So, in daz or any other 3d modeling tool, a shape that you generate is called a Primitive or Prim for short. Most of the assets you use in daz are not primitives but actually mesh sculpts with much higher level of detail than prims.
That being said. Thea put the idea in my head to try building a full body using prims and this was the end result. Everything you see is a circle, cylinder, square, or torus, stretched into the proper pose and textured with plastic to make a very traditional toy. The fun part being that this acts much more like a toy than the typical models I use, being only able to (properly) bend at the silver pins in the shoulders, elbows and knees.
Exproject
2025-10-10 14:49:08 +0000 UTC