OOOOKAY
Sorry about the silence and the fact that I took about 40 years to say anything
I've currently gotten past arguably the longest portion of this commission, and the new process I've created has been set in stone and optimized. This will cut down the amount of time I need to animate by around 60-80%.
The lineart WIPs in this post will be utilizing the new process, so buckle up for the next few weeks as I'll be posting WIPs, we are so back.
Yulnuxx
2026-01-21 19:41:21 +0000 UTCFecorlie
2026-01-20 06:10:10 +0000 UTCCabot
2024-12-21 02:03:52 +0000 UTCSUN
2024-12-21 01:37:17 +0000 UTCPeriPeri
2024-12-20 22:01:35 +0000 UTCCabot
2024-12-20 17:36:12 +0000 UTCSUN
2024-12-20 14:49:11 +0000 UTCYulnuxx
2024-12-20 12:13:50 +0000 UTCGoose
2024-12-20 12:12:40 +0000 UTCYulnuxx
2024-12-20 12:06:46 +0000 UTCGoose
2024-12-20 12:01:55 +0000 UTC