Gejhi: Update 07-10-20 [Character Download]
Added 2020-07-11 00:02:49 +0000 UTC
To see his movelist and other info checkout my site:
https://www.vinvulpis.com/gejhi
Download for this character is attached to the bottom of this post.
In this update, I made a number of small changes, but was MAINLY for the bug fix. I don't plan to make over abundant update posts and make people have to update their builds so often. From this point forward, I'll be focusing on new characters for a while.
Patch notes:
- Bug fix
Fixed various small issues of debug warnings, most importantly, the level 8 AI flooding debug with "modular by 0" warnings. Along with a few afterimage and visual effects having improper time codes. - Attack - Jab (the first punch with standing Attack 1)
Reduced the recovery time. Mixing up after a jab tap is easier. - Attack - Down Slash
Made the 2nd hit of the attack do more damage and longer hit-stun on counter-hit. - Attack - Forward/Reverse Kick
The attack now slides sooner. Made the attack active for 2 frames longer, and the recovery 2 frames shorter. For better utility. The attack also knocks in-air foes slightly higher for more consistent follow-up with the knee. - Attack - Tail Whip
Made the upwards knockback of this attack slightly higher so starting a juggle with Dark Slash projectile then dashing in, is more consistent. - Mechanics of Attacks: Air-Slash and Knee
I got rid of the special counterhit effect and properties of the Air-Slash and Knee. I felt this was a bit unpredictable at times for reliable follow-up, so instead just gave them more subtle counterhit effects. - Code
Shifted some code for turning and default mechanic overrides from state -3 to state -2 for more desired results, particularly because auto-turn was affecting the character in custom "idle" states. - Sound
Added a sound for the cape winning pose. Also tweeked the sounds for the main round-win pose. I plan to do more to this later.
I still plan to add more win/loose/intro/effect animations, improve the sound design, and work on the evolving AI down the line. I want to produce more characters first.
Have fun!