Nectar [DISGUISE EDITION] done by https://www.patreon.com/BrinMataujall/ she looks fantastic and like her last few suitors have disappeared under mysterious circumstances.
Nectar is a healer, but only in that she technically saves you health by making sure that the enemy is no longer alive. A support but only for deranged people.
Paradiso: [ACTION] Choose which direction you are facing, target all creatures looking in your direction (characters who have moved/attacked in your direction during their turn). Creatures can ignite to cover their eyes on the spot.
On a success, lockout a dice for every 5+ over the target's roll. These cannot be unlocked unless you Roll to Dye versus the original roll as an action.
Targets who have all their dice locked out by this effect are Petrified. This effect lasts indefinitely.
Purgatorio: Gain a 2d6 bonus on all Rolls to Do versus targets that have attacked you or your Subject this act.
Inferno: [ACTION] Can reshape flame with a stare. Roll to Do to create complex shapes. The shape can grant any one of the following effects:
- Breaks line of sight and AoE effects
- Functions as a shield, absorbing 2d6 damage before breaking
- Works as a useful tool for the situation granting a 1d6 bonus to any efforts that utilize it.
- Etc. etc.
Additionally, you can determine others HP, attributes and gifts with a glance. You can, similarly, correct or alter substances made of flame though the change is one directional. Flame can be converted to physical matter, but the inverse is impossible.
Hyperstimulate: [ACTION] Attack the target 3 times. If the target survives, they gain a +9 bonus on their next action. If the target is wounded by this, grant them a new white attribute dice with a +9 bonus. This attribute dice is locked in immediately, but is wounded the moment it becomes unlocked for any reason.
Booster: [PASSIVE] You may choose to support whenever you wish as an Ignite effect. Whenever you Support, deal damage equal to the target equal to the dice granted to them by your Support, and then double the effects of that dice.
Maintenance: [PASSIVE] May cure 1 wound on one target per rest, and restore their HP to full. The target must willingly submit themselves to your care.