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AnduoGames
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Dev Update - June 20th, 2018

Heya cool kids! Vilsa here with another development update for the week!


Characters

We've put together a nice little character creator menu for us to quickly put together characters and clothing so that we can finally have varied NPCs instead of that single clone.

We can also have characters be randomized when they spawn in the townhall for instance.


Combat

On the combat side of things, we've refined the movement targeting and made it so that turns actually cycle properly. We've also started re-implementing the familiar UI onto the new combat system, and we've got attacking setup properly, but with a few small twists.

Now your weapons will actually affect the damage and range that your attack ability has. Unarmed characters start at 1 damage and 1 tile range. You can see that since Jenna has her Zap Pistols, she's doing 4 damage per attack and can attack from way further, while the others can only do 1 damage per attack and only attack characters that are beside them.

There's also now a flanking mechanic. If a character is attacked and they have already been attacked from a different direction that round, they take bonus flanking damage equal to how many other sides have already been attacked. This bonus flanking damage only gets applied once per side, so if you want to get maximum damage you have to attack all four sides during the same round. At the moment, the maximum flanking damage that a character can take per turn is 6 damage (1dmg from first flank, 2dmg from second, 3dmg from third).


We also have a few more stats related to combat. 

Energy is a measure of how many actions that the character can do during their faction's turn. Most actions only take one energy, but some may take more than one.

Attack Power is a measure of the character's offensive power, and affects the damage of abilities that deal physical damage.

Range is the measure of how far the character can attack another character from, this mainly affects the attack ability.

Hitpoints is how many points of damage the character can sustain before becoming defeated and being taken out of play.

Lust measures how aroused the character is. If the character reaches their max lust, they will start masturbating and be unable to act during their faction's turn until they finish masturbating. 

The rounds that they take to finish masturbating is determined by their max lust, so it's a trade off of being harder to break but skipping more turns, or being easier to break but taking less time to get back into the fight. 

Lust is mainly affected by lust damage. Any lust damage taken while masturbating will affect your hitpoints instead. (We'll adjust and balance the lust mechanics once we've got some feedback on them and done a bunch of playtesting, but this is the current plan).


That's all for this week! Time to get back to work on the combat overhaul.

We'll be back next week with another Development Update on Wednesday! 

See ya then! ♥

Dev Update - June 20th, 2018

Comments

We might change up how the prologue works to fit this, we might remove trappers altogether from the prologue because we want to let you get used to the combat in pieces and not introduce some new mechanic like lust without explaining it and letting you get used to it. Yea, they will deal lust damage. New abilities are also planned, and not just for the lust mechanic.

Anduo Games

Guessing the lust mechanic means that we will see new attacks added in? Will the electric barriers that the trappers use deal that damage? The text you get when crossing them heavily implies that it would fit this mechanic perfectly.


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