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AMS v0.97A (PTB-MidPoint) Update + New Patron!

Hey all :) 

It's me again! Aren't you delighted? 

I just wanted to drop the new update and introduce a brand new patron! :D Remember this update is the mid/halfway update. And as most of you voted, the next update will be the full PTB. I need you guys to test the crap out of this as well to make sure there aren't any wonky errors, especially the new stuff. If you run across anything, shoot me a message or report it on Discord. ^_^ 

Here is the Discord invite.
https://discord.gg/g5MYnDA 

Anyway, before I post the Changelog let's me take a moment to introduce a new patron to our Apoca-Ville! A place where sun-shine and rainbows are mandatory everyday >:D! Anyway! Please say hello to Kyman the Kitsune! I just wanted you to know Kyman that you can use the link above to talk to me 24/7 if you're interested---and that includes talking about the game or yourself if needed. I'm here for ya in whatever capacity you need so please share your story, opinions, suggestions and anything else. The game is a completely open development so I'll spill the beans about upcoming plans as long as it doesn't spoil the main story-line. Also, I should be sending you a personalized email message here a little while. I have a few smaller paragraphs left to write and then it'll be good to go. It'll have all of your codes and how to use them :)

Now then! The Mid-Point Update. Here is the LINK

And the Changelog! 

v0.97A (PTB-MidPoint)

Bug Fixes
- Orc-Descended Skin showing up as Unknown in the Player Description. The problem was the variable Skin was written as skincolor which was throwing an unknown. This has been resolved.

- Fixed an error where the WinterMovement and SummerMovement scripts were trying to trigger before the Calendar was set. 

- Fixed an error that was happening with the scripts of the first time entrance to the Experimentation Cells. The Language Algorithm was acting naughty so I spanked it. 

 Stats
- I’ve begun remastering the Corruption System which is now completely finished; all of the messages therein have been completely rewritten. You’ll see the first new message between 30 and 49 Corruption. You’ll see the second new message between 50 and 69. The third and final between 70 and 99 Corruption and finally at 100 Corruption you’ll see the new game-over message. At 30 and 49 Corruption if your Dominant Mood is Sexy/Sarcasm you’ll have a 1% chance per turn to gain +1 Lust or to become Horny if your Lust is 10. If your Corruption is between 50 and 69, if you Dominant Mood is Sexy/Sarcasm you’ll have a 2% chance per turn to gain +3 Lust and an additional 10% chance to lose -1 Resist. If your Dominant Mood is Sympathy/Serious you’ll have a 1% chance per turn to lose -1 Resist. Between 70 and 99 Corruption, if you have a Dominant Mood of Sexy/Sympathy, you’ll have a 3% chance per turn to gain +5 Lust and an additional 15% chance to lose -1 Resist. If your Dominant Mood is Sympathy/Serious, you’ll have a 2% chance to lose -1 Resist. Obviously, if you have 100% Corruption, the game ends because you lose your mind to the Emtropy’s influence. In addition to what’s listed above here are the Relationship Consequences of the Corruption Levels. If your Corruption is between 30-49, you’ll have a 25% chance per Relationship Point Gain to lose -1 Relationship Points (meaning it’ll likely cancel out at least one point or remove an additional point if you lose Relationship Points). You will lose -2 Relationship Points if your Corruption is 50-69 and -3 Relationship Points if your Corruption is between 70-99. 

- I’ve divided CharmSkill up a little more than it was. Originally, it was 0, 1-3, 4-9 and 10. Now it’s 0, 1-3, 4-6, 7-9, 10. I’ve also taken away the extra Relationship Bonus (+1) you get from 1-3. Once you hit 4-9 you’ll get an additional +1 toward Relationship Points, 7-9 will receive +2 Relationship Points and 10 CharmSkill will receive +3. As always Suave and Escort Specialities will receive a bonus +1 Relationship Point no matter what level of CharmSkill the Player is currently at. 

- There is now a Season Identification on the Stat’s Page. Remember a Season isn’t assigned until you enter the Waterhole. I also added a Calendar reminder as well. 

- I’ve begun and finished the Tallification Elixir Remaster, so far the general description has been completely remastered and the hard code is ready to go. Every script has been remastered as well, including the new Bad End although it’s not so much a Bad End as it is a Neutral End. Each time you consume the Elixir you also have a 25% chance to increase your Strength by +1 or a 20% chance to increase your Strength by +2. 

Patreon/Patron
- Added M3TA to the game’s Help Guide Thank You Page. Thank you so much for your generosity! Woo!

- Added Tyrone Slothrop to the game’s Help Guide Thank You Page! You rock! Thank you so much :D!

Other
- Added Julioalqae, the game’s new artist to the Help Guide, Thank You Page. He’s also been credited on the main title screen as well. 

- I’ve added Julioalqae’s Deviant Art to the Blog’s Recommendation Page as well. Here’s a link to his deviant art as well. julioalqae.deviantart.com

- Hannah Picksnap now has a brand-new pictures for her Sympathy/Serious Moods and her Sexy/Sarcasm Moods. My art has been removed and has been replaced with our new artists’ work 😊 Please give a warm welcome to Julioalqae! 

- I adjusted the Corruption description of the AMS READ ME file. It should now be fully updated. 

- I adjusted some of the spacing in the entrance scripts to the Living Room in the Withered Snag for every Mood. Hopefully, that’ll break things up a little bit.

- I’ve added Titles to the game and all the hard code for it is finished. There are currently 5 titles; the Alpha Male, the Well-Endowed, the Zombie Killer, Slayer of the Undead, and Albino Ass-Kicker. In order to use titles you have to earn them via special tasks, quests or by passing certain parameters and then select them in the Title Menu Select. If you earn a Title via special parameters and then no longer meet those parameters than you will lose the Title (which can be earned by re-meeting those special parameters). In order to use the Alpha Male title, you have to have a Penis Size of 10-Inches or bigger and be a Male. In order to use the Well-Endowed title you must have a Breast Size of DD or larger, you can Male or Female. In order to use Zombie Killer you have to kill 7 Zombies in Regular Difficulty before you reach the The Edge. You can be Male or Female. In order to use Slayer of the Undead you have to kill 17 Zombies in Noble Difficulty before you reach the The Edge. You can be Male or Female. In order to use Albino Ass-Kicker you have to kill the Pale Abomination in Noble Difficulty.

- I have adjusted ALL of the spacing in all of Hannah’s Initial Conversation Scripts. Hopefully, things will be more spaced out and easier to read and in smaller chunks. Lemme know if you find any weird discrepancies with any of the scripts including weird continuations that don’t seem like the conversations fit together. I don’t think there are any but just in case. 

- I have begun the remaster of the Experimentation Cells and so far the general description is finished and so is the first time entrance. Upon your first-time entrance you’ll be prompted with a reaction to something Rold says about the Cells. You can either earn a Sexy Mood Point, a Sympathy Mood Point, a Sarcasm Mood Point or a Serious Mood Point. To get the Sexy Mood Point, you have to respond with Pent Up. To get the Sympathy Mood Point you have to respond with Heed Advice. Although, if you choose this answer you’ll refuse to go into the Experimentation Cells and will be permanently locked out afterward. To get the Sarcasm Mood Point you need to answer with Nightmare and to get the Serious Mood Point you need to respond with Is He Serious? There also a choice labeled Not Sure, which will prompt a re-asking if you would truly like to go into the Experimentation Cells. Either answer does not yield a Mood Point but if you choose to enter you will, if you do not, you’ll be turned away. Unlike with the Sympathy response though, you will not be permanently locked out.
As for the Cells within the Experimentation Cells, each will carry four randomized scenarios: Empty Cell (meaning nothing at all), Item Find, Good Creature, Bad Creature. Item Find will be a normal search and loot. Here are the four planned creatures: Alaraune (named Luandra); Gay, Slime Boy (named Glob); Bisexual, Wolf-Sire (named Tendrance); Gay (will have a Quest that you can accept or decline), Female Orc (named Gjun’tuk); Straight. One version of these creatures you can talk with and get information from or have sex with (meaning transformations will result) and one version of these creatures that will attack you on sight and cause damage to both your person and/or your attire. 

- I’ve added all the new variables for the last couple of releases to the Save/Load System. If you find one not saving however just let me know and I’ll check it out and see if I overlooked it. 😊 

- I’ve added a unique variable to the game to deal with traveling in the Winter months. If your Calendar Month falls on January, February or December and you are Outside without a Coat (which is a variable all the game’s outer torso items carry now), you have a 25% chance to lose -1 Health per movement. This only happens when you are moving between rooms. There is also a unique variable and turnscript added for traveling in the Summer months too. If your Calendar Month falls in June, July or August and you are NOT wearing a Coat, you have a 25% chance to gain +1 Health per movement. If you are wearing a Coat in the Summer months than you have a 25% chance to lose -1 Health because of overheating. If you are a Naga, Alaraune, Bee-Taur, Dryad or Neko in the Summer you gain an extra +1 Health. In the Winter if you are a Naga, Alaraune, Bee-Taur, or a Dryad you lose an extra -1 Health. I may add this to the game’s survival aspect as optional if you guys don’t like it being part of the main game’s functions. 

- I’ve removed the placeholder warning on the Tallification Elixir for the Alchemy Table in Rold’s Laboratory. 

- Outer Torso items now have a message that they can be used as a “Coat” although this will likely change when I remaster those particular items. 

- I’ve begun forming two functions that will randomize certain Body Parts for both NPCs and Monsters that the Player will encounter. 


That'll do it! Let me know if you guys run into any issues or spacing errors :) 

Next Full PTB Update: 27JUN18

Anonynn. 


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