Last Development Update for v0.2.2 - 9th December 2021
Added 2021-12-09 13:31:42 +0000 UTC
Hey! Ever since releasing the early $5+ Patreon Build, I've been working on fixes and issues that could annoy players.
To not lose focus, I've created a list of Tasks on Trello for myself. I'll list each category one by one with a summary of what I've done, but first I'll announce this:
The Release Date for v0.2.2 (with fixes) is Sunday, 12th December:
- $5+ Patrons will get the updated build together with the other releases.
- $1 Patrons will get it on Sunday.
- Public players will get the build on Sunday from my Patreon. I will do a slow rollout of this release, as in, I'll promote and release it on the other websites gradually for the duration of the next week. This allows me to catch bugs ahead of time and get more exposure over a length of time than all of it at once.
About the game itself, these tasks are at a functional state:
- Combat Test. All the enemies currently present in the game are tested with the new code and should not break during gameplay. More adjustments are needed to damage and other things to make the encounters more smooth, but they are functional for now.
- Refactoring Old NSFW Combat Encounters. All the NSFW encounters, built in a pretty bad code, have been ported to the new code that's supposed to work for both fully NSFW and hybrid encounters. They are functional, but they need a few adjustments because the new code brings more complexity and ways damage is dealt to enemies, and to you.
- Cheat Menu for $5+ Patreon Builds. A feature I've been asked for has been integrated into the game. Basically, you have the option to insta win any kind of encounter if you use the $5+ builds. More cheat options will come, such as changing your personality stats on the fly and other things but they can wait a little.
- Wardrobe UI. I figured out a way to display more data in the Wardrobe UI. This will help me make a nice screen where you can see the important data about the clothing item you might want to wear, such as type, descriptions, tags, etc. For now, it has only the clothing type but we can add more given time and guidance with the UI.

- General Fixes. You won't get a dream one after another anymore. Instead, they are conditioned by how many ingame days have passed since the LifeSim chapter. This should help make them less intrusive. In addition to this, I've halved the amount of enemies you have to bring down for the first main quests to speed up the gameplay.
- Drawings. There are about 6-7 new drawings, although they're not all scene-specific. This is my last step, integrating them into the game's code and writing a little bit for the Modest and for the Exhibitionist action when fighting the drunk Likurieris.
All in all, progress could be quicker but much of the work I've had to do is repetitive and brain-numbing, since I needed to update a lot of older code and make it more flexible. I hope that these changes will make it easier to make dynamic content that you'll enjoy.
Thanks for keeping up with my updates and I wish you a great weekend :)