XaiJu
ZoeyEule
ZoeyEule

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Weekly Release 2

Hey everyone! Been real busy squishing bugs and getting ReBorn in a state that can be played from start to finish. This is a lot tougher than it sounds, as the bugs keep cropping up every time I add a new feature. And speaking of new features, I've made some great changes to the Magic Pouch and gadget implementation over the last few days. 

Now, after picking up the Magic Pouch, the pouch will be empty when you open it. It's up to the player to find all of the gadgets in the world and build up their collection. Right now, they're placed in chests outside of dungeon locations, but in the future, they'll be found inside the dungeons instead.

What else? Well, I might as well just show my roadmap for a Minimum Viable Product- this is everything I need to get done before a full playthrough is possible.

Bloodstains - Check for function - Not Working?

Heartpieces - update quest events and place heartpieces on map

Estus Flasks - Restore on Death - Done

Estus Flasks - Restore Stamina - Done

Estus Flasks - Quality depend on Vitality - Done

Death - Restore Stamina - Done

Bonfires - Restore Stamina - Done 

Camps -At least 1 Camp per section - Camps are now Portable!

Camps - Estus Fix - Done

Camps - Saving/changing enabled after sleep

Map - Place Gadget Items on Map next to Dungeon Locations - Done

Map - Lock Gadget Chests with Gadget Flags

Map - Place Coiled Sword and Magic Pouch - Done

Flags - Save Flags for all Items, Enemies, Weapons

Flags - GameData Flags for all Items, Enemies, Weapons

Recipes - Update Recipes for Gadgets - Done

Recipes - Create 13 Pouches, one for each gadget - Done

ReAnimated - Gauntlet animations

ReAnimated - Flintstrike animations

ReAnimated - GreatBow Animations

ReForged - GreatBow Projectiles

API - Disable ZCast - Done

Magic Pouch Spawn Event - Check 13 save flags. Spawn different Pouch for each - Done


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