XaiJu
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Dev Build - A Long Aweighted Update

Hey all! I've finally completed the weight gain sequences for the remaining two blob types. Now you can select the long and tall growth sequences when upgrading to the fat weight class. It took a lot of fiddling to get these working, but it feels good to have these in the game at last.

I also added a couple minor requests. The voice pitch range has been expanded a bit so you can make the character's voice pitch higher and lower than before. I also fixed some UI bugs that were preventing menus from drawing correctly on monitors with a 4:3 aspect ratio.

I'm still working on the fat face and limbs option for all the transition stages and body types. It's taking longer than I'd like and I didn't want to delay this build any longer. I hope to have those ready for the next update.


Speaking of next update, I plan to release a new version of the Snackrooms this Halloween. It will include all these completed growth sequences and add more content to the existing Snackrooms scenario. I already have some ideas of what to include in the new version, but I'm also interested in hearing any thoughts you have on the subject. If there's a particular trope or mechanic you'd like to see, feel free to comment below. I can't make any promises, but I'm open to suggestions. In the meantime, I hope you enjoy!

https://bit.ly/3Bodh0C

Dev Build - A Long Aweighted Update

Comments

Yeah I will add new options for that eventually

blobygon

So I was wondering. Will there be a way to lose weight? Heck of even settle for just a button that allows you to go back down a level vs just going all the way back to skinny.

Osinacana

As a slob enjoyer I must say the ability to turn it off or on is amazing! Well Done! If I were to suggest something Perhaps food bits with belching along with the cloud or greater stain placement and coloration? You're the creator in the end, how far you wish to delve I'd say is completly up to you! But as is, this is by far the best "CHONK" Simulator. THankyou

GhastlyGluttons

I think that can be arranged

blobygon

You think there's any chance you could add some kind of beer as one of the food-type options for the feeding tube?

Yirktos

And with my little wish, I hope a long hairstyle is added!

휘주

That could be interesting. I won't have time to put it in the next Snackrooms update, but maybe in a future scenario

blobygon

A slow burn kind of gain could be fun. Like you're put in a room where it looks like you only have to eat one thing but once you eat it you start slowly auto-gaining and need to get somewhere before you get too big/heavy. Could even pair it with a unique food or theme. Like a burger that looks strangely abnormal or doing a thing with candy. Hell, typing this out made me realize a blueberry expansion thing would also fit this but I'm not gonna ask for stuff you might not be that into.

fank Bob

Glad you like it! I think you will enjoy the next snackrooms update then. It will add a new path with more gradual weight gain.

blobygon

I'm not good at English, so please understand that I'm using a translator. I'm a big fan of your game. The snackroom is a huge game. The main character only gains weight throughout the game, and then suddenly becomes a blob at the end of the game. In the snackroom 2, I hope the main character gains more and more weight during the game. Also, it would be fantastic if it became a weight gain game with real backroom elements (except for fear).

휘주

I dont have any further suggestions. Im just popping in to say that I am eagerly looking forward to this!

MemeMarsh

Yeah I think so. I want to add more shape variety eventually

blobygon

I might be able to make that work at some point

blobygon

The body types so far are all really well done, have you considered adding a top heavy shape down the line as well?

Jango756

Amazing as always. One thing i'd like to suggest is an auto level option. For example Once a level up is triggered as soon as she is no longer in "busy" mode she levels up. Though I remember that being an issue before so I understand if its not possible or more trouble than its worth.

Violet

Some good suggestions. I'll see what I can do for some of these as I continue updating the game

blobygon

I'm a little late but suggestion if it hasn't been already said or thought of but for an update would be nice if there was a stuffing mode like she eats all kinds of food and after sometime passes she slowly digests and gains weight and like when shes in her late weight stage where her belly makes sloshing sound effects so when shes stuffed her belly makes those sounds to. Also clothing I feel like clothing should give way a lot soon than later in my opinion and would be nice if there was animations where when she reaches a weight stage the buttons on her shirt would pop off. Would be nice to if there was emotes and expression and maybe some interactive props like the chair where she can sit down. I guess also to add for spook feast after eating enough food and gaining weight her belly would pop but that's optional I'm not that into it but it would be kinda funny. one more thing saves would be nice if there was a save option so that her weight gain process would be saved so when I load the game back up shes still chubby so I don't have to fatten her up again where I left off.

Buddy

Also what about unique cosmetics so we can recreate characters from other media? For example I want to create Charlie from Hazbin Hotel but I don't really have the outfits or hair to do so

George

I'd like to someday, but I can't make any promises

blobygon

Love this, absolutely an amazing one-of-a-kind game. Very excited to see how this project progresses

maxheadlamp

What about potenial for vr in the future?

George

monobutt pears would kill me

rattie

I've thought about it. I hope to add something like that eventually

blobygon

Game is still just getting better and better, I’m wondering if you’d thought about adding just a “swelling” command? Rather than the feeding tube. I think in a really old version that was a thing but I might be wrong. Would help with making a blueberry :)

Nemo

Yeah I want to try adding a growth sequence like that someday

blobygon

Really awesome work, it would be awesome to have a form that only the belly grows with a bit of the boobs and thighs grows, a style like the artist Molotco on DA

Iproman

I want to try something like that eventually if possible.

blobygon

This is awesome btw, keep up the amazing work.

krigle

Maybe make an item in the game that slowly inflates the person, similar to blueberry inflation like a piece of gum or a blueberry.

Dellycer

Idk if I'll be able to have multiple expanding characters due to some limitations. But I do plan on adding NPCs that may or may not be customizable to some extent. Depends how complicated it is

blobygon

I plan to add all of this stuff eventually.

blobygon

maybe like spawning other characters or something

DJ Tiglo

Inflation would be nice, as well as better burps, males, and perhaps more shapes

George

Better movement would be nice. Hopefully I can improve it for the Snackrooms update. I could make an alternate expansion path for the wide body that is more like what you described, but I probably won't be adding any new body shapes for a while.

blobygon

I basically plan to do all of these things at some point, but not til sometime after the Snackrooms update

blobygon

Love the update and the update voice pitch option, I think so far you've done an amazing amount of work so far However If I could suggest 3 things from most important to least it would be: 1. More character expression, I love for there to be more options to customise how the character feels, maybe the option to switch expression regardless of blob size would be nice along with a lustful expression with heart eyes and moaning sfx 2. Overhaul the fart sfx, it's very low quality compared to the rest of the sfx in the game. A good example is fat fetish game named 'Gorge Valley' where the sfx is just right on the fart sfx 3. Futa/Male options such as a penis or a flat chest Aside from that you're doing amazing so far with the game and I hope you're able to continue development without hitting burnout!

LordOfMeaty

tried out the demo and im loving it! i have some suggestions though. Could you add an option for the "wide" weight gain for the character's ass to not get so big in the later stages, and at the blob stage, not be so tall. personally prefer gut size over ass size, and would prefer the ass to not tower over everything lol. Also movement controls. idk if i should be expecting fetish games to have good movement controls but it would be cool if it got updated!

Eel

I'll see what I can do

blobygon

I'd like to add a photo mode and emote/pose system at some point. It probably won't make it into the next update though

blobygon

Some quality of life improvements would be nice. I'll see if I can add some of these and maybe rework the character controller to be a little easier to use. The other stuff might be possible too, but I probably won't get to it in time for the next update.

blobygon

Maybe for the next update, you could make farts and burps get louder/ lower the bigger Jill gets, or make the fartclouds get larger

SpaceRabbit100

I'm loving these updates. One thing I'd like is a photomode of sorts. I guess you more or less have the option to do so with pause, but more things to cater to that would be great. I'd love it if when I turn the head in first person mode it stays turned on other perspectives (at least while the game is paused). It'd be cool if there was different poses too, maybe a different set of "poses" to for the blobby sizes as they try to make the same sort of pose. Different facial expressions would be cool too of course.

justin n

-Maybe for the next demo or Snackrooms you can have one of the letter keys auto eat the nearest food item that's near you (maybe in a certain range from where you are), it was kinds tedious to constantly drag and drop when playing Snackrooms specifically. -Give full control instead of tank controls, but that depends on how hard that is for you to implement. -Other idea is to have a burp key and a slider that lets adjust how long you want the beltch to be, from a quick burp to a massive beltch, maybe have it be effected by voice pitch. -We could have something that lets Jill hip (or belly/booty) check things so you can bump assets around when she's at the bigger fat stages.

xxRSKxx

Awesome! Can’t wait to see what else you have planned after this month.

HolidayLancia

Glad you enjoy it! Multiple characters would be cool but difficult to implement. I might get it to work someday. I plan to add more maps and update existing ones, adding NPCs etc. I havent figured out a way to make blobs any bigger than the current max size but I might be able to if I can overcome the physics plugin's limitations.

blobygon

I really like the long blob obese stages, she grows the length of a small car and then again like a box truck, I love it! Thank you for this awesome game. If possible, what if we could clone our character or spawn in more? Like setting up multiple blobs on the buffet map, and setting them to eat or drink. This would give players the ability to set up a scene with multiple characters to take pictures or record videos and stuff. Maybe we could get really intricate with it, like having character 1 set at a certain size but they can still eat whilst having character 2 and 3 eating and growing at a pace you can set for them. That would also give us the ability to set what stage they stop growing at while continuing to eat. Is it possible we could see any other map updates other than snackrooms? Larger final blob sizes to accommodate them? (Like a longer feeding bar for the last stage that allows more growth or an entirely new stage making them even longer/wider/taller.)

HolidayLancia

Vore isnt really my thing but more weight-based foot step effects would be a nice touch

blobygon

Possibly

blobygon

I agree. Not sure if I could make the player walk up sideways stairs like an Escher drawing but I could at least mimic the aesthetic.

blobygon

I like the idea of traps and branching paths that are activated or restricted by weight. It could get a little complicated but a few branching paths should be doable.

blobygon

I think I could make that happen.

blobygon

I'd like to but I cant get rolling to work with the physics plugin I'm using. I hope to figure it out eventually

blobygon

I've tried to get rolling to work with the physics plugin I'm using but I havent found a way to do it yet. Hopefully I can figure out a way to do it eventually

blobygon

I plan to make a shape like that eventually. Not sure when I'll get to it yet

blobygon

I like the idea. I might be able to do something like that.

blobygon

I want to add stuff like that at some point but probably not for the next update. I have to rework a few systems to make those things happen.

blobygon

I was using a different physics plugin for the rolling demo. Unfortunately that plugin is now defunct and I cant get rolling to work with the new plugin I'm currently using. Maybe theres a way but I haven't figured it out yet.

blobygon

I've tried to do that before but I couldnt get it to work right. I might try it again using a different method

blobygon

I think it would be cool to make the legs spread out for when the character gets bigger, if that's possible of course

rattie

I just want to see rolling somehow get implemented into the game, I remember seeing those gifs on deviantart about a year and two ago and was hyped. Is it impossible put in the game now?

Popparocksordonpatch

I feel like now that you have done all the different body types it would be cool if you have the time before your next update if you could add it into the build different caloric value for food were the larger food item give a much larger weight increase to there size cuz as the food is now the larger food items don't feel as it worth it to feed to your character. The second possible addition if possible a digestion system were the character belly expand from the food they eat & they will turn said food into fat over time, can stretch out & expand his total stomach capacity, & from digestion they will auto burp & farts as they do so. also if you can buff the movement so it is fast & more fluid as it is now its slow & cumbersome. Sorry my text best splurge.

Armon Pax

I second the idea that the snackrooms should have more rooms that are simply... really odd.

MemeMarsh

this might be a bit out there but i would love to see a vore mode if npcs get implemented. another unrelated thing is at high weight, she'd have deep footprints, damaging asphalt and floors beneath her

RenRenRew

What about a belt that could attached at any stage and pop open as she reaches the end of the stage?

Nightshade010101

What about increasing the use of the abstract geometry in the snack rooms? Pathways that all lead to the same space, a square room with 5 quarters a stairway that aims down, but ends at the top. I know those would all be hard to implement, but I have seen a few demoed in non-euclidian geometry videos.

Nightshade010101

There is the one entity that spies on you while you eat in the snack rooms and the blob person hidden through a doorway.

Nightshade010101

Exactly, my thoughts went to dead space where you can piece together what happened before the protagonist arrives but you also see the horrific (in this case fattening) aftermath that is left waiting for you. Maybe you should add more Audio design. Things such as “you’ll never leave” “you can’t run for long” “you’ll up like me” “eat up piggy”. It can be very creepy and add to the atmosphere of the snackrooms.

The Tayto

so awesome, really glad to have different stages for the long type ( or 'blubber blimp' as I like to call it) - that's easily been my favorite of the bunch! : )

ハビ

Thank you for the amazing update! I want a map where the blob breaks through walls. After filling up a small room, instead of leaving through the door, she escapes by breaking through the wall!

nuui

That’s cool, whatever works for you. ^^

Nick

Love the update, props for doing all of this😁. Also maybe in a future update, maybe you could implement a heavy bottom/ pear sequence. That’d be pretty cool ^^

Slash The Penguin

Is a rolling option possible in the future?

Dont

can you add a Katamari Damacy mode where you roll around over food and get bigger?

Guydra

This is a great idea

Victoria Nova

Maybe something fun would be traps that adjust which paths you can take: a couple branching pathways through the level, but if you stepped onto a (relatively obvious) pressure plate that drops down the feeding tube - or a false floor that has only one exit blocked by food and must eat your way out - and now you have to pick the wider door at the next fork in the road.

akel dama

Awesome!!!

MisterAcorns

the only thing i'd suggest personally is a hotkey for advancing to the next stage of weight gain? maybe use the number keys to select which one you want?

Geoffrey

Pool rooms could be very interesting, though I wonder how it would work. Invisible walls keeping Jill from taking a dip? Or the pools being integrated into walkable level design? It would definitely bring a distinct vibe and ambience for sure.

MemeMarsh

Awesome! Figured it'd be not only hot but a bit funny too, like one of those cartoon tropes. Fingers crossed!

WildThiccens

I think I could include something like that :P

blobygon

Can’t wait! I love doing first person on the gym map and seeing the long blob figure get massive. Would be epic to see the characters body get completely engulfed.

mild

Yeah, there's definitely some good opportunities for environmental story telling

blobygon

I still want to add this, but haven't gotten around to it yet.

blobygon

I'm not really into healthplay stuff, but I might add some in a limited capacity at some point.

blobygon

There's a lot of good suggestions here that would help flesh out the experience. And you're right, the other maps feel odd and empty with nobody around. I will definitely add NPCs to other maps in a future update.

blobygon

I'd like to add a blueberry (or other fruits) growth sequence at some point. Not sure if it'll make it into this update. Depends on how long other stuff takes.

blobygon

I'm not normally a fan of popping, I might be able to add something like that for this spooky update.

blobygon

Maybe one of the endings could be something like that. Depends how much I'm able to add in the next few weeks.

blobygon

No there isn't a hotkey for that, but that's a good idea.

blobygon

I've been meaning to make a hypno effect for a while, even if it's just for fun or a customization option.

blobygon

I think this could be arranged.

blobygon

Furniture interaction would be tough to set up for all the body sizes and shapes, but I might experiment with that eventually.

blobygon

Character presets is an interesting idea. I might try it if there's enough time. I definitely like the idea of including other backroom "biomes" like the pool rooms etc. I also have a couple things planned for the other two ideas.

blobygon

I'd honestly love some like blueberry expansion or even haha pumpkin expansion.

Ange

In the light of halloween, how about a popping toggle? Basically if she eats too much and gets too fat, she starts bloating rapidly, crossing her eyes, her body creaks and gurgles, then POP! Big cartoony safe burst of fat like a waterballoon, and when the screen clears, she's back to base weight, allowing you to start her gain over again. That'd be so hot 🤤 bonus points for light creaking, gurgling and stretching sounds as she gets closer to critical size

WildThiccens

This is really a good update definitely looking forward to the future Snackrooms update on Halloween. ^^ My idea for is a forced feeding scenario. Jill ends up walking into one of the wrong rooms and falls down a hole that lands her into a chair and is strapped down by metal bindings and then a long conveyor belt emerges from the wall aligned to Jill’s mouth, immediately causing mysterious fattening foods to appear and forcing Jill to eat them all and making her really fat and really hungry during the forced feeding process.

Nick

A keybind for enabling/disabling the feeding would be cool if doesn't already exist

Victoria Nova

Probably a super minor thing but I would love to see an option or result to have eyes spiral around like the character's been hypnotized.

Sprectra

I would definitely love to see some NPCs that you can interact with. One idea in particular is a blob girl who has blocked up one hallway with her girth and will babble deliriously about being fat and eating infinitely.

MisterAcorns

Absolutely beautiful! As a future mechanic, I would love to see our characters interact with furniture by sitting in chairs, benches, beds, etc. With that being said, once you get big enough, furniture that you sit in would break apart. As always, keep up the awesome work!

Aslymoose

Hm, for the Snackrooms, here's a few ideas- -4 preset characters, each one blowing up in a different way. -some sort of entity. Could be passive, could be hostile, could just be a paranoid delusion. -perhaps multiple levels, like the monoyellow hell, pools to float through, and an endless buffet -others who have been here... well, not alive, either skin and bones, or a victim of their own gluttony

Alt Alpha

Great work as always, though personally Wide will always reign supreme for me. But I have to admit that all that back fat on Tall is also quite glorious.

TheUnknown

Hyped to hear that a snackrooms update is planned! I haven't had the opportunity play this update yet, but I will say the 'long' intermediate sizes look great. some ideas I have for snackrooms mechanics: - more things that creak, bend, snap, or break under Jill's weight (This is something i'll always vouch for adding) - adding to this, maybe there's a floor creak sound in general once Jill is over a certain weight - a chance for the 'watcher' shadow thing to be in different poses - some random ambient noises (could be anything- distant footsteps, whispers, etc I think this could do well to amplify the horror vibes) - variety in foods that appear, not just burgers (for example the table with the smiley balloon could have desserts) id imagine this would be aesthetic only, though. - (this is complicated, so I doubt it could be fit in but i'll voice this thought anyways), more alt. paths that open up if you choose to not eat every single burger (when the option is available) - false side paths, what I mean is paths that Jill (at the start) COULD have fit through, but she is too big by the time she encounters them. More tantalizing, impossible to access areas in general would be neat. - I also second the idea of more things/doorways that Jill could struggle to fit through (Though I understand that would probably be difficult to actually implement) - evidence of other unfortunate souls having been to this place. Trails of crumbs, etc. But never actually encountering any, just hints of their fates. Addendum: I did play through the snackrooms to jog my memory. I really, REALLY look forward to seeing that gamemode expanded. Others are suggesting NPCs or entities, but I feel that would take away from the snackrooms vibe. Loneliness is part of the recipe if you ask me. That aside, NPCs for some of the non snackrooms areas- beach, office, resturaunt- on the other hand, could be neat. I think THOSE areas on the other hand, feel odd that they're empty.

MemeMarsh

Maybe you’ll see another person down a hallway and they are slightly chubby but turn a blob and block the way and you have to go through a different route

The Tayto

I have always wondered as a general thing abotu healthplay options? how do ya feel on that stuff? amazing update as always!

tyeman1 1

Can’t wait to get home and try it. Still hoping for a continued expansion setting in the future to go beyond blob! Think limbs sunken into the fat and the head.

mild

Maybe you’ll see a burger pit and see another character getting fattened to the horror or delight of the protagonist lol

The Tayto

I would definitely like to see more parts of the snack rooms level who could have sections that tell the story of characters getting fatten prior to blob stage like we see in the original scenario.

The Tayto

Worth the weight!

Beau Baker

incredible work as always! one thing i'd love to see is having the player get stuck in a hallway somehow like that one blob. i love that sort of thing. hard to maneuver areas for chubby sizes would also be like a dream come true lmao, like a door that the model has to squeeze through to get into the next room eheh

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