Hey hey people.
Plans for v0.14 - v0.15:
Rework of naughty times with randomly generated NPCs. I'm going to fully remake it because the code for this system is atrocious, and it's much easier to start anew. The idea will stay mostly the same - a loop of “action - reaction” - but it will rely much more on NPC stats.
There will also be a new stat for all NPCs - depending on it, they may try to force certain things during sex or refuse some actions.
A few new poses and actions are also part of the rework.
Expand on MC depravity stat. Right now it's basically a fake stat that does almost nothing, though i’m not going to set up action blocks or add checks for it - it’s going to be tied to other mechanics. Gains and losses will be configurable through "demeanor" options.
A new game mechanic that's gonna represent the kind of arousal system, with buffs and debuffs to stats. Max arousal levels and gains will depend on depravity.
More descriptions for various naughty actions across the game.
Dirtytalk from NPCs.
A few more ways to remove NPCs from your contact list - and make a profit doing so.
A few more random events across streets and locations. Maybe more interactions with crewmembers “with benefits.”
Autocenter needs a purpose again - it’s been pretty hollow since the car-buying option was cut. Maybe it could serve as an alternative to car dismantling, with limited space? Still thinking.
More media for folders that currently have the fewest videos.
Additional stuff (not priority):
A few more call events from NPCs.
Brothel rebalance.
Ability to push your own dirty talk into the DT arrays. I doubt many players are gonna use this feature, but it sounds cool enough.
Possibility for debtors to stop paying once per debt with a ways to deal with it.
So yeah, basically v0.14-v0.15 is going to be mostly smut updates. I want to push the biggest chunk of this content in v0.14 so that all the changes make sense, and then really hammer it with v0.15.
Each update is expected to take up to two weeks of development. I'm listing mostly the big features that define each update's theme - smaller additions usually happen along the way, depending on time and energy (or I just leave them noted for later).
Stuff that’s not yet attached to any update versions and isn’t fully designed yet:
Other “Big heists” (completing these will be required to finish the game):
Bank heist.
An “elite” penthouse club location that only very influential people have access to. Or "service" staff. You may get in either way.
Heist for the penthouse club, with a few ways to approach it: assault or stealth like sneaking in as a service staff. Each way will have its own mechanics.
Other:
Some kind of collectibles in the form of stolen paintings, with their own collections - gathering a full set will grant buffs.
More active competitors, or even a brand-new gang/antagonist that prioritizes disrupting the player.
Ability to work for the corrupt police force to get a time-limited boost to passive heat reduction, recruit some people, or snatch a few shipments during police patrols. Or, y’know, other illogical excuse to use videos with a police cosplay.
New type of shipment that’ll be divided by quality tiers, with its own enterprise. Still thinking. Maybe an experimental drug lab or arms trafficking business.
A new prologue - without the wall of text.
Replacing job names with icons for all NPCs.
Animation for money changes.
Moar random events.
Better UI for combat.
Better formatting: colorize all important stuff everywhere, fix the busy text in the player’s nightclub, moonshine trailer, and brothel.
Management of captured businesses - i.e. market racketeering, underground ring, and auto center.
More NPC reactions for different circumstances and their relationship with the MC. Also, more interactions with NPCs who have specific jobs.
More interactions with gang members.
Ending with some achievements depending on your statistics.
Some additional means of acquiring weapons and removing ability to directly buy weapons from bikers.
Audio. I wanted to add audio from the very beginning, and I still have a list of actions I want to add sounds for - like car acceleration when you're stealing a car, rustling and clinking during burglary events, some ambience sounds, and so on. However, I haven’t figured out a way to implement sound during the more sensual events without it feeling cringey. Well, maybe it wouldn’t be so bad, since the game doesn’t have much consistency in media files during those events. But having a lot of videos with audio would bloat the size. So, I still dunno how to implement it, but it’s on the list. Maybe I’ll just slap it in, and if anyone doesn’t want it, they can turn it off… but it’s a bad design choice. Still better than nothing, tho.
More fluff/easter egg stuff: graveyard with funny epitaphs, graffiti wall, special gang names that give you very minor bonuses and a few text changes – for example, “Diamond Dogs” or “Gryffindor”, with location description changes depending on the player’s actions.
Polish and proofreading.
Aaand… that’s all for now. I may’ve forgotten something, or left it out on purpose because I’m not sure about it yet - but oh well.
Overall, i’m not planning to create an extensive """""infinite""""" sandbox. Once I finish implementing the features listed here, the game will be considered fully released, and I’ll move on to the next project - while still fixing bugs and adding smaller features to "Shady Deals".
ShadyDude(VeryShady)
2025-08-04 17:08:03 +0000 UTCTerakahn
2025-08-04 04:36:13 +0000 UTCShadyDude(VeryShady)
2025-07-28 08:33:45 +0000 UTCTerakahn
2025-07-28 08:03:23 +0000 UTC