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Dungeons & Lairs #60 Naga Ruins - A New 5e Adventure from DMDave (Levels 5,8,11 or 14)

Naga Ruins is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 5, 8, 11, or 14. This document offers details on adjusting the adventure based on your party's level.

The characters must help a band of monks clear the ruins of an old cathedral of the dreadful, vengeful creature that lurks within.

Forgemaster tier Patrons can get the Foundry VTT Module for this adventure HERE

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Legal Disclaimers (Ugh)

This document was written in accordance with the Open Gaming License 1.0a Copyright 2000, Wizards of the Coast, Inc., usable thanks to Section 9 of the document, which states:

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

Furthermore, no parties involved with this content have signed any agreements with Wizards of the Coast, Inc. or its agents, including updated versions of the Open Gaming License, the 4eGLS, or similar documents, barring usage of the Open Gaming License 1.0a.

Learn more about the Open Gaming License here: Open Game License: Frequently Asked Questions (Version 2.0 -- January 26, 2004)

Open Game Content

System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

Dungeons & Lairs #60: Naga Ruins Copyright 2022, Hamrick Brands, LLC; Authors DMDave, Tom Cartos.

Product Identity

All artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and other graphics, unless specifically identified as Open Game Content, are the product identity of Hamrick Brands, LLC.

Comments

Hello, Yes for the adventure modules, I don't take them directly for foundry, I recreate them myself by migrating the monsters and recreating the maps. For example this winter, I migrated for Pathfinder 2nd in French the Astral Express module. It takes a bit of prep work, but migrating a monster between 5e and PF2e is pretty straightforward. And the time taken for the preparation allows me to master the story well so it's not as much time wasted as that. Obviously if we had a Pathfinder 2e module directly, I would not say no (subtle attempt at a diplomacy roll towards Tom Cartos) :)

Ronce

This, along with the previous Gargoyle Cathedral are great. I'm not sure if many in my group actually watch Doctor Who, but I loved the little nods to the show in here and this will serve as some lovely one-shots for the group. Thank you, and can't wait to see the next one!

Akshay Arora

What is the process to migrate? I created a PF2 world and tried to activate this module, but I got nothing in Foundry VTT. Are you manually doing it?

Akshay Arora

I keep downloading these great content because I migrate these on pf2e for my sessions :)

Ronce

That's awesome to hear! May your weekend be a lush as the jungles of Chult :)

Erlend Aakre

I know, the whole thing is really weird. We'll be providing content for other systems very soon as well!

Tom Cartos

Feels weird/sad no longer downloading and organising these 5E adventures :(

Erlend Aakre


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