QoL features
Added 2024-05-13 18:46:51 +0000 UTCHello!
The next update I will put out will be a bunch of Quality of Life improvements to the current game. There's quite a few things that can be smoothed over or polished!
Below I'll list all the things I'm considering. Now that isn't to say I'll do all of them! Some of them might turn out to be unnecessary or prohibitively difficult/time-consuming to accomplish. But I want your opinions about them, and I also want to hear what QoL features you would like to see in the game!
These are supposed to be improvements to the already existing game, mostly changes in UI. I don't have to time right now to add big new features and mechanics.
Here's what I'm thinking about:
Keyboard Input - This is a popular request to be able to play the game solely by keyboard
Highlight Common Element Previews - I want to indicate to the player what Common Elements are covered by the characters they have selected when picking a stage
Improve Map Navigation - Click and drag can be kind of a chore over long distances, I want other options for moving the map
Characters on the Start Menu - I haven't updated this in a long time! I want everybody there!
Options for sorting characters - I want to sort them by level up cost, weight, favorite food, and abilities
Smarter Map default location - Right now the game just focuses on the earliest incomplete level when you return to the map screen, this is a pain to deal with if you're retrying an old level for better times or in a branched area
Improve font - The 1 and the 7 look too much like each other in the current font!
Better Indication of cooldown and KO - Right now these are indicated by shading the character portrait, which I don't think is clear enough!
Some way to review the information about stats - Right now this is a tutorial message that only shows up the first time you go to level up. If you miss it the first time, you're outta luck!
Increase the multiplier for favorite food? - I'm really on the fence about this one. If the multiplier was bumped up to say, 4x, that would speed up the game and reward picking characters particularly well suited for each level. But that also punishes using your favorite characters if they're sub-optimal.
Bestiary? - For checking monster stats! Maybe? Another one I'm not sure about.
Preview the exact rooms/monsters? - Sometimes the Common Element display doesn't give you a good idea of what's really going on. Maybe when you're retrying a level it tells you exactly what you'll face?
Buff Armor? - Right now Armor just isn't as exciting as the other support abilities! Maybe all I need to do is double or triple the value?
See Best Crew Along with Best Time in Level Select - So you don't have to remember what the best party comp for each stage is!
Common Elements Display Needs to Prioritize Damage Type (Weapon, Magic, Etc) over Food Type - Damage type is just more relevant!
What do you think about these changes? What other changes would you like to see?
Comments
I think putting the letters "KO" over the portrait would make it clearer. Most of the stuff relating to multipliers is fine. There is no need to show the optimal party, as part of the fun is devising strategies oneself. I like the idea of an art gallery of sort too.
KoimanZX
2024-11-19 04:40:20 +0000 UTCOr have the images/sprites available in a folder or something for patrons
Sausage5
2024-08-19 19:05:36 +0000 UTCI think an image/sprite gallery in the menu would be nice. You can select a character and view all their stages of wg! When I wanna look at each sprite I have to load up a random level multiple times and can’t really focus on the art due to also needing to play the game, it’s very difficult. You could put extras in there too. Like an art gallery!
Sausage5
2024-08-19 19:01:01 +0000 UTC