XaiJu
Gojulas
Gojulas

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Dev Notes 12: The bench

Hey

Good news. 

So I went ahead with the experiments that I told you all last month about improving the live2d models for SQ and everything went ahead without delay and the results were better than expected. So the points I got fixed on all models and the engine are the following:

-Fixed the issue of missing textures of arms.

-Fixed the issue of arms taking a second to load and be replaced by the new texture creating a situation were no arms showed for half a second, now it happens instantly.

-Improved the way outfits are displayed, now granting me the option to convine accessories way more easily.

-Greatly improves the way files are handled internally optimizing the time I need to invest on each model for existing and new files.

I started the implementation of the finished script already nothing new to report, this should take me a while more.

At the start of the month I sadly had to take some commissions since I'm kind of running low in funds, at the same time delaying more the developing. Also, as you can see I went ahead and distracted my even further with some more art, both from Princess connect series. Saw the second season of the anime and hell... it struck me pretty hard. 

Backgrounds were made in two different workflows, one just using brushes to create the forms and another with a piece-by-piece method. Former feels kind of lackluster to me and to the people Is showed them. The last method feels very familiar since is very similar to what I normally do on the usual character drawings. There is a tiktok video with the time-lapse of it. Check it out! 

I obviously prefer the second method but I'm not giving up on the former yet alright? 

I also had to spend like a good portion of a week upgrading my workbench (Twitter link). What a beauty! 

Sometimes I do work on DIY wood project for myself; very far from being good at it but I like it.

Thank you all for the support of course. See you next time! 


Dev Notes 12: The bench Dev Notes 12: The bench Dev Notes 12: The bench Dev Notes 12: The bench Dev Notes 12: The bench Dev Notes 12: The bench Dev Notes 12: The bench

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