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TheofficialPIT
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Animation Process (Jackie Jackpot Preview)

Here's a preview of sorts for the next page of Jackie Jackpot (Green Room Gratitude). I want to give you a process insight and a sort of conundrum. I rough out the overall animation with a sketch that I can follow with finished line work and color. It bloats the process because I end up with an enormous number of layers by the time I'm done. Another issue is that the frame rate is often choppy because of how tedious animation can be. I can use an app to interpolate in-between frames and the results are always a mixed bag. Often times sections need entire reworks because of how the interpolation is processed. It handles limited palettes well and corrections are easy. But with color/shading/highlights it can sometimes ruin whole areas trying to smooth something that's not intended to be smoothed. If I can figure out a way to speed the process and maintain a higher frame rate without losing the feel of a hand drawn animation I'd be happy but it's tough trying to solve a problem I'm creating.

Possible work flow alterations that may resolve it could be to do the line work in a lower frame rate and then color the frames after interpolation. Alternatively, linework and flats could get me half way there and then shadows and highlights after interpolation to avoid smearing.

IF anyone has a proven solution to this from experience I'd love to hear it. Otherwise I'm going to keep at it and refine the process as I go. With any luck I can get into a rhythm of putting out quality animated comic pages without spending all of my time obsessing over details.

Animation Process (Jackie Jackpot Preview) Animation Process (Jackie Jackpot Preview)

Comments

When is this one gonna be finished?

Silent1121

The 1st one is better IMO... The smoothness of the second one is kinda distracting and honestly, feels less impactful or "intense".

Wincent, The Hollow Knight

I have no relatable experience or wisdom to share here so I've only got total armchair opinions. Whether you're using a tool or an actual understudy animator, ultimately you the expert draw the important frames and then try to outsource the inbetween, with your own corrections or tweaks on top of it afterwards. Automated tools are probably easier to test out and toss away than switching real humans in and out for their services, but it may be something you'd like to consider. It seems far fetched but you'd be surprised how transformative a few freedombucks are on the other side of the globe. I know that I (the selfish consumer) always dreamed of futures where artists I dote on have teams of juniors that just do as much tedium as possible to make the experts time as efficient as possible. All of this ought to be chewed with a heaping helping of large flake salt, cause what do I know, anyway. P.S. I adore Jackie's hairstyle.

Neil

I think the low frames still looks fantastic here. The top old school animators reached a level where they would only do a few frames anyway, called key frames, as I'm sure you are well aware. I'm still more of a tweener myself and I struggle with key frames, but I want to try and focus on fewer frames that achieve more.

Hammertyme

She playin with it nice n nasty!

Hammertyme

No, but I'll look it up.

Pit-erotic

Have you tried Flowframes for interpolation?

Phil3D

looking awesome Pit! loving it so far. as for difficulty/tediousness I think thats why a lot of artists that move into animation do so with image/layer manipulation and use tools/software to create a skeleton that you cab manipulate in order to animate their works. The animations aren't as complex of course and wouldn't be able to capture what you do here but it would definitely cut down work load, I know Erismanor does this as I have commissioned him to animate other commissioned pieces from different artists I personally prefer the version that has the interpolated frames because the motions definitely look more fluid and natural! Keep up the good work! it really is great to see your stuff and always improves my day.

Queen Emerald

Mind if you explain why it's disappointing to you?

Pit-erotic

Such fluid motion, FABULOUS work. Keep it UP, she certainly is!

NosyRosy

Slob on the know like corn on the cob

blucherri 369

Kinda disappointed that she is about to suck of the skinny kid but still a great animation. Keep up the good work

MattJohnson

I think this might be one of them you are referring to: https://www.youtube.com/shorts/tGFhNQ5eY4Y So basically, if you have a "static" background and moving characters, have all the frames be just the moving parts placed on top of the static parts. I'm not sure how much this helps, this is the extent of my animation knowledge, but it is pretty neat.

MageOfPancakes

There videos on YouTube of how the old Disney animators did all sorts of tricks to reduce the number of frames they had to hand draw. I don't know about the best interpolation tools but I would imagine with what Photoshop is able to do now there should be a tool that would for example allow you to specify which parts of the in-between frame need motion and which don't.

Freddy W

Correct, it's double the frames with a minor change from a .05s hold to a .06s hold. Technically it's a better frame rate than the original which was .1 seconds while also slowing it down. It's all trickery.

Pit-erotic

This cocktip service is going to be amazing. I don’t know animations but the 2nd one appears to be slower and smoother in my opinion.

Yank33

OMFG yes 😍😍😍😍

Silent1121

You are the best! Keep up this good work!

Forged In Flames

Looking good πŸ‘

Lord of Debauchery


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