all i'd really been able to focus on this week suddenly is that parappa project, i apologize for that, but here's the progress on that so far! i finished the first song and most of the functionality for it, all that's really left is the animation and a fail state! for the record, this level is just supposed to be really stupid and funny, with the next levels being a more genuine attempt at the vibes of the given songs with the help of my friends who are much more experienced with music than i am.
so far, this song made one of said friends laugh very hard with them being much more into + familiar with traditional rap and hip hop so i think i'm succeeding in that regard.. as for the scope of this parappa project, i'd want to be doing 4 songs at most, this first one being a more funny-oriented thing, the second one being more cute and "thunder bunny"-themed, the third one delving into the horror, and the fourth one being full-on horror!
as for the actual numbers of progress, i'm expecting to finish this entire song's animation and functionality like losing, cool mode, etc. all within the week! that would leave the back-end functionality at 80% complete (still needing stuff like menus and options), and the game's total content 25% complete, meaning the project would already be about 30% complete!
i really can't say anything for sure given my history with this sort of thing, but as time goes on i think i'm developing a pattern that's ended up in animation being more of a side thing while i work on whatever random (usually game-related) project as my main focus.. ideally actually being able to finish them which i hope to do eventually for projects like Foxhood's demo. at least for the time being, thats how it's been turning out, and i think it's a lot healthier than exclusively banging my head against the wall of animation given my current relationship with animation. i'd like to hear your guys' thoughts on that!
really, the end goal of that methodology is to keep myself enriched with a variety of projects that actually come out, while having animation continue on in the background, being better-driven by passion rather than the pressure i tend to put on myself to keep up constant animation work which ironically ends in me being much less productive.. i think really that's been the root cause of all this jumping around is i've put pressure on myself to put Something out animation-wise which has been extremely counter-productive because i'm basically starting from scratch no matter what, making it take a while for "whatever animation comes out next" to actually come out, resulting in the constant jumping because i can't see myself finishing whatever given project in the unrealistic time constraint i'm imagining for myself..
the basic summary: the parappa project has (for the time being) taken over as the main project, that other animation is still happening but it'll be at a more casual pace, and i'd like to hear your thoughts on that format of "animation happening a bit slower but a lot more consistently" while i additionally work on whatever else!
Dextar
2025-05-08 17:29:50 +0000 UTCMáx
2025-05-04 23:15:09 +0000 UTCBandit Cat
2025-05-04 23:14:54 +0000 UTC