The v0.5 update focuses on expanding NPC interactions and adding contextual dirty talk. It brings a ton of new lines and overhauls all existing generic NPC interactions with a few additional features.


Not many UI changes in this update, so there’s almost nothing interesting in the screenshots. But I will update the warehouse for sure, I just haven't gotten to it yet.
Contextual Dirtytalks
From v0.5, you can choose one of three types of dirty talk in your bedroom: Mean, Playful, or Submissive. The Mean character will make egocentric comments and try to belittle their partners. Playful is more about being cute and engaging with your "default" dirty talk, while Submissive... well, submissive;
There are five contexts: Indoors, Outdoors, Group, Lesbian, and Prostitution. The Prostitution context is only active when you're earning money through the scene, and there are plenty of ways to do so;
For each context, there are dirty talks for servicing, vanilla events, more kinky scenarios and foreplay (foreplay is used only in events with generic NPCs and a few special events though), so yeah, 24 arrays for each situation;
Each array contains between 10 to ~25 phrases. Of course, I didn’t focus too much on rarer events, like outdoor ones, but the more common ones have the most phrases. Honestly, I’m too lazy to count them myself;
You can choose a type of dirty talk for each context individually, or disable it entirely;
During events with NPCs from your contact list, there’s only a 50% chance to trigger a dirty-talk. Otherwise, there’d be too many of them;
Also, you won’t be dirty-talking during kinky intimate moments with generic NPCs unless you're depraved enough;
NPC Expansion
Oh well, there's lot of changes. Let's start from the beginning:
The "Hit a bar" button has been removed;
You can now hang out with NPCs without any cooldowns, but only the first hangout per day will affect your relationship;
All relationship changes have been rescaled across all situations. There’s no more randomness in the gains; only your charm and reputation now have an impact;
And yes, the bigger your reputation, the more relationship gains you get per action, up to 3x your charm if you’re a "Crime Legend." This makes sense logically and gameplay-wise - the deeper you get into the game, the easier it becomes to achieve basic goals;
You can now give gifts to NPCs. Any item that can be considered a gift now has a hint in its description. You can give only one gift per day. The gift options include:
Bottles of moonshine (only for male NPCs);
Silver rings;
Golden rings;
Golden chains;
Precious necklace - a new item that rarely drops from burglaries if your reputation is high enough (loot scaling from rep). It has the strongest impact on relationship gain;
Drugs (which lower the depravity of NPCs and also the morality of female NPCs);
Aphrodisiac (which lowers depravity for any NPC and triggers an event, with the required "raw format" tag, ofc);
Drugs can only be offered to depraved NPCs, but aphrodisiac can be used on any friend. So yeah, it's a legit way to hire almost any girl, if you're persistent enough;
Also, now all NPCs are generated with new stats:
Wealth: Ranges from the poorest bastards to the richest. This stat will be important for blackmail results and also impacts gifts. Of course, the wealthiest people are found only in the City Center;
Marriage Status: Engaged NPCs will be harder to seduce, requiring slightly higher charm. This stat is also crucial for blackmail. Contact list also shows their marriage status now;
Special Traits: Each NPC has a small chance of possessing one of the following traits:
Insatiable: You can initiate "events" with them non-stop, essentially allowing you to max out their relationship easily;
Underdog: You’ll gain more relationship per action with them if your reputation is higher than "Rogue Boss." They’re easy targets for more developed characters. Underdogs will spawn with low depravity;
Loyal: They will never cheat on their partner, if they have one;
Greedy: They gain more relationship with expensive gifts but will be disappointed by cheap ones;
Blackmailing:
If you’ve recorded a video of an engaged NPC doing something illicit with you, you can attempt to blackmail them. Video recordings refer to those captured on your spy cam, so they follow the same rules as other videos - if you record a new one or publish the last, you’ll lose the tape. Each blackmail attempt will raise your heat;
You’ll only be able to successfully blackmail NPCs who have lower cunning than you;
Female NPCs now also have a "cunning" stat 4 this reason;
Blackmail attempts aren’t solely based on cunning; there’s also a difficulty check that takes into account the NPC's depravity. It will be much harder to blackmail someone who doesn't care about the consequences;
If you fail a blackmail attempt, the NPC will hold a grudge against you, and you won't be able to raise your relationship with them. As a result, you won’t be able to record a new video unless the NPC is "insatiable";
Successful blackmail moves the NPC to the debtors list, with the debt size determined by their wealth status and your reputation;
Debtors:
A debtor is someone who owes you money. Currently, you can only acquire debtors through blackmail.
They will pay you a percentage of their debt in dirty money every day on the EndDay screen;
Once they have fully repaid their debt, they will disappear from the game;
You can spend some intimate moments with them to reduce their debt. You'll get a new raw format tag out of it;
The maximum number of debtors you can have at the same time depends on your reputation tier. Yeah, their list is restricted;
You can forgive an NPC's debt to free up a debtor slot;
Other implementations:
Walkie-talkie with police frequency: You'll receive one after your first heat event. It's just a fluff item that will randomly broadcast comments from presumed police in the left-most corner of your passage window. The comments depend on the current heat level. You can leave the walkie-talkie in your bedroom;
"Blackmail" raw format tag - added to the event in downtown's nightclub and to everything that is quite obvious;
Changes:
Different pick-up lines from NPCs in your contact list, depending on their depravity and whether you've had previous encounters with them;
You won’t be able to start those encounters if your relationship is too low or the NPC isn’t depraved enough;
Removal of the "Prison" raw format tag for now - it's too specific and has only one way to trigger;
Chemists now require a certain level of depravity before they agree to work for you;
New media here and there, something like +40 webms;
I'm reworking all reputation changes - gains and losses will be fully remade, except for the penalty for hooking up with randos. All changes will scale with your reputation: when you're just a small fish, mistakes won't cost you much, but once you're a big boss, every slip-up will hit harder;
Still planning to touch the UI a bit for this update;
Got an idea for a new event that would fit well in this update - and anyway, there’s not that much new smut this time (unless you count the dirtytalk stuff);
Old-save compatibility is kind of a headache with this update;
Some nerfs to quick-cash schemes incoming;
Thinking about adding more ways to get workers for the lab and moonshine trailer - maybe i won't gonna do anything with it for now, or maybe i will;
A few more minor QoL tweaks and a small change to the availability of one item;
And that’s it. I’m still not completely happy with how blackmail is described in-game, but I’m honestly just tired of writing for now - most of the work already went into that part anyway. I’ll revisit it later. I wanna do something else for a time being.
There’s still plenty of work to do, but most of the finicky stuff is out of the way. I can’t promise the update drop right at the start of the weekend, but patrons can expect it sometime around Sunday or Monday - i hope.
ShadyDude(VeryShady)
2025-05-08 20:37:47 +0000 UTCDazling_Spongebob
2025-05-08 20:32:27 +0000 UTC