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Submit Your Thoughts On Chrono Trigger For The Deepest Dive!

It's time, everybody. Hopefully you've been playing Chrono Trigger along with us, and now we're looking for your specific thoughts on the game up until you reach the End of Time after the future section! Please don't spoil anything that comes after that. So leave a comment below with anything that has stood out from your first 3-4 hours with the beloved JRPG, from your favorite moment to most expensive weapon... anything specific. Let's analyze the heck out of this game.

The first installment of The Deepest Dive on Chrono Trigger will air on Wednesday, January 22nd on MinnMax's YouTube channel and the audio version will be in the exclusive podcast feed for $5 supporters. 

For a recap of what we're doing here - https://www.youtube.com/watch?v=UrpPz3uC4PM

Comments

Hey am I late? Can anyone hear me? Im going to play along and comment anyways, my comment: the rats that steal your health potions; when I saw them I instinctively pressed A when I got close to one and it said “a tonic was stolen.” I thought “Wow! What a little secret I found! I can steal tonics from these dumb rats!” Needless to say I quickly ran out of tonics and had to go o. A little shopping run halfway through that area. Thanks MinnMax I hope you read my comment!

I walked down the aisle to the Frog's Theme. The ring bearers entered to "Peaceful Days", the music that plays when you are headed to the Millenial Fair. Only my wife's cousin pointed it out later.

I've played through Chrono Trigger multiple times over the last 15 or so years and I'm always caught off guard by how quickly it let's you get into the action. After a quick wake up call from your mom you're free to explore the Millenial Fair, journey to the southern continent, or just grind in the forest until you can afford that sweet sweet lode sword. I love the quick start up and I think that's why Trigger edges out its SNES rpg contemporaries in my mind.

First time playing Chrono Trigger (I'm on DS), and I am blown away by how different and special it is right from the beginning. My first clue was when I had to wait an arbitrary amount of time to see the new invention, and when it was finally ready, Marle decides it's time for candy. If you try to walk away, she complains. If you try to talk to her, she says she's not decided yet. So you just sit there and wait. It was something so simple and so real, and it still just makes me laugh thinking about how ridiculous it is in the context of a video game. I also enjoyed the overly dramatic soldier in the castle at 600 A.D. waiting for food. I thought he was passed out drunk or dead, so I talked to him and he responded with, "I'm dying... of hunger!" Then he pops right up and goes to town eating his food when it comes out. Just hilarious. I'm excited to continue playing and find all these random little one-off touches. Also, it's hard to beat this soundtrack. The music for the bestiary menu is just too grooving for menu music. And my wife always thinks I'm about to get into a dance battle when the battle music comes on.

Oh yeah, during the fair race, you can massively slow down racers by mashing the action button on top of them. It's a sure way to win unless you pick the slowest runner.

Jeorin

Haha nice!

Christopher Reardon

I hate turn-based RPG's, but Chrono Trigger interests me enough so I don't get too burnt out. The great music and the emphasis on story is what keep me playing. The moment where I knew this game was something special to keep playing was during the trial. That blew my mind when I first started this game a few years ago and still has me shocked to this day,

This is genius and I am going to do this now

This is a no brainer but the way they use music is so well done in Chrono Trigger! I really liked in the Cathedral when Lucca is about to be attacked and then Frog drops down and saves her while his theme kicks in. The entire OST is fantastic! Also did anyone else have trouble with the simon says game at the carnival (the one that costs 40 points that rewards you with the Chrono doll)? I remember that being super easy but struggled with it this time for some reason. My other favorite thing at the fair are the races. You can sort of "block" other racers by staying in front of them. It doesn't always help but it can allow you to let your choice win the race sometimes!

Hey MinnMax Crew, I thought ya'll (and especially Ben) would be interested to hear how I'm playing this game, since I don't have a PC or console capable of doing so. I'm playing the Android version on my phone, casting it to my tv via Chromecast, and using a Dualshock 4 synced to my phone. It was a bit of a complicated setup but it works surprisingly well.

Christopher Reardon

Facts: Chrono Trigger has great art. Chrono Trigger has an amazing soundtrack. The DS remake of Chrono Trigger is fantastic. Question: Why is the album cover for the DS version of the soundtrack so horrible? Here are two variations that both love school bus yellow: http://www.vgmonline.net/wp-content/uploads/chronotriggerds.jpg https://m.media-amazon.com/images/I/616kFfqbRWL._SS500_.jpg

Patrick Polk

Hey all, I'm playing the original on the SNES. Chrono Trigger is my favorite game of all time, and something I think about every time I play it is how amazing the sprite work in the game is. I feel like the sprites accurately represent Toriyama's designs. The OST is something I listen to all the time. In the portion we've played so far the 2 songs that stick out to me are the Millennium Fair music, which convey a sense of peace and joy. It shows all the people celebrating the coming of the new millennium and living care-free lives. Frog's theme is the other stand out track, it utilizes horns and other wind instruments, which I feel fit his time well. His theme also seems to express confidence, or conviction in his way of thinking, which fits Frog's character. I love the ATB system in Square Enix games. Chrono Trigger takes that to a little bit of a different level, and allows enemies to move about the battlefield. This allows you to hold back attacks until enemies are bunched up and then unleash a tech that will hit them all. Speaking on techs, double techs are fantastic, it shows a trust that the characters hold in each other, that allow them to combine their strengths effectively to execute a more powerful move. (It's also telling later that Magus can't tech with anyone). The Dragon Tank boss fight is one of my favorites in the game, the whole sequence leading up to it is incredible, and nerve wracking, in a good way. This battle introduces the idea of targeting different areas on a boss, and it does it in a good way, clearly saying what would be a good idea to target first. The end of that battle when Chrono plunges his sword into the tank to finally destroy it is on of the most iconic images of this game to me. In the future, I've always felt the jet bike race was unnecessary. I felt like it was there just to show some mode 7. The future zone is also great, it gives the characters a sense of what they are going to be fighting to prevent. Might add more this later as I think of things I want to bring up, I hope everyone is enjoying the game!

So at the festival, in a random unnamed NPC's home, it is a man and a woman in a small, quaint home. When you talk to the women she only has one line of dialogue and it really stuck out to me. She says "Something tells me I'm as happy now as I'll ever be." This is probably meant to just convey the fun and excitement of the fair going on in town, but looking at it now it has an oddly dark tone to it. Like this is it and it's all downhill from here. Especially from the player perspective where soon you know the threat that is looming over the entire planet and this NPC is unknowingly correct that for her and the rest of the planet, some not so great things might be in store. I'd be so curious what the original text pre-translation was, to see if the tone was different.

Bob Buel

In the context of the time period during which this game was released, the graphics are really remarkable. I've played Chrono Trigger several times over the last twenty years, but one thing I want to point out is the design of Guardia Forest. The shadows underneath the trees convey that there is a canopy above the screen, and it adds a level of realism to the forest and the world that other contemporary games lacked. Also, just a little fun detail. People evidently noticed that Robo's Theme sounds like Rick Astley's "Never Gonna Give You Up." Years later, Yasunori Mitsuda was being interviewed by an outlet and the interviewer played the song for him. Mitsuda said that was the first time he had ever heard it. Relatedly, Mitsuda allegedly worked so hard on the soundtrack for Chrono Trigger that he developed stomach ulcers.

Joe Holaska


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