New Patrons + News + Progress Report!
Added 2019-07-23 01:42:20 +0000 UTC
Hey everyone!
Sorry about the delayed progress report but I was on vacation (as mentioned in the previous post during the update) and then I was trying to fix my sleep schedule and such (plus I didn't want to adult). But things are finally (and relatively) back to normal for the time being, at least until we move in the next month or so. Cause this place we live is just awful >.<
I'll get into that later though! For the time being, let's meet us some...
PATRONS ____________________
So, first off let's welcome the newbies (before we toss them into the pit of despair), ahem! Please give a warm welcome to (drum roll): Igneousblue02, Sheol, Kanl|ped, Scott E.N., Makeshifty, John S., Ryan F., Richard G., Sapphire Y., Austin P., Cdossy, Tahril K., Yi Z., Catwarlord, Cecil K., Czyzman, Cassy, Daniel A.R, Sakuul, Nah, Resz and Johnny A. aaaaaaaaaaaand let's welcome back these gluttons for punishment: Cotton le S., Davidl., Leeroy, Ash T., Portalpainter and Argusian.
Welcome all of you cahrazy people! I hope you're enjoying the game (and I hope I'm not scaring all of you off)! xD Firstly, let me remind you all that if you need absolutely anything at all I'm available for contact through a variety of methods. I'll list them below. Feel free to get in touch by whatever means that is most convenient for you.
Email: Anonymousynn@gmail.com
Public Discord: https://discord.gg/y3V4hbN
Blog : http://anonymousynn.blogspot.com
SubscribeStar: https://subscribestar.adult/apocamorphosis
Twitter: https://twitter.com/Anonynn1
All of these are available on the main page of Patreon too!
With that said, I also wanted to thank all of you for your new pledges or continued pledges depending on the case. My family and I, super appreciate any contribution you bring to the game as it allows me to buy more art, music and allows me to work more on it so I don't have to divide my time between other jobs and it. So thank you very much for helping my dreams come true!
I should be sending out Benefit Emails within the next day or so as well which will contain all of your codes and instructions on how to use them! If you have absolutely any questions about anything within the Benefits Email just send me a message and I'll get back to you asap! And again, thank you for your contributions!
NEWS____________________
Next up, I have good news, plain old news and bad news! Well, not bad, bad news but pain in the butt news!
Feel free to read them in whatever order you like! Good News: Work on the game is proceeding at a decent pace and I've gotten a lot done in spite of the vacation ^_^ I'll list the major things in the Progress Report below! Most of it deals with preparing Chapter 2.
Plain Old News: 1) As mentioned above, I now have a Twitter for the game which you can find above (in the ways to contact me), as well as on the main Patreon page. I will be posting there as regularly as possible. So when I'm out of the house and away from Discord, I'll still have the means to keep in contact with everyone. ^_^ Hurrah! 2) Starting today, I'm modifying the Patreon Rewards as well (as I brought up in the last post that contained the update). Small things are changing, including... In order to gain access to the Newest Versions of AMS, I'm bumping the $1 minimum requirement up to $3 minimum. And $5 will grant access to the Mid-Month PTB's.
Free= PUBLIC VERSION: Previous Month Release
$5+= PTB VERSION: Mid-Month Beta Release
$3+= DONATE VERSION: Latest Release
I'm still very interested to hear what all of you have to say about these changes and any thoughts or comments you may have regarding them. So please don't hesitate to share in the comments below or via any other means of contacting me.
Bad (pain in the butt) News: The second programmer that volunteered to help with the Save/Load System has unfortunately dropped out due to time constraints at work and at home. She also apologized for wasting everyone's time. When she volunteered to help and throughout our talks about it, she had a lot less to do at work and at home but a lot of things piled onto her at once and left her with very little time for side-projects.
What this means is I'll be hunting for another secondary programmer for the Save/Load --- I do not know how this will affect it's ETA. But hopefully I'll have some more news by the end of the month.
Cross your fingers! We'll find someone yet ^_^
Progress Report ____________________
Here's the major advances on the game thus far! Most of it is preparing the Player (and the game itself) for your character's adventures in Chapter 2. There's still a lot more to be done as well!
- I've reworked all of the Exits/Directions and their descriptions in the Winding Wood so now they correctly correspond to the new room reworks and Exits. The West Byway has become the East Byway The Hyhot Steppes has become Hyhot Pass Old Canopy Road has become Canopy Pass Whispering Wood 2 has become the Rocky Cliffsides Vaughan Pass has become the Middle Fork Whispering Wood 3 has become completely deleted.
This is because I've reworked the Whispering Thicket Map so that it more directly reflects the shape of the main Auvora Map. Here is the MAP in case some of you haven't seen it yet.
https://imgur.com/a/HwL0jjz
- I've rewritten the Regular Day/Night Travel Function's general description to include; Morning, Afternoon, Evening time of day's in accordance to all seasons, including: Spring, Summer, Fall and Winter. Aaleahya is also a variable assuming she is with you and alive. But anyway, in addition to certain rooms throughout Chapter 2 having random scenarios of their own known as Room Events, there will be this function which will proc 10% of the time in the Day and 100% at Night which will provide additional scenarios for the Player to encounter (they just aren't as grand in scope as the specific Room Events). Day and Night have their own unique but separate scenarios that can happen in the few hours of travel between each room in the Whispering Thicket.
Day Procs have 4 Scenarios;
REVITALIZATION
A chance to gain back some health or gain other stats. 4 Scenarios. Incomplete.
ENEMY SCENARIO
A chance to encounter a random enemy native to the area. 4 Scenarios. Incomplete.
LOOT SCENARIO
A chance to find loot from any loot table. 4 Scenarios. Incomplete.
PERFORMANCE/SKILL SCENARIO
A chance to earn some gold/lodging/sex and other prizes depending on your entertainment skills, like Juggling for example. 4 Scenarios. Incomplete.
****
Night Procs have 4 Scenarios (assuming you choose to travel at Night) *these procs are skipped if you have a light on, ie Lantern or Aaleahya*;
TRAP/PITFALL SCENARIO
A chance to fall into some kind of trap which may cause Resist/Health loss or transformations. 4 Scenarios. Incomplete.
ENEMY SCENARIO
A chance to encounter a random enemy native to the area. 4 Scenarios. Incomplete.
LOOT SCENARIO
A chance to find loot from any loot table (although in more creepy ways). 4 Scenarios. Incomplete.
LOST/HURT SCENARIO
A chance to lose health/resist and receive clothing damage. 4 Scenarios. Incomplete.
This totals about 32 possible scenarios which are also affected by TOD and Weather and other Player Stats. More details will come as they are written.
These are NOT ROOM EVENTS. Random Room Events are something completely different for each set of Rooms.
- I've rewritten the main Waterhole room description so it's more race friendly and a little less clunky. I've also added in Weather/Season effects to help with continuity and immersion (since it didn't have Weather/Season effects before). The arrival scripts have been slightly changed as well to reflect the newly implemented (to that room) Weather/Season scripts. I've adjusted the Search percentages for that room as well so now they correctly have an even chance. The Waterhole, Dirty Pond, Fill Container verb, the Drink verb and the Wade and Bathe verbs will no longer show up in the Winter Seasons either. In the Winter Season, a new verb 'Settle in the Snow' will replace Wade and Bathe; which will take Dominant Mood, Weight, Lust, Horny and Nakedness into account. TOD in that room has been statically set to Early Afternoon as well. Doing this will allow me to finally write the different directions the Player can go when leaving the Caravan and once I complete the Day/Night travel scripts, I'll add it to each of them.
- I'm also preparing the Rest Command too and updating it with Weather and Seasonal variables. ^_^ More details on this when I finish more!
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That's all for the time being! Remember if you have questions/comments etc, send then my way and I'll be happy to respond as soon as possible.
Anonynn.