XaiJu
sugarmint
sugarmint

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RPG Personality Stats Screen & RPG Clothing Stats Screen

Hey! I've been working lately on the RPG System and on improving the Character Screen to display your stats better. Later, I realized that clothes are also supposed to have an effect over your actions, and not just your stats. 

After a long discourse on our Discord, we decided that important clothing slots should have tags that show the important details about these clothes.

The values of these tags are from 1 to 5. The higher the value of one tag, the higher the chance that an event that takes advantage of that tag will happen.

Top slot items, such as shirts, will have: cleavage, navel, form-fitting. (basically how much cleavage is exposed, how much of the waist is covered, and how loose it is)

Bottom slot items, such as pants, will have: length, flexibility, form-fitting. (the length will be especially important in scenes such as the ones where your character wears a skirt, flexibility can make your character clumsy/agile, and form-fitting is the same as above, how loose it is around your waist)

Every clothing item will also have a type. Top slot items can be shirts, sweaters, etc. and bottom slot items can be skirts, jeans, etc. For the waitress job for example, the proper work attire will be a skirt (can lead to fun content).

I'll go into detail later, because right now I'm stuck at the following part.

Should we keep the UI where you can see your clothing stats and perks you gain from your clothing separate from the UI where you can see your personality stats (such as submissive, exhibitionist, charming)?

Here is a WiP example of how it would look if we kept everything on one screen (the left bar on the avatar is for Corruption/Purity by the way):

Here's a sketch of how a separate clothing stats screen would look like (undecided still):

I hope I've not gone too much into detail, it's just been a gap since the latest update which meant that many conclusions from our Discord aren't elaborated in a Patreon post yet.

Comments

(long, put-upon sigh) A click? Fine, I guess. :) I'm sure it's good, I was just worried it'd be buried behind a mini-menu (stats->clothing) or something (so... two clicks!).

legraf

Uhh we'll see :D The clothing stats screen is just a click away, so if that's cumbersome I can maybe attach a hovertip to each item.

SugarMint

Whether split or combined, I think it would be great to very easily jump to the clothing stats screen whenever clothing is changed - especially if any of those stats result from combinations, one might want to fiddle with an outfit to get a certain outcome. (So, perhaps instead have a mouse-hover over clothing provide a summary of how it would change one's stats?)

legraf

Split. Both of them describe different things so it makes sense to use different template/UI.

Ashani


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