Game News, Page News, New News!
Added 2020-01-08 07:19:30 +0000 UTC ey everyone!
I'm more or less back now officially, I think.
I'll explain below to clear up anything that might have been lost in translation or glossed over because it was the holiday season and everyone was likely exhausted or dealing with a lot of emotional stuff.
QUEST SAVES
As you may have read in my last post, the guy working on the new "Quest Save System" had yet another setback. Not really his fault, he's just dealing with a lot of complicated coding that was half-assed built with fixes over fixes over fixes. Frankly, he predicted another couple of months to half-a-year to get it into testing.
I'm not waiting for that. I'm done waiting. I'm done crossing my fingers in hope that something will come along. All of you and myself included, deserve better.
So, I'm completely done with Quest and abandoning the platform entirely until they can get their shit together. This basically means I'm moving Apocamorphosis over to another, more reliable and established platform. I'm thinking either Unity or Inform 7.
UNITY AND INFORM 7
Now because I don't know Unity coding or how Inform works, I've been delving into them both little by little over the past month or so.
My plan is to create 1 or 2 small microgames in both platforms so that I can get more familiar with these engines before I decide which one I want to port Apocamorphosis to.
My first Unity microgame is basically completed. It's a 20-30 minute first person shooter (FPS) that is a bit rough around the edges but challenging. It's called 'SPACE OPERA 2320' v1.0.
I want to release v1.0 in the next few days on Patreon for $3+ patreons (same cost as Apocamorphosis).
Please keep an eye out for it and let me know what you think of it.
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I've also mostly planned out my first Inform 7 microgame which is an adult/fantasy superhero/lifesim story called, 'The Symbol'. It won't have epic/vast descriptions or anything like that since I'm just making it to get acquainted with Inform but it will have varied gameplay; a couple of nifty mechanics regarding corruption, sex, pregnancy, family, as well as managing ordinary life vs hero life work.
It should be a fun experience!
APOCAMORPHOSIS
Am I done with Apocamorphosis? Not in the least. It's still my baby and I have so much fun working on it. However, I'm not going to work on it, or update it again until I decide between Inform or Unity. The reason being is there will be less to port over to a new engine if I stop here and resume once it's fully ported.
I'll let you guys know the moment I begin porting it over though since I'll likely have finished by 2-3 microgames and will know enough about the engines to begin the process.
PATREON / TXTAMS
Because I'm expanding Adventure and Mischief Studios to encompass more than just Apocamorphosis and that all these games will be available for Player's to pick up at anytime, I'm probably going to change around how the pages and the website look so that ALL of the IP's get equal attention.
Just wanted to give a heads-up about that.
I'm also thinking of doing Patron Only posts as well every once in a while which will be for $1+ donators, just as a little more incentive for supporting AMS. ^_^
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I think that's about it...If you have any questions about any of this, please feel free to contact me as per the usual ways! I'm still around, still designing games and should be back to Apocamorphosis the moment I know one of the other systems well enough to port it. It shouldn't take long once the process is started!
Anonynn.
Comments
Heyo! Appreciate the comment! I remember playing Flexible Survival many, many years ago. I wouldn't say it was an inspiration though. It was more like a realization....Like, oh, this type of game can actually exist. Neat. I wonder if I can create my own world, etc. It definitely was one of the first adult games I ever played. I didn't know they existed before that. xD As for a "Making Of" for aspiring creators...Of course! I figured there were tons and tons of tutorials already about something like that but I guess not? If it means anything, I posted Apocamorphosis' pregnancy code for Quest and showed the numerous possibilities within it as well when I was first creating the system. If you think that'll help inspire you, I'm all for that. Each section in on my website (www.txtams.com) and in Patreon will have separated sections for each game too. So I can always add guides to those sections. Anonynn.
Anonynn
2020-01-11 09:23:28 +0000 UTCHey! Thanks for the comment. Quest Soft Player is a lot like RAGS (and probably even older). It's a very limited engine that you can't manipulate outside of predefined boundaries. So personalizing it is out of the question. On the same note, something like that might be good for like a smaller microgame like my upcoming, "The Symbol" but for a game Apocamorphosis' size, there's just no way xD Good idea though! Keep them coming! Anonynn.
Anonynn
2020-01-11 09:16:46 +0000 UTCInteresting to hear! Inform 7 is a good choice imo - Games like Flexible Survival was made in it, which im sure was something of an inspiration for you, if i had to take a blind guess. Might i be so bold as to make a suggestion? You mentioned implementing a pregnancy system etc in to your planned minigame, might you be willing to post...Somewhere, maybe a blog or on your website or whatever, how exactly you accomplished that? A kind of "The Making of the Symbol" or something? Like the more complicated things such as the pregnancy system. You have something to gain from it - It would allow you to gather your thoughts on it, go over the workings of it in your head and put it in to words and down the line in a few years, it would be a good indicator for how far you've come when you read over it again. It'd also be useful for any aspiring game creators that might read it, not many tutorials exist online for things as specific for a pregnancy system, most tutorials going under the assumption it wouldn't be for an adult game. I think many people might appreciate such a blog post or something of that kind! Something to consider, perhaps?
John
2020-01-09 07:15:49 +0000 UTCI don’t know if it will be useful, but there is one platform called Quest Soft Player. It went games like Destiny, ZLO, ETO. If interested, in my opinion a very good engine.
Albatros
2020-01-08 08:16:58 +0000 UTC