hey there! i'm very very sorry about the silence for the past couple weeks, i suddenly had a really bad mental relapse that was brought on by nothing really, which left me unable to work for a little while.. i absolutely don't want to make a habit of not making sunday updates, i just felt too ashamed to say much, because i was doing so poorly after things were going so well during the weeks prior. it's very frustrating and discouraging to keep ending up in this place where i'm not sure what t...
2025-09-08 00:39:56 +0000 UTC
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this was sort of an oddball week in me trying out a bunch of different stuff to do as a side project, but it's still been good animation-wise so i'd say that's a win! the gif is from one of those experiments, being a ~10-second deltarune tenna animation.. i'm still entirely set on the rain world animation for the main project, though! i'm going to do my best to make sure that remains the case LOL, because it'd be the perfect niche thing to return with i think.
2025-08-18 00:42:12 +0000 UTC
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starting to gain consistency with "casually getting myself to animate", which has been going really well!
2025-08-11 01:09:50 +0000 UTC
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progress has been very good! a little boring this week, but very productive! notably, i'd been drawing over the existing frame-by-frame animation in the animatic with the proper full-resolution lines with line weight and all, and the result looks very nice! not too much to say this week, but in a sense that means it's all going well!
2025-08-03 19:54:15 +0000 UTC
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what you see above is the animatic + some rough animation for a new animation i'd just started! note that the pixelated/low-res/flipnote-y look is purely for the purpose of the animatic, as i've found it helps a LOT with making sure i can only make it look "so good" when i'm supposed to be working quickly anyways, since it'll all get cleaner high-res lineart later down the line..
the week started out pretty doom and gloom with me struggling with burnout and not knowing what to do next Y...
2025-07-27 23:33:47 +0000 UTC
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sorry again for the late update! i've certainly learned my lesson on burnout, because the burnout i experienced last week lasted into this week and left me basically unable to do anything creative for almost the entire week.. i'd definitely dismissed the danger of burnout, not realizing it had the potential to affect me so severely, which has now well put me behind schedule and is really making me re-consider how much time it will actually take to complete Boy Arena. thankfully, things are ge...
2025-07-22 02:42:25 +0000 UTC
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big apologies for the late post! i have certainly burned myself out these past couple weeks... i had been working pretty much all my waking hours since i was feeling pretty desperate to work on + complete something, but that very much backfired.. by the end of the week i could barely work on Boy Arena, i was just completely sick of working on it, in complete contrast to earlier in the week where i was super energized. not helping was me abusing caffeine a little bit to compensate for my (stil...
2025-07-14 22:44:02 +0000 UTC
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turns out, i was totally right about the anti-psychotic dulling my imagination, and by extension motivation, because i'm feeling great getting off of it! progress has been going super well, and i've planned out literally all of development on Boy Arena. specifically, every single week of development has been broken down and planned out ahead of time, so i'll never be lost on what to do next!
better yet, this week is proof that i actually have a reasonable expectation of what i can do an...
2025-07-07 01:51:24 +0000 UTC
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i was finally able to hunker down and settle on a project that i think i can complete in a reasonable time frame, and thats a re-write/port of an older game i made called "Boy Arena"! i've shown / talked about this game before, but not in much detail.. i've made various "Boy" games over the years as a pet project for my friends, but was never able to release any of them because of the networking being ass. but NO MORE! this time around i have an actual plan for release that would make joining...
2025-06-29 23:27:43 +0000 UTC
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i've still been having some trouble getting work done, but i do at least have something to show this week since i had some "fella land" clips laying around that i don't think i've shown outside of the playtester discord!
the first clip is of the cooking mechanics for some fast food-themed level i wanted to make, where at some point you'd be shoved into a kitchen after only just learning how to make every type of food once and you'd have to serve customers under a time limit! the second ...
2025-06-23 01:21:23 +0000 UTC
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i think it's finally come to realization that whatever i'm trying now, whatever i've been trying to do for the past 2 and a half years, just isnt really working out for me or anyone invested in my art.. unfortunately this patreon may be part of that, very specifically the format i've set up for myself here with the weekly updates and precedent that i'd mostly be doing animation.. never get me wrong though, i absolutely appreciate all of your support past or present, by any means! i think it's...
2025-06-16 01:15:50 +0000 UTC
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admittedly, a whole lot of Not Much got done this week, which i apologize for.. things ended up being a perfect storm for that, in terms of me being confused again as to what i wanted to do as the next major project and then being stuck without my medication again for half the week ongoing because of some pharmacy complications. thankfully i should be back on medication tomorrow, but it's definitely sucked for this duration i've been off of it given it hasn't just been adderall, it's been All...
2025-06-09 00:52:32 +0000 UTC
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the silly little side animation for that "boogeymen" song is near completion!! that and i was thinking of making a video for my main channel that was a compilation of all the various unfinished animations and projects from over the past 2.5 years! i figured that would be a good way to break the ice of not uploading for so long..
2025-06-01 21:31:02 +0000 UTC
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a whole variety of stuff had been done this past week, much of it musical! the first thing you'll see in the video is a silly little flipnote-styled music video/"visualizer" im making for a song i made that has lyrics! what's shown is only a small portion of it, so far a full minute of it has been completed, and by extension, half of the video! it's not a full-on animation like my usual stuff, so it'll be going on the "rosie" side channel like anything else i'd publicly release musically, but...
2025-05-25 23:32:25 +0000 UTC
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so, the parappa game is evolving into its own all-original rhythm game based off of that cartoon i was working on earlier this year, "villains and us"! the real big surprise of this week though is i went hard at work seriously making music, and learning how to make it, where most of what i was doing with the parappa game was pretty jokey.. i've made crazy progress crazy fast, and made a whole bunch of songs, which you can hear in the above video!
so far, i'm pretty dang proud of what i'...
2025-05-18 22:18:02 +0000 UTC
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this week was mostly more work on that parappa horror fangame! this second song features Thunder Bunny, who's another character made by the artist who conceptualized parappa in the first place, so i thought it'd be a cute crossover! i think it's funny to have his cuter voice in complete contrast to how compressed and messed up parappa sounds.
the first part of the video is the very rough beginnings of the animation for the stage, while the second part is footage of the stage editor's pl...
2025-05-12 00:49:41 +0000 UTC
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all i'd really been able to focus on this week suddenly is that parappa project, i apologize for that, but here's the progress on that so far! i finished the first song and most of the functionality for it, all that's really left is the animation and a fail state! for the record, this level is just supposed to be really stupid and funny, with the next levels being a more genuine attempt at the vibes of the given songs with the help of my friends who are much more experienced with music than i...
2025-05-04 23:03:16 +0000 UTC
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got some good stuff done this week, not really much more to say about that! that, and i started something thats VERY much a side project that's gonna be low priority and something that should be smaller scale than any of the other games i've started: a psychological horror-themed parappa the rapper fangame! right now i just have some very basic functionality and a chart editor with file importing/exporting, kind of boring right now, but i'm getting all that boring stuff out of the way first b...
2025-04-27 23:00:57 +0000 UTC
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unfortunately this week ended up not being very productive, with me struggling to focus and being stressed yet again by external forces.. to be frank i'm under a good bit of financial stress now because my only monetized (with permission!) video, my animation of "modify", got demonetized a few months ago by an unknown third party company, which took away a good 30%-50% of my income depending on how well the video's doing at any given moment.
that's not a call for financial aid
2025-04-20 22:30:34 +0000 UTC
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to be blunt, i realized something i should've realized from the beginning in that the project the animatic was for was way out of my league for the time being, and would've surely never seen the light of day, so i've jumped ship yet again to something new.. i'm very sorry for my general indecisiveness when it comes to these projects, it's been very hard trying to get something to stick that i can sustainably work on and complete, as well as experiencing severe ADHD brain where i lose focus an...
2025-04-13 23:24:31 +0000 UTC
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progress has been good! usually i'm pretty uptight about how much animation i reveal out of fear of people "leaking" it, out of malice or not, but i think when it comes to this animatic i do want to share the entire finished thing with people here on this patreon when it's finished! i may publicly release it as well later down the line via my alt account on youtube, "rosie", probably 2-4 weeks after sharing it here! generally while i like the element of surprise when it comes to my work, i'm ...
2025-04-06 22:26:36 +0000 UTC
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as expected, i unfortunately didn't get much time to work this week while sorting out the threat to my housing situation, but thankfully it should all be over by this point! in short i came down with chronic nausea over the winter which made it very difficult to keep my apartment clear of clutter with the constant threat of throwing up, and my rental agency saw my apartment and apparently thought the best course of action would be to threaten to evict me if i didn't get it cleaned up within 1...
2025-03-31 01:43:18 +0000 UTC
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progress has been really good on the animatic so far! i'd already gotten about 4.3 minutes of the animatic completed in the first week out of the target 10 minutes, which actually puts me a good bit ahead of schedule! the clip above is a piece of the animatic for a brief fast-paced action segment as the lyrical segment of "The Famous Polka" by They Might Be Giants kicks in during a chase sequence!
2025-03-24 00:04:02 +0000 UTC
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i've made a lot of progress again on "one greedy furball" this week, but if there's anything ive learned, its that im really bad at predicting what i am and am not sticking to, because soon after i thought i'd be dedicated to game development i out of nowhere got a big motivation to do an animated project again as i lost the drive for One Greedy Furball. its pretty frustrating to be unable to stick to any of these current projects, both out of a combination of ADHD while still being on a low ...
2025-03-16 21:43:02 +0000 UTC
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here's footage of some of the next major level in the game: "All's Fair in Fun Fair"! the music playing in the background is a placeholder piece, being "Wheel" from the old Gang Beasts OST! progress overall has been super good, i'm getting a lot of new features and mechanics in as well as polishing up things overall and patching any bugs that had come up during playtesting!
i think with how well game development has been going, this officially marks my unceremonious tra...
2025-03-09 16:49:31 +0000 UTC
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work continues on "fella land" and it has been going very well! i got some more fundamental mechanics in this week like a world map system, and the first fully completed prototype level has been finished for testing purposes! the level came together extremely quickly for the format im going after, which is great news because it means that making the actual content of the game will be a breeze after the programming side of things!
2025-03-02 23:51:00 +0000 UTC
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here's whats been made so far of that little side project i mentioned last week: "fella land" (working title)! it's meant to be a spiritual successor + modernization of Wario Land 3 in specific, because i think theres a lot special about that game that stands out from even other Wario Land games that makes it very interesting and fun/funny! some pretty good progress was made this week, my goal for this one is to Also get a demo out at some point (deadline undecided) including the first world ...
2025-02-23 23:24:39 +0000 UTC
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this week had been a good bit slower than weeks prior, but that's alright with me! namely, i think i burned myself out a little bit on foxhood given just how much i got done within the span of 2-3 weeks in overexcitement.. it's made me a little intimidated of foxhood given how it turns out it's a pretty large project despite me keeping the scope down relative to its previous iterations in years long past. this week was largely planning and getting some more finished animations in the game, wh...
2025-02-16 23:12:44 +0000 UTC
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so far, the playtesting discord has turned out pretty great! it's been cool to get the game into people's hands, even at this mega-early state, and get feedback on things i did right and things that need more tweaking! i think at this point i'm fairly committed to foxhood and confident i can get that demo out by june this year!
so here's what i spent my time on this week: i added a cute little "mini-dialogue" system for enemies and various other things to use when i want to add a little...
2025-02-09 19:48:41 +0000 UTC
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i'd been continually working on the foxhood demo, and so far things have been going great! progress has been consistent and i'm feeling very inspired and motivated! that, and i have some exciting news: i opened up an experimental discord for some patrons to be able to try out foxhood as it's being developed, before and after the summer demo releases! specifically, you won't be able to do anything right away when you join, but i'll be selecting at max (for now) 10...
2025-02-02 17:57:56 +0000 UTC
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