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2023/10月 時停島製作進度(Developer Diary)

這次的日誌更新發布在Pixiv上,所以還請點擊下方連結觀閱

This diary update is posted on Pixiv, so please click on the link below to view it.

https://www.pixiv.net/artworks/112992226


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2023/09/28 時停島製作進度(Developer Diary)

製作情報預覽:

目前重繪地圖的部分已經告一段落了,接下來就準備著手做劇情事件相關,距離可以更新的進度又往前了一大步(*´▽`*)

At present, the redrawing of the map has come to an end. Next, we are going to start working on the plot events. We are a big step closer to being able to update the progress (*´▽`*)

除此之外,關於推進劇情的方式,會部分參照作者「影黑」製作的【掠魔者事件簿】的流程做變更,儘管不可能達成,但作者這邊還是希望能讓劇情稍微開放化一點。目前這個部分只是個願景,所以也不會有實際圖片展示,等告一個段落之後會再做進一步細節說明。

In addition, regarding the way to advance the plot, some changes will be made based on the process of another game. Although it is impossible to achieve this, the author still hopes to make the plot a little more open. At present, this part is just a vision, so there will be no actual pictures to show. Further details will be explained after it comes to an end.

再然後,更新這期日誌的期間又另外捏了點新人(´・ω・)

Then, while updating this journal, I added some new characters (´・ω・)

如果針對這期日誌有任何問題歡迎在評論區提。

以上,還敬請等待下期日志,謝謝(*´▽`*)

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2023/06/26 時停島製作進度(Developer Diary)

這次提的東西大致上比較偏這一個月來的一點構思了(其實就是畫餅())。

The things mentioned this time are generally a little bit more conceived in the past month.

製作情報預覽(Preview):

所說的構思主要是關於設定上的一些改動,首先是原本抗時停的寶石相關的部分,按原本那樣有戴就無敵的設定突然覺得有點離譜,後續針對這一部分會做更改。

預計會更改成「時停抗性」這一欄目,讓抗性能具體產生變化。因此戴寶石僅僅只會讓抗性提升,而只要翔太夠強,也依然能打破這一限制,應該就是變相讓惡戲範圍拓廣吧。

The idea mentioned is mainly about some changes in the settings. First of all, the part related to the anti-time stop gems. According to the original setting, the invincible setting suddenly feels a bit outrageous. I will make changes in the future.

It is expected to be changed to the column of "Time Resistance", so that the resistance performance will be changed in detail. Therefore, wearing gems will only increase the resistance, and as long as Shouta is strong enough, he can still break through this limitation. It should be a disguised form to expand the scope of trick scenes.

其次就是預計會新增一個叫「時間結晶」的東西,就像塞爾達收集呀哈哈一樣,這也是需要到處踩地圖的,功能定位在開圖鑑或遠距離進行一些操作,或是減少前面提到的時停抗性。

Secondly, it is expected that a new thing called "Time Crystal" will be added, just like the collection of Korok of Zelda Legends, this also needs to step on the map everywhere, and the function is positioned to open the illustration book or perform some operations at a long distance, or reduce the previously mentioned Time resistance when it arrives.

最後就是有關劇情分支的內容了,原本的分支基本是靠著選擇光明/黑暗,或存活/死亡來做區分的,之後預計會再變更成類似漲分數進度條的感覺,所以選項會增多,相對也比較不會只卡原本的這兩個選項了。

Finally, there is the content of the plot branch. The original branch is basically distinguished by choosing light/darkness, or survival/death. Later, it is expected to be changed to a feeling similar to the progress bar of increasing scores, so the options will increase. Relatively It is also less likely to be stuck with the original two options.

這期在重置以往的劇情文本方面有點進展,但不是很多,所以就沒放圖片出來了(╯_╰)

如果針對這期日誌有任何問題歡迎在評論區提。

This issue has made some progress in resetting the previous plot text, but there are not many, so I didn’t post pictures (╯_╰)

If you have any questions about this log, please ask in the comment area.

以上,還敬請等待下期日志,謝謝(*´▽`*)

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2023/05/29 時停島製作進度(Developer Diary)

這次提的東西同樣是這一個月做的一點進度回報,涉及稍微大一點的改動。

另外也因為兩星期前預購了王國之淚,這個月我都在拯救海拉魯,所以這期進度也會比較少。

The things mentioned this time are also a little progress report made this month, involving slightly larger changes.

In addition, because I pre-ordered Tears of the Kingdom two weeks ago, I have been saving Hyrule this month, so the progress of this issue will be relatively small.

製作情報預覽(Preview):

這期日誌內容只有一項,即針對時停島地圖的變動。

未來預計將把碑文地圖以及中間過度道路地圖縮減,並合併進一張較大的城鎮村落地圖裡面,以稍稍減少不必要的地圖切換。

There is only one item in this issue of the diary, which is the change of the maps.

In the future, it is expected that the inscription map and the intermediate road map will be reduced and merged into a larger town or village map to slightly reduce unnecessary map switching.

新的辛斯提鎮,翔太家位於左上角。

New Town, Shouta's house is located in the upper left corner.

新的翔太家(New home.)

新的和泉家(New Izumi home.)

新的教堂區域(New church area.)

新的學校區域(New school.)

這期日誌就這樣了,其他還有一些鎮上房屋的內裝更動,但等遊戲公布後再繼續展現。

比較抱歉的是只有這點圖片展示,而沒有什麼實質性的內容進展(╯_╰)

That's it for this issue of the diary, and there are other interior changes of some houses in the town, but we will continue to show them after the game is announced.

I'm sorry that only this picture is displayed, but there is no substantial content progress (╯_╰)

也因為我感覺現在的改動相對很大了,有機會下次補丁更新的時候將遊戲名冠個Re,現在定位已經是重置版了(儘管第七天晚上還沒做)。

It is also because I feel that the current changes are relatively large, and there is a chance that the game will be named Re in the next patch update, and now the positioning is already a reset version (although it has not been done on the seventh night).

以上,還敬請等待下期日志,謝謝(*´▽`*)

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2023/05/01 時停島製作進度(Developer Diary)

這次提的東西同樣是這一個月做的一點進度回報,同樣是涉及第一天及第三天的略微改動。

另外也因為三星期前從同事那裡借了張寶可夢傳說阿爾宙斯的卡帶,導致幾乎整個四月上旬我都沉迷在洗翠地區跟寶可夢搏鬥,所以這期進度會比較少一點。

The thing mentioned this time is also a little progress report made this month, and it also involves slight changes on the first day and the third day.

In addition, because I borrowed a Pokémon Legends Arceus game card from a colleague three weeks ago, I was obsessed with fighting Pokémon in the Hisui region for almost the entire first half of April, so the progress of this issue will be a little less.

製作情報預覽(Preview):

這期日誌會著重在提優化時停島劇情流程的更改──日誌。

現在從一開始,玩家就會在主選單多出一個「日誌」的欄位,從這裡可以查看之後流程的一些方向,就像任務一樣,只不過沒有獎勵。

另外,改變移動速度的加速器也會直接併進主選單內,不過也能通過進入道具欄來啟用。

This issue of the log will focus on the changes in the plot flow of Time Stop Island when the optimization is carried out——Diary.

Now from the very beginning, players will have a "diary" column in the main menu, from which they can view some directions of the subsequent process, just like missions, but without rewards.

Additionally, accelerators that change movement speed are incorporated directly into the main menu, but can also be enabled by going to the inventory.

隨劇情推進,目標也會跟著持續變更。

As the story progresses, the goals will continue to change.

原則上時停島的日誌將分成三個欄目,重要事項、次要事項,以及其他。

如圖所展示的一樣,重要事項(也就是主線)基本不會有斷掉的時候,會像一條鏈子一個接一個地來。

The diary will be divided into three columns, major matters, minor matters, and others.

As shown in the figure, major matters will basically never be broken, and will come one after another like a chain.

次要事項則主要基於以往的「個人劇情查看器」,將會納入一些人物劇情相干的部分,也因此之後將把查看器移除,2.66版會是最後一個看見這個道具的版本。

其他事項則包含那些忽略也不會有什麼太大影響的小支線事件。

The minor matters are mainly based on the previous "personal story viewer", which will include some parts related to the character's story, so the viewer will be removed later, and version 2.66 will be the last version to see this item.

Others include small events that don't matter much if you ignore them.

每次有新事項進入日誌的時候都會在左上角彈窗通知,方便玩家不會錯過一些其他事項。

Every time a new item enters the diary, it will pop up a notification in the upper left corner, so that you will not miss some other items.

最後,以往使用時間停止能力的時候都要跟各位女角色對話才能觸發,現在則會將這個功能直接併入選單內,不再需要通過對話來發動時停能力了。

Finally, in the past, when using the time stop ability, you had to talk to the female characters to trigger it. Now this function will be directly incorporated into the menu, and it is no longer necessary to activate the time stop ability through dialogue.

然後是新角色亮相的環節,這個月雖然劇情上沒什麼推進,但捏了三個新人。

Then there is the part where the new characters are unveiled.

這期日誌差不多就這樣,如果不出意外,我下個月應該會前往海拉爾大陸進行冒險(ノ>ω<)ノ

This issue of the diary is almost like this. If there are no accidents, I should go to The Kingdom of Hyrule for adventure next month (ノ>ω<)ノ

以上,還敬請等待下期日志,謝謝(*´▽`*)

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2023/03/28 時停島製作進度(Developer Diary)

這次提的東西同樣是這一個月做的一點進度回報,同樣是涉及第一天及第三天的略微改動。

The thing mentioned this time is also a little progress report made this month, and it also involves slight changes on the first day and the third day.

製作情報預覽(Preview):

現在從時間女神那裡獲得能力之前,預計將整體變更為第零天,主要獲得能力的教堂這段劇情也做出了改動,目前已經完成大概50%。

Before obtaining the ability from the Goddess, it is expected to be changed to Day 0 as a whole. The plot of the church where the ability is mainly obtained has also been changed, and about 50% of it has been completed so far.

第三天的綁架事件在倉庫這裡也會做出一點立繪變更。

The kidnapping plot of the Day 3 will also make some changes to the vertical drawing in the warehouse.

然後是關於部分人物的時停表現方式以及上次提的浮空操作,之後如果有四肢擋住身體的一部份人物會有進行移動四肢的處理,將其移動到一旁。

Then it is about the time-stopped performance of some characters and the floating operation mentioned last diary. If there are limbs blocking part of the body, the limbs will be moved and moved aside.

浮空操作的部分則因為方案一二票都滿多的,所以結合變成下圖的感覺,預計到時候正式版也將只有一小部分人會先實裝而已。

About the part of the floating operation, because the first and second options are full of votes, so combined with the feeling of the picture below, it is expected that only a small number of people will implement the official version at that time.

另外,修女艾莉卡將喜迎第二次服裝變更,變比較趨向保守的長款修女服。

In addition, Sister Erica will welcome the second costume change, changing to a more conservative long nun costume.

因應第三天某些劇情的改動,大概還會再補兩個人進去,這是第一個。

Due to some plot changes on the Day 3, maybe two more people will be added, this is the first one.

第一個修改補丁預計想動刀的內容差不多也完成60%左右了,會看看能不能努力一把早點放出來 (ノ>ω<)ノ

The first patch is estimated to be about 60% complete, and I will see if I can work hard to release it earlier (ノ>ω<)ノ

以上,還敬請等待下期日志,謝謝(*´▽`*)

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2023/03/01 時停島製作進度(Developer Diary)

這次提的東西同樣是這一個月做的一點進度回報,同樣是涉及第一天及第三天的略微改動。

The thing mentioned this time is also a little progress report made this month, and it also involves slight changes on the first day and the third day.

製作情報預覽(Preview):

目前針對自時間女神那裡得到能力前的開局將新增一小段禮堂相關劇情,目前已經大致完成。

At present, a small story about the auditorium will be added for the opening before the ability is given from the Goddess of Time, which has been roughly completed.


原本出學校-便利店-教堂的路線也有微小變更,目前大致上也完成。

The original school-convenience store-church route has also been slightly changed, and it is basically completed now.


第三天的時間碑文相關劇情也會做出一些變動,原本的綁架事件會再向後移動。

There will be have some changes in the Third day, and the original kidnapping plot will be moved backwards.

拉米婭所在的洞窟現在也做出變化調整,初步構想之後有些更改都會圍繞這裡展開。

The cave where Lamia is located now also has some changes.


另外就是惡戲相關的內容,目前有個想法是利用時停來達成在惡戲行為時讓人物浮空的操作,這裡開放投票決定要選擇哪一種比較好。

首先先看時停當下的原站姿。

The other is the content related to the trick. At present, there is an idea to use the time stop to achieve the operation of letting characters float in the air during the trick. Here, open voting to decide which one is better.

First of all, look at the original standing posture when time-stop.


方案一,大致維持原動作情況下做抬腳改姿。

Option 1: Lift the foot and change the posture while roughly maintaining the original movement.


方案二,單純將人物朝向變更來達成浮空感。

Option 2, simply change the orientation of the characters to achieve a sense of floating.


因為不出意外只有這兩個選項,如果有意願投票的話歡迎在評論區留言(ノ>ω<)ノ

Because there are only these two options, if you are willing to vote, please leave a message in the comment area (ノ>ω<)ノ

以上,還敬請等待下期日志,謝謝(*´▽`*)

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2023/01/27 時停島製作進度(Developer Diary)

又双叒叕一個春節假期要結束了,時間過得超快(´・_・`)

這次提的東西呢,會比較短,主要就是包括這一個月做的一些東西,涉及第一天流程的略微變更。

Chinese New Year holiday is coming to an end, time flies so fast (´・_・`)

The things mentioned this time will be relatively short, mainly including some things done this month, involving slight changes in the process on the first day.

製作情報預覽(Preview):

學校這個區域,一直以來是相對少使用到的,之後將會新增幾個小區域,包括前次日誌所提的泳池,以及校長室、禮堂。

This area of the school has been relatively seldom used, and several small areas will be added in the future, including the swimming pool mentioned in the previous diary, as well as the principal's office and the auditorium.

針對新地方的使用,第一天的流程也做了一些變更,以往開局前往學校教室後,就可以到處找時間女神的碑文。之後將在這中間插入一個禮堂的前置劇情,出學校後的內容估計也會做點改變。

For the use of the new place, some changes have been made to the process of the first day. In the past, after going to the classroom at the beginning of the game, you can find the inscription of the Goddess of Time. After that, a pre-story of the auditorium will be inserted in the middle. It is estimated that some changes will be made to the content.

相應地,新增兩名角色。

Accordingly, two new characters will be added.

等到能開始實裝第七天晚上應該還很漫長,祝大家新年快樂,新的一年也還請多關照(,,・ω・,,)

It should be a long time until the seventh day finishing. I wish you all a happy new year~ (,,・ω・,,)

以上,還敬請等待下期日志,謝謝(*´▽`*)

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2023/01/04 時停島製作進度(Developer Diary)

2023新年快樂,我本來想在1/1發來著,結果沒達成(´・_・`)

去年11月中下旬的時候發了一個2.66版本的補丁,原則上接下來直到實裝更新完整個光線/正史線的第七天晚上內容之前,都會採用發布這樣一個又一個小階段性的補丁(主要是製作周期太長)。

Happy New Year 2023, I originally wanted to post it on 1/1, but it didn’t work out (´・_・`)

A patch of version 2.66 was released in mid-to-late November last year. In principle, until the seventh night of the Light/Real Route is updated, such small phased patches will be released one after another ( Mainly because the production cycle is too long).

那麼接下來所提的預計都是下一個補丁所含的內容,主要包括前三天的修改與調整。

Then what is mentioned next is expected to be included in the next patch, mainly including the modifications and adjustments made in the first three days.

製作情報預覽(Preview):

強化了第二天即可獲取的「複讀」能力,並相對應地增加了一些與該能力相關的內容,以至於讓這個功能不會那麼單調和無存在感。

The ability to "repeat" that can be obtained the next day has been strengthened, and some content related to this ability has been correspondingly added, so that this function will not be so monotonous and non-existent.

目前添加的部分在第二天以及第三天都可以找到

The added parts can be found on the second day as well as the third day.


另外也會添加在第二、第三天添加一些新角色的相關內容,理論上後面的幾天也會這麼做。

It will also add some new characters on the second and third days, and theoretically the next few days will also do the same.

第二天開始新增一名新角色。

A new character will be added at the second day.

依上述所說的變更,關於正史這條線,算是一個大改吧。這裡推薦在更新之後重新進行遊戲一次,但如果想接著存檔走也是ok(只是會看不到修改的那些東西而已)。

According to the changes mentioned above, this route can be regarded as a major change. I recommended to play the game again after the update, but it is ok if you want to keep saving (just won’t be able to see the modified things).

等到能開始實裝第七天晚上應該還很漫長,祝大家新年快樂,新的一年也還請多關照(,,・ω・,,)

It should be a long time until the seventh day finishing. I wish you all a happy new year~

以上,還敬請等待下期日志,謝謝(*´▽`*)

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2022/11/27 ver2.66補丁

雖然說是補丁,但因為一些小問題,還是只能先發一個完整的遊戲包

也因為不是在Pixiv發布的,所以這次沒有預覽圖,有發現什麼bug的話,歡迎評論或私信

推薦只跑神使線,這也是這補丁唯一有更新的地方

Although it is a patch, but because of some minor problems, I can only release a complete game package first

Also because it was not released on Pixiv, so there is no preview image this time, if you find any bugs, please comment or send message to me.

I recommend to only run the Aposite route.

11/29 更新2.66.2,修復循環播放相關問題,以及第四天晚上的惡性bug

連結(Link):https://mega.nz/file/SQNgkRyB#L6kQl5Sm8hruvmOuOrpHbbFD07wtzkn0-ukzhqPO4Cg

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2022/10/17 短漫圖包(Comic pictures)

前幾天在Pixiv上傳的短漫,這裡是圖包下載連結,分為有文字及無文字版的,有需要可以下載。

https://mega.nz/file/eAkm1R4a#_EFjzgq1B9S709inmg0XW7txvVibMWyfAXpmKw3v-lo

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2022/09/30 時停島製作進度(Developer Diary)

時間過得好快,轉眼間離上次發日誌又是兩個月過去了,原本上個月底想發點什麼的,但最近突然工作上突然變得好忙,也沒什麼時間弄遊戲,非常無奈地沒有能拿出來階段性公開的東西。

Time flies so fast, it's been two months since the last time I posted the diary. I originally wanted to post something at the end of last month, but recently I've suddenly become very busy at work, and I don't have time to make games. Thus, there is nothing that can be released last month.

今天要提的內容有部分也跟上述所提的有關。

Some of the content to be mentioned today is also related to the above.

製作情報預覽(Preview):

上一期提到過的神使線神社內部,目前已經完成嵌圖了。

(寫日誌的這個時點突然想起來還有兩人的一小段圖還沒弄)

The interior of the shrine in Aposite route mentioned in the last diary has been put the pictures.

(At the time of writing the diary, I suddenly remembered that there is still a small picture of two characters that has not been done)

神社的多人惡戲組合劇情也已經完成,如下圖所示,需要將該區域的三個人都集合到同一張地圖才可以觸發。

The shrine's multiple charaters plot has also been completed. As shown in the figure below, it is necessary to gather all three people in the area to the same map to trigger.

另外為免太久沒有更新到光明線第七晚的主線(我記得沒錯的話,上次更新後續是兩年前的事了),神使線在弄完神社區域會先暫停,轉向弄主線。

In addition, in order not to update the seventh night of the main route for too long (if I remember correctly, the follow-up to the last update was two years ago), the Aposite route will be suspended after finishing the shrine area and turn to the main route.

又因為我先前提過會在往前面的天數新增幾個新角色,相應的也想把前面天數的部分內容給修改一下,或許會打破長久以來同一天的同一個角色不會被惡戲兩次的默認設定w

And because I mentioned before that several new characters will be added to the previous days, I also want to modify some of the content of the previous days, which may break the long-standing role of the same character on the same day.

新增的第一個額外新角色初登場,預定是在第五天白天

The first additional new character added debuts, scheduled for the fifth day.

最後是更新相關的部分,預計會在10月或11月發神使線的第一個補丁。(出於前段內容提到還有立繪忘記嵌到,所以才訂這個時間點)

原則上會直接在這裡貼連結,先不在Pixiv發布了。

Final is the update-related part, which is expected to be the first patch of the Aposite route in October or November. (Because the previous paragraph mentioned that there are still some pictures that I forgot to embed, so I set this time point)

In principle, the link will be posted directly here, and it will not be published on Pixiv.

以上,還敬請等待下期日志,謝謝(*´▽`*)

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Untitled

雖然不知道多久之後會變得怎麼樣,但視情況發展的緊急程度,有一定可能時停島會無預警地無限期停更(´;ω;`)

Although I don’t know how long and how happen, but depending on the urgency of the situation, there is a certain possibility that Time-stopped Island will be stopped update indefinitely without warning (´;ω;`)

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2022/07/19 時停島製作進度(Developer Diary)

7月已經過去半個月了,如果是兩年前的我應該還在放暑假,悲(T_T)

Half a month has passed in July,I should still be on summer vacation if it was two years ago, so sad (T_T)

總之這次也是簡短的開發日志(或純粹的進度匯報),製作進度上相比之前所說的應該是沒有多出多少,但至少有在往好的方向邁進(

This time is also a short development diary. The progress should not be much more than what was said before, but at least it is moving in a good direction (


製作情報預覽(Preview):

上一期日志的時候曾經提過在神使線大致實現了遠端遙控的部分,有熱心玩家提供建議說增加角色間互動的部分。

In the previous diary, I mentioned that the remote control is roughly realized in the Aposite route. There are some enthusiastic players provided suggestions to increase the interaction between characters.

想來想去,就使用這個遙控的功能來實現,當一張地圖裡所有非通過抽獎獲得名字的角色同時距離玩家足夠近時就可以觸發「一起遙控」的功能,即可以進行多人的惡戲。

After thinking about it, I can use this remote function to achieve it. When all the characters in a map who get their names without Gacha are in a close distance to the player at the same time, the "control together" function can be triggered, that is, you can trick with multiple characters.

上述的角色距離能夠通過抽獎來增加,可參閱上一期日志。

The above distance can be increased by Gacha, please refer to the previous diary.

如下圖,同時距離奈奈和紗世N步以內的話,就可以觸發這種多人惡戲,有相對特殊的立繪和劇情。

As shown in the figure below, if you are within N steps of Nana and Sayo at the same time, you can trigger this kind of multiple characters' trick, with special  pictures and plots.


順便把幾個月來想到的東西重新整理了一遍構成新的惡戲模板(神使線限定),構建模板所耗的時間會久一些,所以之前才沒什麼進度,不過之後大概會變快(我覺得)。

By the way, I have rearranged the things I have thought of in the past few months to form a new template to trick (limited to Aposite route). It will take longer to build the template, so there was no progress before, but it will probably become faster (I think).

如圖,雖然玩起來沒什麼變化,不過澪以及其他初始二人的惡戲模板重新擬了一次,後續其他惡戲角色也會照著這個模板進行。

As shown in the figure, although there is no change in playing, the template of the trick of Mio and the other two characters had been rework, and other subsequent characters will follow this template.


今年年初的日志提到說會進一步往神社內部做相關內容,目前已經嵌完了文本以及相關惡戲機制,尚處在等待貼上圖片的狀態。

The dairy at the beginning of this year mentioned that it will further make related content inside the shrine. At present, the text have been completed, and it is still waiting for pictures to be posted.

可以看到「宮島神社」這個區域,有三個可惡戲角色存在,所以如果要實現多人惡戲的劇情,需要將三個人都移動到相同地圖。

You can see that there are three characters can be tricked in the area of ​​"Miyajima Shrine", so if you want to realize the plot of multiple charcaters, you need to move all three people in the same map.


這期發布前沒有捏新的人,所以跳過一次 (ノ>ω<)ノ

I don't make new character before this dairy, so skip it once (ノ>ω<)ノ


最後應該比較關心的更新時間問題,目前是希望在八月結束前能發布神使線的第一個補丁啦(除已有的一個區域外,再擴展三至四個區域左右的內容),但感覺還是有點難,總之定個小目標_(:з」∠)_

又到時候更新真會以補丁的形式發布,不會帶遊戲本體,需要另外下載。

In the end, you could be more concerned about the update time. At present, I hope to release the first patch of this route before the end of August (in addition to the existing one, I will expand the content of three to four regions), but I think it is a bit difficult. Anyway, set a small goal _(:з」∠)_

When the time comes, the update will be released in the form of a patch without the game itself. So you should download it at my other pixiv page if you don't have the game.

以上,還敬請等待下期日志,謝謝(*´▽`*)

Please wait for the next dairy, thank you (*´▽`*)


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隨意小動態

歡迎來到實力至上主義的教室第二季今天開播了,等了五年w

當初時停島的標題會取這個名字也是因為這部動畫/小說,所以沒看過的可以去看看()

另外,如果情況許可的話,大概這周末或下周末會有個小的日志。

Classroom of the Elite second season has been showed today, I have wait it for five years(〃∀〃)

The title of my game was also named by this animation/light novel, so you can watch it if you haven't watched()

In addition, I will probably update a small dairy at this weekend or next one.

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2022/07/01 短漫圖包(Comic pictures)

前幾天在Pixiv上傳的短漫,這裡是圖包下載連結,分為有文字及無文字版的,有需要可以下載。

Here is a link for the comic that uploaded few days ago, you can download it if you need.

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2022/05/29 時停島製作進度(Developer Diary)

不知不覺又過了3個月,準備迎接端午節(ノ>ω<)

Unconsciously it has passed 3 months, and ready to welcome the Dragon Boat Festival(ノ>ω<)

這裡先對這幾個月等待的玩家說聲抱歉,3個月來因為工作繁忙的關係,在遊戲製作這方面脫離預期,進度基本上沒什麼進展,原本是打算這個月底或下個月發布之前所提第一個補丁的,現在可能要再推遲(´;ω;`)

I would like to apologize to the players who have been waiting for the past months. Due to my realistic work, I cannot keep in progress of the game making in the past three months. I planned to be released the first patch before the end of this month or next month originally, it may be postponed now (´;ω;`)

既然沒什麼進展,這期也只能畫畫餅了,繼續提點目前正在做以及未來打算做的東西。

Since there is no progress, I can only say something looking forward to the future(just like previous diary).

目前的製作情報預覽(Preview):

首先第一點,關於點進遊戲的第一眼,一定會先看到標題的介面,目前打算對這個部分做一些更改(儘管這大概不會增加什麼遊戲體驗w)

First of all, about the first look at the game, you will definitely see the interface of the title first. I plan to make some changes to this part.

         更改過後的遊戲標題介面(Title interface changed)

第二點,關於戰鬥的部分,這裡預計也會做點小變更,主要是標準化的處理。雖然現階段只有麗線有戰鬥,但未來(光明正史線)預計還會做1~2場這樣的戰鬥,所以感覺有需要調整一下。

The second point, regarding the battle, I also plan to make some small changes here, mainly standardization. Although only Rei route has battles now, it is expected that there will be 1~2 such battles in the future, so I think that it needs to be adjusted.

更改的方向將會大致看齊「迷霧列車少女」這款網頁遊戲的戰鬥機制,戰鬥狀態下的每位可用角色將都固定有3個消耗MP來使用的主動技,且不論是誰都將每回合回復固定的MP量。

The direction of the change will be roughly imitated the web game "Mist Train Girl". Each available character in the battle will have 3 active skills that consume MP to use, and no matter who they are, they will restore a fixed amount of MP every turn. 

此外,一些比較特殊的角色將擁有額外的角色專屬技能,可能是攻擊、防禦或是輔助。這個技能的使用預計將完全清空TP,且隨所消耗的TP值來更改技能威力(目前還在找尋實現的方法,但還是先提一下w)。

In addition, some special characters will have additional character-specific skills, which may be attack, defense or support. The use of this skill is expected to completely clear the TP, and change the power of the skill with the TP value consumed (I currently still looking for a way to achieve it, but let me mention first).

第三點,第三天與麗進行洞窟任務的時候,這個位置的小怪劇情將會做出一些小更改。

Third, when you do the cave quest with Rei at the third day, the mob event will be a small changed.

       即圖中士兵所在位置(Location of the soldier in the picture)

第四點,關於神使線的內容,現在大致實現遠端遙控的設定,只要在道具欄選擇遙控器使用,並且離角色在一定的距離範圍內即可操作。可遠端遙控的距離將可以依靠時間神殿內的機器「抽卡」來增加,目前暫定為R等級的獎勵。

Fourth, regarding the content of the Aposite route, the remote control setting is now roughly realized, as long as you select the remote control in the item and use it, and you can operate it within a certain distance from the character. The distance that can be remotely controlled will be increased by "Gacha" from the machine in the Temple of Time, and it is tentatively set as an R class reward.

              遠端遙控的預覽圖(Preview)

第五點,之後針對一些可能會推進劇情或下一步的移動地點、指示將會用不同的顏色標示出來,這項改變會遞延至以前的劇情內容,或許能在遊玩上提供一點幫助。

Fifth, some moving locations of next step will be marked with different colors. This change will be deferred to the previous content, which may provide a little help in gameplay.

  字體顏色仍待定,圖中僅為展示階段(Font color is still to be determined, this only in WIP)

第六點,繼前篇日志所提到的小紅帽之外,現在又額外捏好三位啦 (ノ>ω<)ノ

Final part, in addition to the Little Red Riding Hood mentioned in the previous diary, now I have completed three more (ノ>ω<)ノ

補充可惡戲路人的這部分目前估計會將總人數填到一個比較具有代表性的數字,至於何時會將這些人物實裝進遊戲則待論,最晚不超過兩個正式版本。

I will add more characters until the amount achieve a significant number. As for when these characters will be implemented into the game, it remains to be seen, no more than two official versions at the latest.

以上,一樣可以猜猜看她們的具體人設定位是什麼( • ̀ω•́ )

沒有什麼實質性的內容進展非常抱歉,距離下一次補丁還需要些時間,再次感謝您的等待。

以上,敬請等待下期日誌,有什麼問題或新的提議也可以在評論區提出,謝謝(*´▽`*)

Sorry for I don't have any substantial content progress. It will take some time until the next patch, thank you again for waiting. If you have any questions or new suggestions, welcome to let me know in the comment area, thank you(*´▽`*)

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2022/02/03 時停島製作進度(Developer Diary)

2022年的春節假期已經準備結束啦,但還是祝春節新年快樂。原本打算除夕夜那天發布新的日志,同樣因為許多原因被推遲,這篇日志因為屬於農曆新年所以也直接公開。至於這篇的內容嘛,跟前篇大致相仿,也屬於對未來展望的部分(就是畫餅,嗯)。

Chinese Lunar New Year in 2022 is ready to end, but I still say Happy New Year. I was originally planned to publish this diary on New Year's Eve,but it was also postponed for many reasons. Ths diary is also published for free because the Chinese New Year. As for the content of this diary, it is roughly similar to the previous one, belongs to the part of looking forward to the future.

慣例提一些目前的製作情報預覽(Preview):

這部分預期以及目前初步做到的內容大致會分成六個小部分來提。

I will talk for six little parts.

第一部分,因應有熱心粉絲提建議說目前神使線移動角色的方式過於不便,所以針對這點進行更動,目前將更改成可以在選擇「移動」後可以直接操控被控制的角色進行移動。

The first part, beacause one of my enthusiastic fans said that the moving is inconvinient in Aposite route, and now it will be changed to be able to directly control the controlled character to move after selecting "Move"

直接操控移動角色(Directly move characters)

移動過程中背包將新增返回鍵以供返回操控翔太

(During the movement, the backpack will add a return button for returning)

第二部分,同樣來自熱心粉絲的建議,將更動現行錄放的內容,增加可以讓玩家自行輸入需要循環的次數;以及錄製的內容也可以供其他角色進行循環。

The second part, also from the advice of enthusiastic fans, I will change the content of the current recording, add a function that can let players to enter how many times to loop, and the recording can also be cycled by other characters.

可輸入循環的次數(Number of loops that can be entered)

 在背包可查看可循環的對應角色(仍處製作中,後續恐更改)

(In the backpack, you can view the corresponding characters that can be loop (WIP, and may be changed in the future))

第三部分,同上,熱心粉絲的提議,說因為現行這條線的簡覽相對雞肋,所以現也對此做出點小更改,之後這個功能將增添一點輔助說明的東西。

The third part, the same as above, is a suggestion from enthusiastic fans, said that the current overview is useless, so I have made some small changes to this.

可以在新的「簡介」功能得知該角色距離崩潰還有多遠

(You can know how far the character is from crashing in the new "Introduction")

離崩潰越近時,簡介內容也會微調

(The content of introduction will be change when get closer to carsh)

第四部分,關於神使線的補充玩法,想了一下後,決定新增一個類似手遊的抽卡系統,只要達成一些前置條件後,再回到神殿找天使長對話就可以開啟這項功能。目前初步構想是藉由犧牲一些祭品來換取抽卡的次數,同時最高級別的SR獎勵即可以新增一些「暫未有名字的人」進行遙控類惡戲,而最低即別的N則為延長角色的崩潰次數。

The forth part, about the supplementary gameplay of this line, I decide to add a gacha system like mobile games. As long as finish some conditions and back to the temple, talking with Archangel to open this function. The initial idea is to sacrifice some sacrifices in exchange for the number of card draws. At the same time, the highest level of SR-class rewards can be added some "unknown names characters" to control, and the lowest N-class is extended the times of crashes of characters.

犧牲前(Before sacrifice)

犧牲後(After sacrifice)

第五部分,這部分以及下一部分基本上只關係到正史線,針對換裝相機的顯示將做出一點小更改。從以往需要一個個點擊下一個直至最後的模式,更換成可以藉由選項來選擇,也提示該服裝可以給予哪個角色使用。

The fifth part, this part and the next part is basically only related to the Main route. I make a small change of the camera, from the previous mode where you need to click the next one one by one until the last, change into you can select by some options. And it also prompts which character can use what costume.

不同角色也標示為不同的文字顏色

(Different characters are also marked with different text colors)

第六部分,前篇日志所提到的將新增幾位路人這點,目前已經捏好一位啦(ノ>ω<)ノ

In the sixth part, as mentioned in the previous diary, there will be a few new passers-by, and I have already finish one of them(ノ>ω<)ノ

看上去就像個小紅帽的角色,縱使說是路人定位,也將會跟已登場的角色有一些連結,可以猜猜看具體定位以及關聯角色是誰w

She looks like a character of Little Red Riding Hood. Even if she is a passerby, she will have some connections with the characters that have appeared. You can guess the specific positioning and who the associated character is.

基本上都是些針對現有內容的更動,比較沒有新增的東西,距離下一次補丁可能還需要些時間,感謝您的等待。

Basically, there are all changes to the existing content, and relatively few new things. It may take some time before the next patch. Thank you for your waiting.

以上,敬請等待下期日誌,謝謝(*´▽`*)

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2022/01/02 時停島製作進度(Developer Diary)

2022新年快樂~~原本計畫在昨天元旦發布這篇的,但被推遲了。不過今天也還算在元旦假期裡,所以問題不大(

Happy New Year 2022~~ I originally planned to publish this diary on New Year's Day, but it was postponed. 

去年12月月中已經發布了2.65版本,本期日誌因為是新年第一篇,所以就免費公開了。這期大致會分成兩部分,第一部分是當前的進度,第二部分則是對未來的一些展望、預期(或畫餅?)

I have been updated version 2.65 in mid-December last year, since this diary is the first one in this year, it will be released for free. This diary will be devided to two parts, the first part is the current progress, and the second one are some expectations in the future.


慣例提一些目前的製作情報預覽(Preview):

下次在P站更新時將是對神使線(黑暗死亡線)的補完,這條線目前已完成澪的部分,後續將再往神社內部邁進。

The next update on Pixiv will be the completion of Aposite route(Dark-Death route). I have completed the part of Mio, and will keep making the content in the shrine.

         巫女澪的神使線惡戲(Miko Mio's trick in this route)

在存檔方面,因應線路分化,可能有人會不知道存的是哪個檔,所以在介面加入了顯示當前路線的功能。另外也想藉此對各路線進行官方正名,這樣子。

Because it has some different routes, some players may not know which file is saved, so adding a new function that can display the current route. In addition,I want to make sure the name of routes officially.

                            新改動的存檔介面(New save interface)

接下來就是預期的部分了,大抵說個四件事。第一件事也是有關這條線剩餘的內容,以及一年多前預告的兩位新人角色內容,預計拆分成三個部分發出,前兩個部分會作為補丁的形式發布在這裡(愛發電或patreon)。而第三個部分完成時將整合前兩部分,作為新版本發布在P站。想提前分批遊玩或選擇靜靜等待都行。

The next part are the expectations about four things. The first one is about the remaining contents of this route, and the two new characters mentioned more than one year ago. I want to split these contents into three parts, the first two parts will be a patch published here ( afdian and patreon) for free. The third part will be a new version on Pixiv that include first two parts. You can choose to play in advance or keep waiting.

第二件事,也是這條線相關,如果有遊玩的玩家應該會看到新登場一位天使長,在本作結束前,她會始終保持不可惡戲。時間女神則待定,以上。

The second thing is also related to this route. If you have played this route, you will see a new archangel. She won't be trick anytime before this game finished, and Goddness of time is undetermined.

第三件事,我覺得原本的學校制服不是很好看,我打算做更換,之後的日誌就會看到更換成什麼樣子了。

The third one, I think the original uniform of school is not very nice, I want to change it. You will see what the replacement looks like in the diary afterwards.

第四件事,我在計畫著是否再額外填入一些路人角色(如同留依、美紅那種定位),即基本不參與劇情,不像先前預告的兩位(我會給她們個劇情鏈,就像克莉絲一樣)。因此來詢問點意見,希望加還是不加,加了就是在最後的時候多幾個可惡戲角色,但就真的只是背景路人等級。不加的話或許劇情上比較不會那麼被影響?(我也不是很清楚,單純問點意見)

The forth thing, I am planning whether to add some passerby characters (just like Rui and Miku), that is, not participating the story basically. Unlike the two previously announced characters( I will give them a story chain, like Chris) Thus, I want to ask about some opinions, do you want me to join more passerby or not. If I  add them, it will be more characters to trick in the end, but they really just be in background. Maybe it don't influence story if not?( I'm not sure, just ask some opinion)


以上,這個月底,春節前或許也會更新日誌,謝謝(*´▽`*)

In the end of this month, before Chinese New Year, may be updated a new diary, thank you(*´▽`*)

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2021/11/29 時停島製作進度(Developer Diary)

還差一個月就到原定計畫的年底了呢,因為有些製作時長的判斷失誤,這裡可能要說兩個消息,要先說聲抱歉。

It's the end of this year in a month time, and I have to apologize for first.

第一個消息是暗死線估計是趕不上了,在處理機制框架上稍微費了點時間,而且工作繁忙也抽不開身(╥﹏╥)

I think I cannot finish the Dark-death route in this year, I spent more time to establish the new Itazura system, and my real job is too busy for me to make the game.

第二個消息跟上述所提相關,出於我不是很想再繼續跳票的關係,估計等12月的某個日子就會先發布新版本了,至於黑暗死亡尚未做完的剩餘內容以及去年預告新增角色的部分,將之後額外出個更新補丁。

However, I don't want to delay the publish date, I expect that I will upload a new version at someday in December. I will release the update patch additionally for incompleted part of Dark-death route and the new characters' story.


慣例的前言結束後當前製作情報預覽(Preview):

上期日誌中提到,目前正在處理黑暗死亡線,那本期日誌就會聚焦在這條線能夠實際操作的部分。

In this diary, I will focus on what you can do in this Dark-death route.

在這條線裡,我嘗試了一些新的東西,有些可能其他時停類遊戲用過、有些可能還沒有,但至少都是時停島目前比較沒有出現過的內容,算是有點實驗性質在。因此,相比較擁有劇情的光明線、黑暗線,這條線會顯得空洞,可也比黑暗線豐富的自由行動可以遊玩。

I try some new things in this route, some of them may be used in other time-stop games, some maybe not. They are all rare contents in Time-stop island at least, have a little bit experiemental elements. Therefore, compare with Light and Dark route, this route has fewer story, but it can provide more free actions for playing.

前次也提到這裡的內容偏向遙控線,以下將分三個項目談起。

It was mentioned that this is controlling route, the following will be devided into three parts to talk.

首先,玩家對每個可惡戲的角色擁有七個固定的選項可以使用,包括暫停、閱覽、倒帶、擴音、錄放、移動以及文字輸入。

其中文字輸入的設定將開放玩家可以自由輸入想讓角色說的話,不侷限於某個特定的文本。

First of all, you have seven actions to do with every characters who can be tricked. Including pause, read, rewind, loudspeak, move and text input.

Text input allow you input anything what you want the characters to say, not limited a specific text.

       閱覽可以讓角色說出當前的狀況(Reading can let characters tell the current situation)

              倒帶可以使角色退回上一時間段的動作

  (Rewind can make the character return to the action of the previous time period)

第二段是衣物處理的部分,以往的時停島設定中,選擇脫衣則角色的上衣及褲/裙/鞋襪都會一起被脫光,現在在這條線裡,將會在可以處理的範圍內盡量把各部位拆分開來。

Second part is about clothing. In the past, you cannot choose a specific cloth or socks to undress, now you can.

        以往版本中玩家不能做到的單獨保留襪子在這條線將可以實現

             (You can keep socks in this route, and you cannot do in the previous versions)

第三段則是掉落物或收集物的機制,依據角色的狀況,在地圖上可能會散落一些「掉落物」或「收集物」。前者可以用來試著更改角色的對話內容(儘管這並不改變對話走向),而後者則可以放進背包裡,並可能在角色立繪上反映出來。

The third part is the system of dropped or collected items. Depending on each characters, it may have some "dropped" or "collected". The "dropped" can be used for change characters' dialoge.(although is don't change the story develop, only change text), and "collected" can be put in the backpacker, it may be reflected on the tachie.

       掉落物散落在地圖中,有的可能有光點提示,有的沒有

      (Dropped will drop in the map, some has hint, some not)

       收集物可以用來改變角色立繪(Collected can change tachie)

最後再說聲抱歉,處理上述的框架有些費時,而且滿容易出bug,當前只完成了兩個角色的內容。但依然會如期在2021年結束以前放出新版本,屆時玩家可遊玩到已經製作完成的其他幾條線,而這條線則將只有兩~三個角色可供惡戲,後續未完成的部分將待到下次的更新補丁。

I need to say sorry in the final, handle the system above take a lot time, and easier to find bugs. Although I only finish two characters in this route, I still upload a new version before the end of 2021, you can play the other routes first.

以上,下個月不會更新日誌,謝謝(*´▽`*)

Next month won't update a new diary, thank you(*´▽`*)

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2021/10/25 時停島製作進度(Developer Diary)

又過了一個月,這個月的進度稍微少了一點,比較多的放在構想後面的內容以及前面內容能改些啥上面。然後更新嘛,可以很確定的是這個月更新告吹了,期許年內能更新_(:з」∠)_

One month has passed, and the progress is fewer this month,  I put more time on thinking  the idea of late version and what can be changed in the previous content. Thus, I am absolutely positive that I cannot update the new version in October, and hope to update within this year_(:з」∠)_

慣例的前言結束後當前製作情報預覽(Preview):

蕾斯莉亞線已製作完畢,至此四線都已經弄完,當前正在構思本次更新的最後一條線。

Reslia route has be done, four routes are completed, and I conceive the last route of this update right now.

那麼所謂最後一條線是什麼呢,最直接的進線條件是選擇黑暗+陳叔死亡,即暗線裡黑暗存活的相反,就其內容而言,會比較偏「遙控線」。(具體稱呼可以到時候看各位怎麼說w)

So what is the so-called the last route? The most directly condition to enter this route is to choose Dark and let Chen die, it is opposite to the one of Dark route. According to its content, it would be like a "remote control route". 

顧名思義,就是利用時間相關做一些控制,像是暫停、慢放、倒帶之類的,如果反響好的話,說不定有些功能還會反哺回光明線。

As the name, it use "time" to do some control, such as pause, slow or rewind, etc. If its response is good, maybe I will put some functions into Light route.

      黑暗死亡線,首次登場的天使長(Control route, archangel's debut)

接下來就是跟以前內容有關的部分,我不確定有多少人會在惡戲中使用「掀裙子」的選項,但我個人滿喜歡的,可是過往立繪的掀起幅度有些小,有的時候掀跟沒掀一樣(特指長裙角色)。但最近找到個方法可以改善這個狀況,具體可以看圖(雖然我不確定能不能直接放出來)

The next part is related to pervious content, I'm not sure how many players will use "lift her skirt" in itazura, I like this option. However, the range of lifting is so small in the past, and sometimes when you lift, the same as no lifting. I found a way to improeve this situation recently, you can see the picture below.

      原版的掀裙,幅度很小(Original lifting skirt, the amplitude is small)

     新版,相對自然一點,缺點就是手部會穿模,需要移動,可能有些怪

(The new one, more natural, and the shortcuming is clipping, so it have to move the hand, maybe strange)

最後題外話,最近魷魚遊戲挺熱門,裡面的某場遊戲可能會被用來當作之後時停島的小遊戲內容。

Squid Game is so hot now, I may make one of the game of that drame as a content in Time Stop Island.

以上,請繼續靜待下次更新,謝謝(*´▽`*)

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2021/09/21 時停島製作進度(Development log)

自上次正式更新2.5版以來已經過了超過一年了,這一年來因為一些我個人的事情,在製作上斷斷續續的,但接下來我希望能夠比較早日更新下個版本吧,之後也會盡量看看能不能一個月發一次更新日志。

It has been more than one year since last update version 2.5, due to some of my personal things, making is intermittent this year. But I hope to update the next version sooner, and I will try to post one log once a month.

至於比較關鍵的更新時程嘛,因為正式決定將原有的第七天晚上內容拆成兩個部分(非光線與光線),所以下次更新會鎖定在只更新非光線的部分(大約五條線左右),下下次才會去製作光線七晚。也因為這樣,按目前速度來看,最快應該下個月就能更新了,最遲應該也能在年內。

As for the update schedule, because I decide to split original content of seventh night into two  parts (non-Light route and Light). Thus, next version will only update non-Light parts (about five routes), and the one after that will go to make Light route of seventh night. Thus, in my current speed, I think I will update next month at the earliest, and within the year at the latest.

慣例的前言結束後當前製作情報預覽(Preview):

麗線(R線)已製作完成,這也是條較短的個人線,與上一篇日志所說的花奈線一樣,偏沒有惡戲的內容。另外,在進這條線之前,最好先至便利店或花店購買補HP相關的補品。

Urara route (R route) has been, this is also a short personal route, just like Hana route mentioned in the previous post. In addition, before enter this route, it is best to go to the convenience store or  flower shop to purchase HP potion.

                麗線(Urara Route)

            上次提到的戰鬥部分大致圖(Battel scene)

蕾斯莉亞(石化)線目前已幾乎製作完成,僅剩一些些需要弄的而已。這條線劇情內容相比前兩條更短,但有部分惡戲內容。

Resilia(petrifaction)route has been almost completed. The story of this route is shorter than the previous two, but it has some "itazura".

               蕾斯莉亞線(Resilia Route)

               蕾斯莉亞線(Resilia Route)

本期內容大致到此為止,目前已經提到四條線路,接下來會著手弄第五條(也是此次更新版本的最後一條),最後再將新角色融進光線(非七晚)就差不多了。

題外話:可能有人關心的問題,這幾條線有沒有解密相關的內容呢,答案是沒有的,支線做什麼解密呀www

Ends here, I have mentioned four routes. Next, I will start to make the fifth route(also the last one of this update version).

以上,請繼續靜待下次更新,謝謝(*´▽`*)

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2021/08/16 時停島製作進度(Development log)

自退伍後也過了一個月,時間過得真快。也因為開始工作了,所以製作遊戲的時間會進一步變得很短,但還是會一點一滴地慢慢弄出來m(_ _)m

It has been a month since I was discharged, the time is going by so fast. Because I start working, the time to make the game will be shorter. However, I will keep making bit by bit. m(_ _)m


目前的製作情報(Recent information):

花奈線(B線)已全部製作完成,定位只是一條較短的個人結局,到時有興趣的人可以再通通看。

Hana route(B route) has been completed, it is only a short character's route, if you are interest in this route, you can try to enter this one.

麗線(R線)已完成約六成。

Urara route (R route) has been completed about sixty percent.

此外麗線會有一點小戰鬥,將來在光線也會有少數的劇情戰鬥。

(附圖只是目前的概念版,不等於最終的樣貌,立繪會再修改)

In addition, it will have a small battle in Urara route, and it also has fewer ones in Light route.

(The attached is only a testing version, not the final, character's picture will be modified.)

以上,請繼續靜待下次更新,謝謝(*´▽`*)

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2021/07/08 近況通知 (Notification)

今天終於正式退伍了,四個月真的過得滿快的(雖然在這期間會覺得過得很漫長)。

從今天開始就能繼續摸遊戲啦,進度的部分基本上跟四個月前幾乎沒有變化,只有在閒暇時間裡做一點bug小修復,以及把鏡廳稍微修改一下而已(現在就算有一個座標擺錯也不會全部消失,只會消除擺錯的人物)。須野山的音樂題也減少一個隨機組,稍微變簡單了一點。

另外,鑒於受到在軍中摸魚殺時間所玩的遊戲的啟發,未來版本的小遊戲可能會有「猜數字」和「數獨」相關的內容。

再次感謝這幾個月的等待。


I am formally discharged today, and these four months really passed quickly (although I think it was too long in this period).

I finally can keep make game from now on, the progress of the game is almost as same as four months ago. I only fixed some bugs, and modified Hall of Mirrors (Even if coordinate be placed wrong, it won't remove all of characters,  only remove the wrong one now). The music questions in Snow mountain are also reduce one random group, I think that it will be simple now.

In addition, because I was inspired by some mini games in my troop, it may contain "Bulls and Cows" and "Sudoku" in future version.

Thanks for your waiting for these months.

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2021/02/07 時停島製作進度(Development log)

原定於上個月(1月)會發布的近況更新,因為個人最近比較忙一點,沒有發成,所以延至今天才發布,還望諒解。

Because I am busier recently, I cannot upload the development log last month, hope for understanding.

最近的製作情報(Recent information):

目前暗線第七晚的部分已全部製作完成,同時也完成了結局的部分,若打算觀看結局者到時請點擊如下圖的水晶。(因過完結局後將直接傳回標題畫面,因此建議事先存檔)

Dark route in seventh night has been finished now, if you want to view the end of this route, please hit the crystal as shown below. (After the end, it will return to title, thus I suggest that save a file here.)

花奈個人線目前七晚的部分已完成一大半。

Kana route has been halfway done currently.

追加的部分:

在選單介面加了查看器,可直接點進去,而無需再點進道具欄。

I add the Story viewer into menu (second to last), you can click directly, and don't need to click item, I think this is convinient.

第六晚鏡廳如果擺錯不會再全部消失(只會消除擺錯的人物)。

以上,請繼續靜待下次更新,謝謝(*´▽`*)

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2020/11/28 時停島製作進度(Developement log)

因許久未出現,因此來提一下新的製作進度情報:

目前第七晚的暗線部分已完成約1/3至1/2,以及試實裝可以給女角任意改名的功能,如圖 (暗線剛進第七晚時可見)

The Dark route of seventh night has been completed 1/3 to 1/2, and will add a new application that can change character's names as you like, as shown below (Can see when entering Dark route of seventh night)

針對過去內容修改(Modified for past content):

艾莉卡的衣服(Erika's cloth)

月城渚沙的衣服(Nagisa's cloth)

基本上與上次類似,新進度因個人因素影響,所以僅有少部分推進,幾乎只有修改過去相關內容而已

最後,將在第七天白天準備進第七晚的時候,多追加2名新角色(皆是由原路人升級而來),在完成指定條件後可見,光線限定。

I will add two more characters when prepare to enter seventh night(all from normal npc original), you can see them after completing specified conditions, and they are only in Bright route.

兩位角色外觀如圖(As shown below)

以上,請繼續靜待下次更新,謝謝(*´▽`*)

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2020/09/21 時停島製作進度(Developement log)

以後應該會像這樣不定時的傳一些下版本的更新概況上來,有需要的人可以看一下(但是請不要外傳),這次主要是改動以前版本的某些部份:

I will upload some  progress of next version irregularly, this time is mainly changing some parts of old version:

二階堂紗羅的外觀(Nikaido Sara's hair and face shape) 、  

艾莉卡的臉型(Erika's face shape) 、 

以及因應相機記錄栞奈的校服,不需要同時記錄兩件同樣的校服,所以花奈的水手服往前移至第五天即可被記錄換裝(Let sailor suit move to fifth day, and as a cloth which can be changed.)


最後,每一個贊助者都會被銘記在遊戲裡作為感謝(除非不想被記在裡面,請再私信我去掉)

Thanks for every sponsers, and your ID name will be record in the game.


請靜待下次更新,謝謝(*´▽`*)

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相機換裝抉擇

在時停島裡,二階堂紗羅(會長)原定的換裝紀錄為和服、佐佐木栞奈(風紀)為私服,但出於似乎有人對原先的校服版本感興趣,故在此做個投票(意見調查),請在評論區留下兩個角色分別希望選擇哪種衣服(做相機換裝用)。 

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