Of course she couldn't wait, how is she supposed to hide that hard-on underneath her dress?
More or less testing out a lot of the stuff from the Overwatch animation I'm working on. It is a shame to cover up these character models but some things must be done. Also I'm finally getting into light probes due to technical challenges with broad camera movements and viewport based ray-tracing. They're surprisingly simple to set up, but they can really take away a lot control when lighting the scene.
3DXcentric
2025-07-09 19:10:48 +0000 UTCZapenguu
2025-06-13 02:02:45 +0000 UTCJacob Pedersen
2025-06-06 14:11:23 +0000 UTCDave Ort
2025-06-04 01:13:43 +0000 UTC