XaiJu
Shady Deals
Shady Deals

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Shady Deals v0.5: Crimetalk

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Patreon: Big Shot; Hustler;

The v0.5 update focuses on expanding NPC interactions and adding contextual dirty talk. It introduces a ton of new lines, overhauls all existing generic NPC interactions, and includes several additional features and QoL improvements.

NPCs in old saves will not receive any special traits, and all of them will be single.

Changelog

Contextual Dirtytalks

NPC Expansion

Oh well, there's lot of changes. Let's start from the beginning:

Also, now all NPCs are generated with new stats:

Blackmailing:

Debtors:

A debtor is someone who owes you money. Currently, you can acquire debtors only through blackmail.

Other implementations:

Changes:

Fixes:

In the pipe:

Honestly, I'm not satisfied with the result at all. Interactions with NPCs still feel somewhat dull. I see where the weakest points are, but I'm kind of tired of working on them right now. I'll revisit them again much later.

Most likely, the next update will be on a smaller scale. I'll start working on changes to the gang war system, but I think I'll roll them out gradually over a few updates. The expansion will require adding faction-specific heat, improving the whiteboard UI, adding more reasons to actually hold some grudge against another gangs (such as harassment from their side), and I want to write at least a few events that must be completed to conquer turf for each gang - or some other requirement that needs to be fulfilled.

We'll see. I'm not sure if I want to dive into something """big""" right now, maybe a quick content patch while I work on the gang wars? I have a few ideas in mind that wouldn't require too much time. And at the very least, I'll work on the whiteboard UI.

Comments

Not really - not on a large scale per se. I'm planning to add something related to keeping the player in sort off captivity, but it'll be a fairly minor event.

ShadyDude(VeryShady)

Are there going to be any prison related content? Like we go to prison and try to survive and maintain our reputation

adrian

Nope, the time-based turf progression will stay. But I’ll definitely tweak the underlying math though.

ShadyDude(VeryShady)

Would those turf events replace the progression of turf progress being time based? It seemed like I was getting 41/day regardless of what I did. And gang strength didn't go down.

Terakahn


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