XaiJu
flexiblemedia
flexiblemedia

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Who made our EA Launch a success? YOU did!

So - we finally did it. We're up on Steam as an Early Access game. And so far the response has been very positive. We're not getting rich, but we've sold enough copies already to pay some of our bills, and let us breathe a bit easier about all the $ we've invested in this so far.  

So what happens next? Well, to be VERY clear, **THIS IS JUST THE BEGINNING!** In fact, this is where we (hope to) increase the cadence of our updates. The plan is to get to 2 week small, meaningful updates of content, which we'll update on the beta branch of the EA build as we go, and promote to the release branch as soon as it's tested.  We're working on an actual roadmap now, and will share when we have one. 

We will continue to make our beta builds available through the various sites for those who prefer to get them there, but we'll be focusing on getting a build promoted to release on Steam every 2 weeks, and suggest that the BEST way to support us is through getting a build from Steam. 

This is a GREAT time to remind you that EVERYONE who signs on as a Crewmember ($6) or above gets a Free Early Access Key on Steam. I spent the last day making sure everyone who should have a key has one (it's in your message box) - if you think you got missed out, message us and we'll sort it out. This is the cheapest way to get a copy of the game on Steam. 

If you want to just BUY a copy and be done with it, the Early Access price is $15 (10% launch discount!) - but this is reduced in some regions for regional pricing (we used whatever Steam suggested). We'll be raising it when we have our full launch... but that's a long time from now. If you want to leave us a great review and help our launch, PLEASE do so - but you'll need a paid copy to do that, free steam keys won't let you (for obvious reasons).

Finally, I want to personally thank our Patreon supporters. Paradise Lust is my first experience making an Adult game, and I have been amazed at how chill, supportive, and kind the community has been. Becoming part of this community over the last few months, and the success of this launch, have pretty well sold me (and the rest of the team) on this as a reasonable future for us, and we're excited to see what we can do to make this game something really special.

Thanks for joining us on that journey, and THANK YOU for all your support! 

Who made our EA Launch a success? YOU did!

Comments

Thanks! We're working on making it better! :)

Flexible Media

yep and you did too for making a fun game that is worth being on the steam platform

Naughty James


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