Progress on the development of Malevolent Planet - 16th August 2020
Added 2020-08-15 23:44:34 +0000 UTC
Today, I crossed the implementation of probably the most complex system, meaning that Coding only has the simple parts left like widgets for sexual scenes to prevent any oversights I may have.
- Finished the first iteration of the Combat system through a basic UI for debugging everything to make sure it works. You can see it in the first gif. A lot of work has gone into this in the last 3 days, but I'm happy to say that it's functional and it works pretty well for the next release. I'll be working soon on the second iteration to make sure to add all the buttons (including Tease, but this won't work on the Corrupted Plant).
- I drew the portraits for the Corrupted Plant and for the Tentacles enemies. They will be the first enemies the next release (as in, the one that will release after my checklists are done) offers and I plan on writing both a submissive and a dominant scene for both. Submissive will be if the Main Character loses, whereas Dominant will be if the Main Character wins and she still wants to take advantage of the vulnerable state of the enemy. I also sketched a Submissive drawing for the Corrupted Plant Loss.
- Wrote a lot of dialogues to make the world more alive, with Alberto, Morris and so on, so the writing checklists has expanded a bit and I will add the checklists that I've made after I put them in the game properly. Right now, they're in google docs for easier reviews and planning.
All in all, it's not worth to go too much into the process I went through to develop everything from the combat system, since the part you will most likely be most interested in is the interface that shows the current status of the player and stuff like that (and buttons). To not put everything in one release, I'll plan for one of the next ones some ripped clothes too if the next versions will be well-received. (as in, I can prioritize on implementing new aspects of existing systems or if they need to be improved/fixed in some way).