XaiJu
Shady Deals
Shady Deals

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Shady Deals v0.13 Progress Update

Heyya!

Version 13 will bring a new cash grab minigame, a proper debug menu, quick/custom start options, the casino heist, and a few smaller features on top.

So, let’s start with the introduction of the cash grab:

Interface and numbers are still WIP, just placeholders for now. The finished version will most likely look a bit better. At the very least i want the buttons to fade in and out instead of just popping, and maybe even move around a little. Like links dodging away from the mouse. I’ll test it out, and if it’s not too annoying, i’ll implement it.

Anyway, the core idea is simple: it’s a minigame with a timer where you have to click the right links, or the timer goes down. Of course, there'll be traits and difficulty modifiers affected by cunning.

This minigame will be used in big heists such as the casino job, and i’m also thinking on where to add it outside of the heists. Right now i’m deciding between using it as somekind of street robbery weekly action that you can launch by getting a tip-off from the internet, or maybe as a random encounter.

Alright, let’s not get too far from cash grab, because the next feature is a proper debug panel. I’m considering locking it behind a Patreon code. That’s about the maximum amount of """paywall""" content i’d ever add, but honestly, giving patreons a bonus stuff like that feels... fair? And yeah, it’s kinda ironic and funny to release it alongside a “cash grab” minigame. If I do lock the debug behind Patreon, i’ll update the cheat panel in the Harbor though. Otherwise, the old cheat panel will simply be replaced with this:

The debug panel covers a lot. It’ll let you tweak basically every important parameter: exp, cooldowns, spawning items, checking the gang yapping array, etc.

Next up, something that really should’ve been in the game long ago - a custom/quick start option with or without a gang:

Nothing too fancy here, just a quick start. Maaaaybe later i’ll add more scenarios, but we’ll see.

So, what’s left?

Still a lot to do - i’ve mostly been working on the debug panel and figuring out how to implement the cash grab minigame (turned out to be much simpler than i expected). I’m hoping to finish by next weekend.

Comments

You got this! We're rootin for ya. Just don't forget to take some time for yourself <3 also the street molestations sound hot af

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