Paradise Lust 2
Rachel and Grace are finally making a comeback in the next update. This month's workload, the focus has been entirely on the two. While we're still catching up with the writing, both in terms of art and code, they're pretty much ready to go.

A new girl is also coming to TuvaTuva soon.

Sinners Landing
Played through the dungeon last week. This was a bigger version of the dungeon - not the tutorial, but a bigger version for the various times you go in w/o an explicit goal for getting loot and whatnot. Was a good time. Lots of good stuff there, and I'm pretty pleased with how it's coming


The downside is it sort of terrified me at how much work is left to do. This is, in many ways, a bigger game than Paradise Lust. There's just a lot more GAME to it - which was the intention when we made it... but there's a lot of balancing, etc left to do... And that's gonna take a while. And just SO much data entry.
The big fear, however, is how to make sure we get the balance right on the story part of the game and the dungeon part of the game, so that we actually make the dungeons fun, and not grindy - but we also make them meaningful and a good experience on their own.
We have an "event system" in the dungeons - where you are faced with a number of interesting choices, and can choose how to deal with them. This has the potential for a lot of good humor and fun... But again... So. Much. Work.
Nobody said making games was gonna be easy, though.
Chris Wreker
2024-01-14 03:44:35 +0000 UTCChris Wreker
2024-01-14 03:43:16 +0000 UTCEscapeEvade
2024-01-14 01:48:58 +0000 UTC