XaiJu
bewildered_angel
bewildered_angel

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Eat the Dungeon Non-Combat UI Mockup 2

Here's the changes from the feedback! The level list and part select panels were pretty well received, but there were some issues with the level up interface. 

The stats now have icons, as well as text including their level and their derived stats. The cost of level up has been moved to one location, as opposed to being duplicated four times. The reset button has an appearance unique from the extract button. I also added a confirm dialog for resetting!

Here's what I'm thinking about:

Please let me know what you think!


Eat the Dungeon Non-Combat UI Mockup 2 Eat the Dungeon Non-Combat UI Mockup 2

Comments

Oooh, I QUITE like the different icons! Not that they were bad to begin with, these just happen to be better.

Scryer

I think this is quite perfect as is. Let's see what everyone else thinks, but it seems well be fine to go soon enough.

TheTaintedLord

And if this visual update does get implemented, I'm probably going to get a little nostalgic from what the game was to what it is now.

darusianboi ^_^

To give feedback, yes the stat icons look so much clearer. No, it's not that crammed (but you can only work with so much screen to add the stuff that you want there) and yes there both big enough for people to extract I would suggest to put warnings before doing each if the actions just in case.

darusianboi ^_^


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