XaiJu
sugarmint
sugarmint

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Progress on the development of Malevolent Planet - 18th August 2020

With the release date announcement out of the way, I can elaborate on my attempts to make the Quests system as intuitive as it can be and other stuff I've been working on. I had 2 possible approaches to making the Quest system intuitive for the player.

The first one, which seemed easier to me at the time, was a menu with your active quests whose stages' texts would include a short description of where you're supposed to go to advance the quest. The second one, which seemed way more difficult at the time, was always highlighting the relevant locations for quests with something like orange.  Below is how I went about it:

In conclusion, we now have the means to make reaching the written/drawn content I'm working on way more intuitive than it used to be, coupled with the combat system that allows for more interactive fiction. I am taking a short time to refresh myself creativity-wise to prepare myself to finish writing the quests and to curate the dialogues in a timely manner to reach the announced release date. (26-29 August)

Progress on the development of Malevolent Planet - 18th August 2020 Progress on the development of Malevolent Planet - 18th August 2020 Progress on the development of Malevolent Planet - 18th August 2020 Progress on the development of Malevolent Planet - 18th August 2020

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