XaiJu
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Dev Blog: 09.21.2023

Sinners Landing

We had a busy week of writing, overhauling the UI for clarity, and streamlining the game. Droid rebuilt the UI from the ground up, eliminating distracting mouseover effects and focusing on essential elements. We also improved fonts and reading for smoother navigation.

Sasha and I are deep into writing, particularly the "chat system," offering extensive conversations with the girls to delve into their lives and the world of Sinners Landing. We aim to create the most lore-rich adult game ever.

We welcomed a new team member, Buck Vance, as our gameplay coder. He's already developed subgames and is working on the combat game's "dungeon" feature.

Finally, our first patron build should be out in a few weeks!

Lots to do!

Paradise Lust 2

It’s been an exciting week; today we’re all doing a video conference to do a team playthrough of the first release. We played through the first half last week, but for a lot of the team it’ll be their first time seeing everything “come together”. Still lots of small things to fix, but we’re getting close to being able to share it with you!

The opening scenes of Paradise Lust 2 start half a year after Paradise Lust 1 ended, with Jack and a bunch of the girls busily trying to get the hotel up and running. Expect old friends to return, and new faces to encounter.

Based on our experiments on Sinners Landing we decided to go back and animate all the characters; they’re getting updated outfits, new animations and updated emotions. Of course, all the girls need a big chunk of baseline animations, so they know how to do things like kiss jack on the cheek in their various outfits, or lack of outfits.

The first Steam keys for the Beta are getting prepped; we’ll be starting to recruit Beta testers from our Patreons over the next week, as we ramp up to a patreon-only debut. Once it’s all been tested we’ll be handing out Steam keys to all Patreons above the $12 tier.

Dev Blog: 09.21.2023 Dev Blog: 09.21.2023

Comments

Wow glad to know things are going smoothly. Its also good to hear that the games are getting more variety in their animations. So good on you guys.

Chris Wreker


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