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Dev Blog: 01.03.2024

We had a long break. Most of the studio enjoyed a 10-day break; mine was a bit longer, which was beneficial since I ended the year burned out. I visited the States, gained about 3kg from Mexican food, BBQ, and pecan pie, and drank enough whiskey to float a small bass boat. It was precisely what I needed.

Now we're back, and the studio resumes today. The day will primarily involve setting goals for the year, adjusting schedules, and planning for what's ahead. Expect updates soon with updated roadmaps and more.

Paradise Lust 2

For those keeping score, the wishlists continue to grow: 

December proved to be a fruitful month for both Paradise Lust 1 and Paradise Lust 2, with each game subsequently boosting sales. Users seem to have loved PL1 so much that they bought PL2 as soon as they finished it.

Sinners Landing

I don't have the details yet, but I can promise that January and February will be very significant for Sinners Landing. We've prepared a lot of content and will be releasing it in anticipation of upcoming Steam events and our impending Early Access launch.

How can you help Sinners Landing in the new year?

Dev Blog: 01.03.2024 Dev Blog: 01.03.2024

Comments

Glad to see you guys are back stronger than ever.

Chris Wreker


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