I've been working on fixing this release a bit more, adding more clothing items and so on. After this post, I will update the builds for $1 and $5+ tiers with the latest fixes, but it's still not a "proper" release.
As announced in my previous post, I will have to fly away from home for about 2 weeks starting tomorrow, but not on a leisure trip. I'll be bringing my laptop, a tablet for drawing and I'll continue working on the game under less than ideal conditions due to the laptop being pretty slow.
During those 2 weeks, my focus will be on bringing this release a few steps closer to its proper version, which will include the ending to Sarah's Quest (the bar encounter). Below I've attached a bunch of screenshots regarding what I've been working for in the past few days together with compiling a list of what needs to be done still.

These tasks have taken all my time since my latest post. Sadly, too often complex bugs can take more than one day to properly take care of.

These are pretty clear I'd say. Shouldn't be too hard to take care of them even on my laptop.

The first one will be easy on a laptop, the second one not so much. I may be making progress on the writing, but I won't be able to draw complex drawings without being at my PC. Best case scenario, we'll only have the drawings left and the writing completed.

About those, I'm not sure how many people actually want them. I simply thought that having a public roadmap to hold me accountable to can benefit me in the sense that I wouldn't waste time on small details when I could be working on the next important thing on the list.
Once I'm back and I'm satisfied with the build, I'll be working on a changelog to make sure people know what to look for in the new version.
Thank you for your attention and I wish you a great Sunday!