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Founded over a century ago by renowned adventurer Ferric Dorn, the Adventurers Guild provides contacts, job opportunities, support, advice and particular services to its elite members.
Those who wish to join must prove themselves to the current Guild Master under the tenets set out by Ferric. This is usually done by sending the applicants out on a quest chosen by the Guildmaster, along with an accompanying existing member of the guild to ascertain whether the party completed the task in the spirit of Dorn’s legacy.
Those who are successful in their application gain access to the Guilds training facilities and masters, free accommodation and meals whenever they are in town, the guild mission board, secure storage, extensive library, priest, in-house blacksmith, artificer and apothecary and financial services such as monetary exchange and loans, among many other perks and boons.
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Adventurers Guildhall 01 – Training Hall
Adventurers Guildhall 02 – Grand Hall
Adventurers Guildhall 03 – Library
Adventurers Guildhall 03 – Library
Paul Ashby
2021-08-06 13:02:46 +0000 UTCTom Cartos
2021-03-01 08:51:32 +0000 UTCEryn Spencer
2021-03-01 08:01:56 +0000 UTCTom Cartos
2021-01-18 10:09:38 +0000 UTCHugh Fay
2021-01-18 07:06:22 +0000 UTCTom Cartos
2021-01-17 23:55:10 +0000 UTCDM Dave
2021-01-17 23:19:38 +0000 UTCXandria
2021-01-17 18:13:09 +0000 UTCTom Cartos
2021-01-17 18:10:17 +0000 UTCXandria
2021-01-17 18:09:39 +0000 UTCTom Cartos
2021-01-17 16:45:57 +0000 UTCTom Cartos
2021-01-17 16:40:48 +0000 UTCJohn Forrest
2021-01-17 16:40:24 +0000 UTCColten Tenney
2021-01-17 16:38:03 +0000 UTCTom Cartos
2021-01-17 16:04:17 +0000 UTC