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anonynn
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Progress Report! New Room(s) + Expansion, Bug Fixes, Equipment Viewer Info, Health Regeneration, Entice.

 

Hey guys!

I wish I could say I had a relaxing three  days off but I pretty much just worked on the game during them, although  I did take some hours here and there to enjoy life :P Mostly though,  I've been working on the game. The House Spouse says I'm obsessed or a  "workaholic"! Psh! Do you believe such nonsense? Oh, I haven't gotten my  grades back either but I'm fairly confident that I completely aced all  five of my classes!!! First time ever and during my most difficult  semester. Woo! Also, we're getting a bit stir crazy here too because  we've been snowed in for days now, which is unheard of in the valley for  the past 30 years. Ugh!

Anyway, onto the progress report! I'm sure you guys have better things to do than listen to me rant :P

New Room(s) + Expansion (SPOILERS IN PARAGRAPH 2, 3, & 4):
There  are two new rooms to look forward to: "The Edge" and "The Winding Wood"  the latter of which is part of the game's next chapter. It's called  "Chapter 2: Into the Wild" which represents what you'll be doing for a  majority of that chapter. Exciting, huh? I told you once we got out  things would be steadily moving along. It'll get even faster too once I  don't have to remaster things anymore because I can spend all of my time  expanding the world.

2) So I'm partially done  with The Edge which has a lot of variables. I've done the main  description and the first time entry descriptions as well, which  slightly changes based on whether or not you've defeated the horde in  the Rolling Hills Redux. This same treatment was given to "Sudden Death  2" (meaning the description changes based on whether or not you  successfully defeated the horde in any difficulty). Back to the Edge  though. Basically, as I mentioned, the Edge has a lot of variables and  multiple ways to exit. The easiest way to exit is well...to "Stand Your  Ground" which leads to the old zombie bad-end which has been adjusted to  fit this new scenario. This will happen whether or not you've defeated  the horde in the Rolling Hills Redux room (because the second half of  the horde appears)!

3) The other two exits out  of the room deal with a couple of different variables: intelligence,  strength and agility. The most obvious exit is leaping off this rock  face to escape the horde which ends Chapter 1, the other exit is hidden  and must be "searched" for via the 'search/pillage' feature in each  room. If you have a high intelligence 7 or greater, you'll discover the  exit no problem, if your intelligence is 6 or lower, you have a 50%  chance to find it, otherwise jumping is your only option (unless you  want the gameover). So anyway, the "hidden path exit" is still not a  surefire way of escaping --- you have to pass a strength check. If you  fail, you'll have an agility check and if you fail that one too  than....well...I have to explain the jumping exit first, then come back  to this otherwise you might not understand it. 

4)  The jumping exit is the most obvious exit and likely the one half the  players will take until they discover that they can "search" for the  path exit. When or if you jump, obviously it's going to cause a lot of  damage to your character; I'm thinking 15 damage is reasonable, which  means if you didn't heal to fully after the fighting, you'll likely lose  some vitality/max health in the fall. You'll also have a 75% chance to  break any glass, or breakable items in the fall. The path exit can now  be explained. If you pass the strength check, you'll be okay and won't  lose any health. If you don't pass the strength check, then you'll fall,  but depending on your agility is how hard/sloppy you land. If you fail  the agility check then you'll lose half the health you would lose if you  had jumped so about 7 health. You'll also have a 35% chance to break  any glass or breakable items. If you pass the agility check, or you're  an "elf" or a "dark elf" you'll land swiftly and will only lose half of  the agility check health that you would have if you'd fallen, so around 3  health. Very complicated! But it'll be fun because it'll have a lot of  different outcomes.

I'm about a quarter way done with all of that. It should take me another day or two depending on inspiration.

Bug Fixes:
Not  many bugs were reported this time! Maybe that means we're really close  to being bug free! The few bugs that were reported were minor at best,  one was the Cow-Taur female error, and the other was the "player.damage"  error. As you know I removed the "player.damage" increases from the  game completely, although, I missed one or two of the scripts. The ones  that were left over, instead of giving player.damage they instead  increase the player's maximum health (remember you need the Spellbook"  to activate the health increases and need to be carrying the items that  increase them).

Equipment Viewer Information:
I've  been working with revamping the equipment viewer grid --- I'll be  inking it next and adding the names to the slots so that they are more  permanent. After that, I'll be revamping the male and female character  drawings --- likely with faces, although I'm not sure yet. Prolly not,  but maybe.

Health Regeneration:
Nothing  huge, I'm creating a script that every 100 turns or so, you'll receive  +1, +3, +4 or +5 health back to any that you've lost :)

Entice:
The  first rendition (making it a "global command") didn't work, so I've  been working on creating it as a verb that's on each individual enemy.  With this you'll be able to "entice enemies into sex scenes" (depending  on your dominant mood). The idea is, you click "entice" on the enemy  (which doesn't take a turn), and then a menu pops up (depending on your  gender) and you can use various body parts to essentially tease or  manipulate them which causes damage or "death" to the enemy. This isn't  an easy way out of battles either even though you can spam "entice"  without the enemy attacking you because depending on the enemy and what  you do, it could make your character pregnant or even hurt. So sometimes  it will work out for you and sometimes it won't. If you're horny or  your lust is at 10, then you won't even get to choose what you do, the  entice scripts will be randomized. Should be fun though!

That's it for the time being!

Coming Up:
Trying  to finish "The Edge" room, doing more Cow-Taur TF, finishing the Health  Regen script, and then I'll be moving on to remastering more Hannah and  starting more Item remasters: specifically, the Shortification Elixirs  and the Tallification Elixirs.

See you guys in a few days!


Anonynn. 


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