I've been unwell for a bit. While I'm on the mend, it's too late for me to put together an update this month, so I've put payments on hold. I'm looking forward to getting back into it in July. I'll be working on the last few prerequisites for the Fleshcult 1 ending. Thanks for all your patience.
2025-06-25 05:35:16 +0000 UTC
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What's New:
Extended the story line: Ally with Mahkno's Mob or the Banshees to build a portal to the underworld. This brings us to the brink of the end of the game.
Finished off vocal sound effects: New audio for causing pain, revealing your nature and teasing.
How to Play:
For the last few months I've been working on engine features and not content. This might seem odd: isn't the whole point of a prototype to try out gameplay ideas without worrying about the technology? Well, I think the UI is so rough that sometimes it's hard to judge how well it plays. And it's getting larger too, so I wanted save/load and better ways to organise things internally.
New stuff:
EDIT: Oops, there was a switch I needed to flick to re-pause the billing for another month, but I forgot to do it during all the upset of moving house. So billing did in fact go ahead.
If you'd like a refund just flick me a DM and I'll be happy to do it. I'm reluctant to go and refund everybody without consultation, because I've read that refunds remove access to the goodies until the next cycle, which is not my intent. My apologies for the inconvenience.
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Hey eve...
2025-03-26 10:23:18 +0000 UTC
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Sorry folks, I'm going to have to skip the reward and pause the billing for another month. My living situation blew up, so finding a new place is taking priority. Billing is now set to resume at the end of March.
I did make progress in the first half of the month though. I tidied up the Fleshcult 2 prototype code some more. I decoupled the Storylet and UI libraries from the game-level code and gave them a little test-bed so I can poke at them in isolation. The game design is still in fl...
2025-02-26 22:06:13 +0000 UTC
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Hey there, I didn't manage to get an update out in time, so I've put payments on pause for a month. I've been planning Fleshcult 2 internals, such as the save format, but don't have anything concrete yet.
If you're wondering how this works now that the project has been switched to subscription billing, here are the details:
Between the 27th of January and the 27th of February, recurring payments will be skipped.
If you join during that period, you'll still g...
2025-01-29 03:02:53 +0000 UTC
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Hey, hope you're all coping with 2025 ok. As for me, here's what I want to achieve this year:
1 - Bring Fleshcult 1 to completion: This means tying up all the loose ends in the storyline and polishing the remaining rough spots. This won't happen immediately, I have a doozy of an ending for the story and that alone will take a couple of months to realise.
2 - Accelerate Fleshcult 2 prototyping towards production: There's ...
2025-01-23 01:18:32 +0000 UTC
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Hope everybody's enjoying the holidays, but let's not forget the reason for the season: the pagan solstice festival of Saturnalia! In honour of this ancient tradition I've depicted it in Fleshcult.
Also, during the new year period I'm going to post a roadmap for what I want to get done in 2025.
What's New:
Through November I've continued tinkering with the resource prototype I posted last month. Once again, this is very early game design exploration so it's not erotic.
How to play:
Thoughts:
Last month I was musing about merging cash and mana, but instead of that I felt I neede...
2024-11-28 06:24:35 +0000 UTC
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This month I've been doing some Fleshcult 2 prototyping. This prototype is a skeleton intended to check that the resources from the different minigames will integrate in the way I want. I hope you find super-early design exploration interesting, because this is not erotica yet.
How to play:
2024-10-29 05:20:36 +0000 UTC
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From November 1, this Patreon will bill you on the Monthiversary of your sign-up instead of the first of the month. I liked first of the month billing because batching up payments minimises credit card transaction fees, but that's no longer an option Patreon offers.
What I'm working on:
I'm doing some Fleshcult 2 prototyping again. This time it's a design exercise that I regret skipping on FC1: a resource prototype. With FC2 I want to give players a wider ran...
2024-10-21 03:12:44 +0000 UTC
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What's New:
Bug Fixes:
How...
2024-09-28 06:17:46 +0000 UTC
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The modding documentation I've been working this month is now available at:
docs.fleshcult.com
This differs from the old miraheze wiki in that there's a greatly expanded section on modding with Python, which has roughly doubled the amount of documentation. If the topic interests you I'm curious to hear what you think.
I haven't announced this widely just yet because first I'm going to be seeking feedback fro...
2024-08-30 07:27:47 +0000 UTC
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This month's Patreon deliverable will be documentation for modders. It'll cover things like adding new characters, transformations, events, and locations.
Usually in my updates I like to have a nice mix of dessert (game content) and veggies (internal changes, process improvements, etc), but in this case I don't have enough time left in the month for any dessert items. I don't want to make a habit of this.
I've been moving the existing docs from a Miraheze wiki to a self-hosted sit...
2024-08-22 05:41:59 +0000 UTC
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What's New:
The Tome of Merging, Volume 2: You can now merge up to 6 minions together, up from 4. There are 5 new merge-beasts to discover. You can find this tome at the Underworld Bazaar.
Improved merging UI: See what you'll get from merging two minions together ahead of time.
New formula for merge-beast production. The old one looked at the beasts you were using as ingredients and picked an incrementally higher mu...
2024-07-29 02:36:11 +0000 UTC
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I'll be putting payments on pause for this month because work on the update overran.
I was planning to ship a second tome of merging and redesign how merging works. The idea being that the second tome lets you reach even higher merge levels in the endgame, but it's not required to beat the baron. I've been figuring out how to convey why merged beasts produce what they do in the UI when you're picking the partners, and also rebalance it so it's more rewarding. But that's requires a new,...
2024-06-28 00:26:07 +0000 UTC
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Hey there, I'm going to put payments on pause for this month so I can focus on getting an update to the Steam/Itch version out. It's really overdue, and they always take longer than I expect due to the time required for testing.
Arguably I should just use old Patreon builds for this, but I've been structuring the new content as a mod, which means I've got to move it into the base game, which means I need to test it again. The advantage to this was making sure that the modding interface ...
2024-03-24 21:41:54 +0000 UTC
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So I've finished the dream exploring prototype I've talked about in previous entries.
I'm not entirely happy with how this one turned out and I don't see it becoming part of Fleshcult 2, at least in this channel-surfing incarnation. The options the player has are too abstract, and the mechanics too luck-based. I've got to wrap it up instead of fiddling with it forever. Though I consider it something of a dead end, I imagine some of you will be as curious about those as the successful ex...
2024-02-27 07:03:51 +0000 UTC
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I'd hoped to have a prototype for the dream infiltration mini-game this month, but it's running long and I'm going to have to pause Patreon billing again. This would've been a prototype of a possible Fleshcult 2 mini-game.
I don't have anything programmed yet. I've been paper prototyping with a deck of cards and a spreadsheet, and I've been steadily writing dream sequence scenes. Turns out you really need a lot of these to capture the unpredictability of dreams.
At first I thought...
2024-01-28 22:47:15 +0000 UTC
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Hope you're all enjoying the holiday period. As for me, I've had too much going on to complete an update, much to my chagrin. As usual, billing will be paused for this month.
To give you an idea of what I've been working on, I've been writing scenes for another expedition to the underworld, but instead of visiting a bazaar, you'll visit a circus of the underworld. Go watch acts at the big top, explore sideshows, and poke around a cabinet of curiosities. It's a little tricky to see what ...
2023-12-29 06:16:31 +0000 UTC
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What's New:
- New move for Hackers: Sex Toy - arouses protagonist.
- New move for Ravers: Revive - reduces max lust after a long encounter.
- Bruiser starts out with a large lust meter.
- Doctor starts out with a short fear meter.
- Custom messages for hiding when you're with a Biker.
- Redesigned progress bars to show how multiple loom tasks split the effort.
Balance changes:
2023-11-28 08:27:23 +0000 UTC
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I'm pausing billing for this month. I had hoped I'd have an update where the characters of The Pit get their own unique quirks during the encounters. For example, the hacker would have a selection of weird home-built sex toys to use on you. But fixing bugs has dragged on too long and I don't have anything ready in time. Sorry folks!
2023-10-27 23:01:34 +0000 UTC
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What's New:
New Tome: The Tome of Rumps. You can collect it from an underworld expedition or randomly from any location. It adds 4 new butts, some with the new action, which is...
New Action: Facesitting. This is a finer-grained alternative to Reveal Nature.
New Action: Receive Anal. This replaces Offer Anal. Your partner will never be too timid to do this. While y...
2023-09-28 03:04:59 +0000 UTC
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This month's Fleshcult update will introduce The Tome of Rumps. You'll be able to give the protagonist all manner of butts: plush bubbles, firm muscles, subtle slender asses, and great big pear-shaped bums. Some will enhance the bottoming option. Others will open up a brand new face-sitting option. Just remember to lift up before your partner runs out of air!
I'm going to also see if I can fit in some quality of life improvements, but for the most part, this will be a butt-themed month....
2023-09-09 07:21:54 +0000 UTC
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It's been a while since I've done a side project, so here's Xeno Zone, a text dungeon crawler about parasites. You are a stalker, exploring the Xenobiological Exclusion Zone and facing dangers to both body and mind.
To play it, unzip, save the file somewhere and open it up in your web browser of choice. Zipping it seems unnecessary, but Patreon won't let me upload plain HTML files any more. Weird.
In my last few side projects I've been filling out my range of Javascript code libra...
2023-08-28 08:44:02 +0000 UTC
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What's New:
This release adds a repeatable side quest for fighting back against the OWG and a new music track for encounters.
I've been reworking how the Office of the Witchfinder General investigates your activities. I've replaced the Verminus alignment in the Factions pane with a GTA-style wanted level for the OWG, and that's what governs how hard they go after you. Doing stuff that affects the surface earns you wanted stars, and the new side quest opens u...
2023-07-29 03:35:40 +0000 UTC
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I've gotten a fair bit done this month but I can't get a patreon reward out in time, so there's no charge for June. I made a long-overdue update for the base game to keep Steam from going into mutiny, and I got the soundtrack album set up on bandcamp. I'll be adding to it as I write new tracks.
After that, I got into a nice flow writing plot outlines which will take us through to the climax of the main quest. So yeah, progress but no update. Sorry folks!
2023-06-27 02:51:46 +0000 UTC
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Introducing the Tome of Burliness:
Two new masculine chest transformations.
A series of masculine chest upgrades for concubines.
A new butt transformation.
You can find the tome by recruiting minions in any location.
Other New Things:
Player characters can now have they/them pronouns.
One new music track for sluts, nymphomaniacs, body-build...
2023-05-27 04:36:44 +0000 UTC
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