Here's an animated gif of the lineart process for the Marauder II.
Alan renders out the lines from 3D for everyone, he also did the first frame of ink here.
Unfortunately I didn't think to save out more file iterations on this one, so you'll notice a huge progress jump at once stage. Does show a few things well though:
- Even though we usually have finished 3D models to start from now, there's still a lot of work required to take it from an obvious 3D output to something that looks more traditional. Even if we weren't trying to kill off the 3D model look, it still takes a lot of line weight improvements to get it passable.
- We get the angle, perspective, and a shadow reference provided by 3D, but the downside is the 3D models are tolelranced for miniatures which makes all the armor seams way too big, so almost every seam needs to be redrawn. At least the model provides reference for where to work.
- Every background gets done a little differently, but here you can see I started with a sketch around the mech, then we took it back into 3D to accurately place the walls and scale the human figures.
- When trying to detail pavement. Random seams, manholes, hoses!
Anthony Scroggins
2020-07-18 02:38:18 +0000 UTCRobert Moore
2020-07-17 13:44:19 +0000 UTCwiski
2020-07-17 12:58:55 +0000 UTCCookie
2020-07-17 08:41:42 +0000 UTC