XaiJu
Shady Deals
Shady Deals

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Shady Deals v0.7 Sneak Peek

The v0.7 update is a weird one.

It’s all about faction heat - basically, a big pile of new fail-states added to the game. I got some negative feedback the last time I introduced fail-states (when generic heat was added), even though the heat events weren’t fully working back then lmao. So this time, I tried to make it not oppressive, like, at all. In a normal playthrough, most players probably won’t run into many of the new heat events, except maybe during turf war. And, well, turf war is something that i want to try to flesh out in the next update.

Anyway, i think it’s an important part of how the game progresses.

Preliminary Changelog

Faction Heat

Starting with v0.7, each gang now has its own heat level. It’s a hidden stat - you’ll only see a rough description of your standing in the “Competitors” tab on the whiteboard.

What happens when you hit the spoopy heat threshold?

Here’s what each faction can do:

The heat event trigger checks your current status (whether you already have a gang or not) and owned properties (like labs or trailers) to decide which blocking event will be in a pull of events.

Only one active block per faction can be in place at a time. But: heat keeps stacking, even while an event is active - so once you resolve it, another one might follow shortly if your heat’s still high (tho i doubt that this can happen if you're not at war for the turf).

Other stuff:

Other changes:

Fixes:

In the pipe

If you’ve read my previous changelogs, you might recall I planned to add a captivity event as part of the faction heat system. After some thought, I’ve decided to scrap this idea for now.

Main reasons:

For now, this event will only exist as a random gig. Later on, i think i'll expand it and include it as a separate job opportunity for the MC somewhere else.

Also, speaking of Patreon's content guidelines, i'll slightly change the initiation of events with debtors in this update.

Other than that, i still have a few things to add before release. I’ll expand the media for outdoor “activities” since most of the new events happen outside. I’m also planning to add a few more traits, maybe another smut event, and I’ll take a look at the clothing system - it definitely needs at least some basic sorting.

I’ll be busy on the weekends, so I’m planning to release the update on Friday even if I haven’t finished all the side-objective stuff yet.


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