Progress on the development of Malevolent Planet - 7th September 2020
Added 2020-09-07 03:56:06 +0000 UTC
I finished designing the first event for v0.1.2. Its template has 3200 words and double content compared to the shower scene, meaning that it will have double the possible choices you can take along the way as well. The last feedback poll was a little bit divided, so at first I thought I should wait a little more before thinking about developing this mechanic.
That proved to be a very temporary decision, because the more I wrote the event's template and choice design the more my conviction was that this mechanic will work for minor scenes which I'll elaborate below. After I finished the event's template, I was convinced that I need to develop this mechanic for this version and future content because it can improve many scenes with dynamic content. So, I'll keep myself to a few bulletpoints to get right to it:
- Around like 6 hours ago, I started working on this system. Using the combat system as reference, I designed from the grounds-up a sex system that has different actions for different scenes. Right now, for this event, it'll be used for two minor scenes, reserving more time for me to develop content for the branches from the longer scenes. In the gif from above you can see its case scenario for first minor scene from this event. The outcome in this situation is a "Dissatisfied Blackmailer", which means that our main character made some mistakes along the way, such as increasing the pace too quickly which is supposed to hurt when the Blackmailer isn't turned on enough, or by keeping the same slow pace when the Blackmailer's lust levels were above a certain range. Those mistakes led to too many rounds of this scene which means her performance was less than stellar, however if you keep yourself under a number of rounds during the scene you will react the other outcome. The other outcome here is "Satisfied Blackmailer" and the context of the event will show what both outcomes actually lead to. Also, the "Stroke Faster" and "Stroke Slower" buttons are valid in a range. The speed can't exceed the value 3, which means "Stroke Faster" will disappear when that value is reached, and also the speed can't go lower than value 0 which means "Stroke Slower" doesn't show up when the speed is at its minimum as you can see in the first part of the scene.
- And now, as you again can see in the gif, this system is not meant to replace actual content in any way. In fact, it's a framework I plan to use to develop dynamic reactions towards your character's actions during the scene. The text will undergo some changes and if you have any comments or questions regarding this mechanic before I put it in the game, feel welcome to let me know either in a PM here or on our Discord channel :).
So, I hope you like what I've managed to do in around 6-7 hours of code. The goal is of course to get more dynamic content in this scene and the next minor one, leaving me more time for the last scene which happens to be way more intense and in which I want to give you more choices on how you want that particular scene to advance.