XaiJu
Shady Deals
Shady Deals

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v0.3.0 Sneak Peek

v0.3.0 is all about a new recurring mechanic and reworking all the naughty events to support it properly. I’m also still cleaning up leftover junk that was left hanging out in placeholder-ish state - low-quality media, weird formatting, clunky UI... you name it.

Here’s a few screenshots (idk why they're not in high-res, so I've attached the screenshots to the post):

You can see the main highlight of this patch - “Raw Format” - in the second screenshot.

Starting with v0.3, all naughty events will come with specific tags and partner stats. These tags are attached to videos that you can record and publish on Raw Format.

Raw Format has its own rotating trends that shuffle every three days. If your video hits all three current trends, you’ll rake in a hefty profit. Miss all of them, and you’ll only get 20% of what you could’ve earned. Your charm, your partner’s stats, and the quality of your camera all affect the final payout too.

Some tags can only be triggered through rng in certain scenes, but most are pre-defined. The random ones can be unlocked in more than one way tho - so it shouldn't be a pain to aim for specific ones.

So, you may ask - why?

Well, this feature actually solves two major problems:

1. There’s barely any reason to pursue some of the naughty events.

I know what the selling point of Shady Deals is - and honestly, I don’t like that a big part of it doesn’t have any real gameplay mechanics behind it. Sure, most spicy scenes do tie into some kind of gameplay - like solving a problem, getting out of trouble etc.

But there's also some of them that are doing... nothing. They just exist. Like that event in the changing room - I added it because I thought it would be a fun little niche situation for an adult game. But I didn’t really give players a reason to actually go for it. Outside of the obvious one, ofc.

2. Lack of hint system. Yeah, Raw Format comes with a hint on every tag on how to get it. It's at least somewhat diegetic.

So, yeah… This may look like a shift in direction, but it really isn’t. It’s more about building on what’s already there.

Preliminary changelog:

Raw Format and Tags system

Significant Changes Made to:

Expanded "Endings":

And, of course, you can get a lot of tags during your fun time with random NPCs at home depending on their character.

UI updates:

Misc and small changes:

There are currently too many ways to make money, and I haven't added enough ways to spend it yet, so here we are...

This was an issue because I originally searched for GIFs, and, well... most of them were pretty BAD. I realized that midway through gathering media, but I was a bit lazy to replace them before the release. Not all the junky videos were removed in v0.3, but at least most of them.

In the pipe:

There will be a problem with pre-v0.3 saves. The inventory system I’m using requires all items to be initialized from the InitPage, which loads when you boot up the HTML. Unfortunately, you can’t initialize them mid-save. So, I’m making a list of items I want to implement and I’ll initialize them all in v0.3.

Besides this, there are a few more things:

And that's it. I’m not giving an ETA for the update cuz I’m not sure how long writing the content with strangers will take, I’m still pondering it. But it won’t take long. Maybe around the weekend?

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Comments

Awesome can't wait

Dazling_Spongebob


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