K9 SERIES 🐾
Rework Soon..
Hello everyone!, something that you like and look good in you Canine avatar, I hope you like it! ^^
IMPORTANT
I will leave an image with physbones settings
To place the hair on the avatar you have to follow the following steps ...
I recommend watching the tutorial
Setup Tutorial YTThe head does not come in the Blender file, only the hair model.
1) You import the poiyomi shader if you haven't done it before.
2) You import the unity package that you downloaded to the unity project where you will upload your avatar.
3) Now in the hierarchy table you will find your avatar,
click to open it-> armature-> Hips-> Spine-> Chest-> Neck-> Head.
Now that you have reached the head, drag the 3d model of the hair to hierarchy table, then drag the 3d model of the hair to 'head' , so that it stays attached to your avatar.
4) Configure the Physbones to your liking, for better results as I will leave it in the following image...
the physbones will only be placed in the hairroot bone of the hair and the Root in the HairRoot bone as shown in the picture, not doing this may cause hair movement problems.
PoiyomiToonShader(free)
PoiyomiToonShaderThank you for your support, don't forget to leave your vote. 💜