This is more or less a test to try out the Morrigan model. I've made a list of various things I need to fix and tune up for the model. Mostly, I think the weighting can still be improved.
Additionally, but less exciting is that I've been porting Dragon Age props from XNA to Blender. There's some environments from Skyhold that have been extracted as well as a number of prop packs.
This poster features the library from Skyhold. I've ported about 70 other props too. There's still the tavern and another 100+ props to go.
It's an easy but tedious process. The XNA importer automatically applies textures to the models, but there are some problems along the way. A number of textures have transparency issues, the spec maps are often incorrect, and some models have problems with their normals. I have to go through each model and all textures to make sure they work properly. It's dull work, but these props will be very useful for doing more stuff with Dragon Age.