Recent Developments - 11/2/2021 - Combat UI & Seduction Design
Added 2021-11-02 11:48:54 +0000 UTC
Hey! As per our last poll, enemy weaknesses will be exposed when using a type of attack against them. Here's what happened lately:
Remade the Combat UI from scratch:
- The description of the combat will be scrollable. This means you won't need to scroll down the page to see the actions you can take.
- The combat buttons will always stay at the bottom of the page at the same position.
- Combat buttons can have submenus. If you want to use a Ranged Attack against the enemy, the combat buttons will refresh and you'll be able to pick the ranged gun you want to use, depending on whether it's in your inventory. You can press the back button to go back in the menu.
- NPC weaknesses will be shown as icons underneath the NPC avatar. You won't know what they are until you perform an action of a type against them. Your character will remember the weaknesses of every enemy type, so if you discover that Plants are weak to Lightning Damage, then you will not see a ??? under the Lightning icon when you meet them next time.
- More improvements will be made to the UI as I work more on improving the Combat System.
A design decision has been taken in regards to the most popular option on the Combat Improvements Poll, More Seduction RPG Actions (by using your character's stats for seduction, charm, domination, submisiveness, exhibitionism, modesty)
Here's how it'll work:
- The Teasing/Temptation action will reveal a chain of two opposite actions in each iteration.
First two options are Seduce OR Charm, followed by Expose OR Entice in the next order of the chain, and finishing with Act Submissive OR Act Dominant.
- Teasing Chain Combo. With each successful teasing action, you'll deal more lust damage to the lust-driven enemy. If you fail a teasing action, the chain ends and your round ends abruptly.
- Teasing & Damage Combo. With each successful teasing action, your enemy loses grasp on their surroundings, making your next ranged/melee attack deal damage with an increased critical hit chance, coupled with a lower chance of the enemy to evade your attack.
Basically, you can surprise the enemy with an attack when they're distracted by something else .
Essentially, as a result of these recent design choices, the NSFW Combat System will be integrated into the Normal Combat System. Of course, the "ranged" or "melee" actions may be different depending on whether you're dealing with a NPC you're not supposed to harm.
I've been listening to & asking for your feedback as much as possible lately and I try to integrate what I can achieve in a timely amount of time. I hope you're happy with progress as it's happening.
Have a great day!