XaiJu
fleshcult
fleshcult

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Fleshcult 2 Resource Prototype 3

For the last few months I've been working on engine features and not content. This might seem odd: isn't the whole point of a prototype to try out gameplay ideas without worrying about the technology? Well, I think the UI is so rough that sometimes it's hard to judge how well it plays. And it's getting larger too, so I wanted save/load and better ways to organise things internally.

New stuff:

How to play:

What's next?

It's been a while since I've touched Fleshcult 1, so in May I'll be working on endgame stuff there. Thank you all for your patience the last few months!

Fleshcult 2 Resource Prototype 3

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