XaiJu
Shady Deals
Shady Deals

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Shady Deals v0.8 Sneak peek

v0.8 is coming out as an update without a specific theme. Initially, i planned to focus it mostly on gang war, but after some playtesting I realized that the constantly triggered gang heat events already provide enough to do during the capturing process. So, this update is mostly about various additions that (hopefully) improve replayability and make the game loop less tedious. Well... maybe the health changes might actually make things a bit more annoying - but at least they make a lot more sense now.

Preliminary Changelog

New Implementations:

Changes:

Fix:

In the pipe

Ew, that’s a smaller changelog than usual, huh. Most of the time went into implementing loaders - hiring, daily packing progress, payments, the priority system that checks all available resources in your inventory, tie-breaking randomness when multiple shipment types share the same priority, etc. The health rework and stash removal also made me revisit a bunch of older stuff and systems to properly integrate changes. And a significant part of the development time actually went into the v0.7 patches.

But hey - who really cares why it took so long, right? It is what it is. And maybe I was just pouring too much water into previous changelogs anyway.

What's left to do before the release?

I’m planning to finish everything by June 21, probably in the evening. Might move some of the unfinished stuff to post-release patching.


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