Shady Deals v0.5: Crimetalk
Added 2025-05-11 15:58:26 +0000 UTCThe v0.5 update focuses on expanding NPC interactions and adding contextual dirty talk. It introduces a ton of new lines, overhauls all existing generic NPC interactions, and includes several additional features and QoL improvements.
NPCs in old saves will not receive any special traits, and all of them will be single.
Changelog
Contextual Dirtytalks
From v0.5, you can choose one of three types of dirty talk in your bedroom: Mean, Playful, or Submissive. The Mean character will make egocentric comments and try to belittle their partners. Playful is more about being cute and engaging with your "default" dirty talk, while Submissive... well, submissive;
There are five contexts: Indoors, Outdoors, Group, Lesbian, and Prostitution. The Prostitution context is only active when you're earning money through the scene, and there are plenty of ways to do so;
For each context, there are dirty talks for servicing, vanilla events, more kinky scenarios, versions of giver/taker for lesbian ones and foreplay (foreplay is used only in events with generic NPCs and a few special events though).;
Each context contains between 10 to ~25 phrases. Of course, I didn’t focus too much on rarer events, like outdoor ones, but the more common ones have the most phrases. Honestly, I’m too lazy to count them myself;
You can choose a type of dirty talk for each context individually, or disable it entirely;
During events with NPCs from your contact list, there’s only a 50% chance to trigger a dirty-talk. Otherwise, there’d be too many of them;
Also, you won’t be dirty-talking during kinky intimate moments with generic NPCs unless you're depraved enough;
NPC Expansion
Oh well, there's lot of changes. Let's start from the beginning:
The "Hit a bar" button has been removed;
You can now hang out with NPCs without any cooldowns, but only the first hangout per day will affect your relationship;
All relationship changes have been rescaled across all situations. There’s no more randomness in the gains; only your charm and reputation now have an impact;
And yes, the bigger your reputation, the more relationship gains you get per action, up to 3x your charm if you’re a "Crime Legend." This makes sense logically and gameplay-wise - the deeper you get into the game, the easier it becomes to achieve basic goals;
You can now give gifts to NPCs. Any item that can be considered a gift now has a hint in its description. You can give only one gift per day. The gift options include:
Bottles of moonshine (only for male NPCs);
Silver rings;
Golden rings;
Golden chains;
Precious necklace - a new item that rarely drops from burglaries if your reputation is high enough (loot scaling from rep). It has the strongest impact on relationship gain;
Drugs (which lower the depravity of NPCs and also the morality of female NPCs);
Aphrodisiac (which lowers depravity for any NPC and triggers an event, with the required "raw format" tag, ofc);
Drugs can only be offered to depraved NPCs, but aphrodisiac can be used on any friend. So yeah, it's a legit way to hire almost any girl, if you're persistent enough;
Also, now all NPCs are generated with new stats:
Wealth: Ranges from the poorest bastards to the richest. This stat will be important for blackmail results and also impacts gifts. Of course, the wealthiest people are found only in the City Center;
Marriage Status: This stat is crucial for blackmail. Contact list also shows their marriage status now;
Special Traits: Each NPC has a small chance of possessing one of the following traits:
Insatiable: You can initiate "events" with them non-stop, essentially allowing you to max out their relationship easily;
Underdog: You’ll gain more relationship per action with them if your reputation is higher than "Rogue Boss." They’re easy targets for more developed characters. Underdogs will spawn with low depravity;
Loyal: They will never cheat on their partner, if they have one;
Greedy: They gain more relationship with expensive gifts but will be disappointed by cheap ones;
Blackmailing:
If you’ve recorded a video of an engaged NPC doing something illicit with you, you can attempt to blackmail them. Video recordings refer to those captured on your spy cam, so they follow the same rules as other videos - if you record a new one or publish the last, you’ll lose the tape. Each blackmail attempt will raise your heat;
You’ll only be able to successfully blackmail NPCs who have lower cunning than you;
Female NPCs now also have a "cunning" stat 4 this reason;
Blackmail attempts aren’t solely based on cunning; there’s also a difficulty check that takes into account the NPC's depravity. It will be much harder to blackmail someone who doesn't care about the consequences;
If you fail a blackmail attempt, the NPC will hold a grudge against you, and you won't be able to raise your relationship with them. As a result, you won’t be able to record a new video unless the NPC is "insatiable";
Successful blackmail moves the NPC to the debtors list, with the debt size determined by their wealth status and your reputation;
Debtors:
A debtor is someone who owes you money. Currently, you can acquire debtors only through blackmail.
They will pay you a percentage of their debt in dirty money every day on the EndDay screen;
Once they have fully repaid their debt, they will disappear from the game;
You can spend some intimate moments with them for a percentage of their debt. And, also, you'll get a new raw format tag out of it;
The maximum number of debtors you can have at the same time depends on your reputation tier. Yeah, their list is restricted;
You can forgive an NPC's debt to free up a debtor slot;
Other implementations:
Walkie-talkie with police frequency: You'll receive one after your first heat event. It's just a fluff item that will randomly broadcast comments from presumed police in the left-most corner of your passage window. The comments depend on the current heat level. You can leave the walkie-talkie in your bedroom;
"Blackmail" raw format tag - added to the event in downtown's nightclub and to everything that is quite obvious;
"Group" raw format tag - applied to everything that includes more than 2 people in it;
Difficulty setting for "Heat" - You can adjust this in the settings menu. The "Easy" difficulty will reduce all heat gains by 50%. Heat reduction changes will be the same;
New event that can be triggered if player has an active video on "Raw Format" - a blackmailer may contact you, claiming to have recognized you in the video and threatening to dox you. There are multiple ways to handle this situation, and you can also activate permanent protection against doxxing (which you can toggle on and off). This ensures it won’t be overly annoying. Also, this event is on cooldown right from the start. Also-also, if you ignore it, you'll have a chance to read about yourself on a web forum;
Ability to "Buy X" amount of items now available in most shops;
"Escape" key now closes all opened windows;
Changes:
Different pick-up lines from NPCs in your contact list, depending on their depravity and whether you've had previous encounters with them;
You won’t be able to start those encounters if your relationship is too low or the NPC isn’t depraved enough;
Removal of the "Prison" raw format tag for now - it's too specific and has only one way to trigger;
Chemists now require a certain level of depravity before they agree to work for you;
New media here and there, something like +40 webms without counting the new events;
Now, all reputation losses (except the naughty ones) scale with your reputation. Essentially, you won't feel much of a hit to your rep when you're a small fish, but crime lords will experience a much larger impact;
New UI for warehouse, you can now create multiple shipments. Creation of multiple shipments will only double the packing time, regardless of the shipment size;
The "Pickpocket" trait now eliminates the stamina cost for pickpocketing;
Thieves' productivity has been nerfed by 20%;
The cost of most shipments has been increased by ~20-25% (including orders from the landing strip);
Coin-washers' effectiveness has been buffed by ~35%;
The amount of money you can earn from the brothel job has been nerfed (I forgot to note the pre-nerf amount);
Drivers now gain 66%-100% more experience for successful heists;
The PC's UI is now sticky - when refreshing the page (e.g., posting a video or making a purchase), you'll stay on the selected tab;
Weapon skill descriptions have been added to all shops selling such items;
You can now purchase spiked knuckles from the weapons black market if you've unlocked it;
Fixes:
I forgot to add daily experience in combat for racketeers... fixed?
"Electrical Components" were mistakenly tagged as "material" in item gigs, which caused issues since the game was looking into the crafting inventory;
There was a weird bug that could halt your war progress speed, should be fixed;
In the pipe:
Honestly, I'm not satisfied with the result at all. Interactions with NPCs still feel somewhat dull. I see where the weakest points are, but I'm kind of tired of working on them right now. I'll revisit them again much later.
Most likely, the next update will be on a smaller scale. I'll start working on changes to the gang war system, but I think I'll roll them out gradually over a few updates. The expansion will require adding faction-specific heat, improving the whiteboard UI, adding more reasons to actually hold some grudge against another gangs (such as harassment from their side), and I want to write at least a few events that must be completed to conquer turf for each gang - or some other requirement that needs to be fulfilled.
We'll see. I'm not sure if I want to dive into something """big""" right now, maybe a quick content patch while I work on the gang wars? I have a few ideas in mind that wouldn't require too much time. And at the very least, I'll work on the whiteboard UI.
Comments
Not really - not on a large scale per se. I'm planning to add something related to keeping the player in sort off captivity, but it'll be a fairly minor event.
ShadyDude(VeryShady)
2025-05-15 10:20:51 +0000 UTCAre there going to be any prison related content? Like we go to prison and try to survive and maintain our reputation
adrian
2025-05-14 22:20:44 +0000 UTCNope, the time-based turf progression will stay. But I’ll definitely tweak the underlying math though.
ShadyDude(VeryShady)
2025-05-14 04:49:35 +0000 UTCWould those turf events replace the progression of turf progress being time based? It seemed like I was getting 41/day regardless of what I did. And gang strength didn't go down.
Terakahn
2025-05-14 04:26:04 +0000 UTC