XaiJu
Isaac Minarik
Isaac Minarik

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A Breath of Fresh Air

Continuing on with our elemental/genie theme, we've got a spread of the lampdwelling OGs today. I just ran a few of these djinn in one of my favorite encounters ever, and now your players can beat them up too! In addition to four djinn variants, I've got a CR 30 Wind-Dragon here and some rabbitfolk that have a complicated relationship with it.

Falling is the order of the day in the Elemental Plane of Air; with no fixed gravity, however, creatures simply fall in whichever direction feels like "down" to them, a feature often lethal to newcomers, but invaluable to those with the knack of mastering those perceptions.

Great skyfleets of the genasi wind dukes war across its breadth, battling for control of its settled earthmotes and cloudstone islands. Sky-piracy is rampant in the border reaches where earth is scarce, the only shelter from roving storm-toruses often their makeshift enclaves, clustered centuries of stormtrash lashed together by those desperate for a "down".

The greatest palaces of the djinni can be found waterward in the mistral reach, the ever-falling Citadel of Ice and Steel being both the region's greatest draw and hazard as it tears heedlesly through pressure cascades and hardfog banks.

In the conceptual heart of the plane lies the Eternal Gyre, a titanic vortex where the winds whirl with such violence that the air itself often spontaneously ignites at its edge, and so strong that not even the djinni of this plane can defy them to see what lies bound at its center.

A Breath of Fresh Air A Breath of Fresh Air

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