XaiJu
ada18980
ada18980

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Sprint 2 Delayed... Again

Due to some real life issues I'm going to have to delay sprint 2 again. Currently shooting for... Sep. 23rd, maybe.

In the meantime, I've done some quality-of-life changes such as creating buff icons and fixing a couple of bugs.

The next focus is twofold--rubbermancy, and spell empowerment. The idea is to clean up people's spell lists by adding an "empower" button which lets you gather energy, converting low level spells (like firebolt) into high level spells (like fireball). I want to implement this model before I implement the new rubbermancy spells as I don't want to have to go back and rebalance rubbermancy after designing it around the current system.

Comments

Overall I enjoyed my runs (choosing the right set of perks and spells for clearing). Thanks for the development!

CuvyanTaylor

The potion system feels a bit awkward: can't use potions when bound and don't need potions when free. More non-oral alternatives like the mana ball or the potion applicator could help. Maybe a potion plug?

CuvyanTaylor


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