XaiJu
aimkid
aimkid

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more Boy Arena VR! + a general update

im not sure how long the break will last, as time's gone on i realize just how badly i've been burnt out on animation. i wont go into too much detail but it feels like the internet sucked all the joy out of animating for me, rewatching my works i just feel a weird amount of guilt and shame. it's to the point of me again questioning if i can continue animation as a career given how much it takes to make it, compared to my waning capabilities due to mental illness, but i'll wait things out and see how i feel over time.

that said, progress has been steady on boy arena VR! it's been fun getting back into making this game after 2 years of it being in stasis, it's almost 3 years old now and i feel like development only really just started.. a good few things changed this week! notably i added new props, got to work on cocking guns, enemy spawns, a new enemy, some new weapons, the beginnings of a tutorial level, and some ambient occlusion to give the world some depth!

enemies spawning...

a new enemy that patrols in a circle until it sees you, where it will start firing rockets at you...

part of the tutorial area...

a new gun, the uzi...

and some more of the tutorial area!

do keep in mind that this game is still in very early development, so most of it looks pretty rough at the moment, but they'll be polished up over time to look nice!

Comments

I just love the aesthetic of this game so far, it's so... bouncy

Forest-Lark

idk why but the new enemies face reminded me of the unturned face

cucuycharles


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