XaiJu
Bob Blunderton
Bob Blunderton

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UPDATE - release candidate 3.2s

Write anything, it says.  It'll be super easy it says...

Well, it's been anything but.

First off, the slimmer was completely broken, so I had to use the old version

This should be good to go for public consumption as soon as y'all give it the green light & go-ahead.  Serious problems MUST be reported!

Let me know if textures are broken, or traffic lights are still somewhere they shouldn't be - such as being stuck in the middle of the road etc.

There may be spare bits here and there, laying in the middle of grass fields, because this is a work-in-progress after-all.  Small price to pay.

So, seriously, I hope you folks have a blast.  This should be much better, much more finished, and the AI on the older highways (the 'legacy' highways left-over from the old So-Cal map) should work nicely now (I didn't test the 3-lane portions of the old highways but they are set to properly work).

There was more lanes of AI added to some recently-built sections of highway (they've been there up to a year

Let me know if the AI seriously hams it up around sections where lanes diverge or merge with the roadway, or where the roads go from areas separated by a median to not (and the other way around), or even where it goes from 2 to 1 lane per-side (whether median or not) and the reverse of that.

LOTS of things fixed, FAR too many to list.

Tell me if YOU think that this should go on public servers for public consumption at the end of this week or not.  I will be tied up for most of the rest of the week and unable to map, but I was able to get this out on the last microsecond.

So, all in all, let me know what's broke and what works, what you love, and what you don't (and ways to make it more awesome!), and what is just plain 'meh'.

The map should entertain, and lots of little odds and ends were finished, cleaned up, etc.  Less unfinished stuff etc, but again, it's work-in-progress and there's no hiding that.

Thank-you for your support.  This couldn't be done without you!

If folks have the means, I am looking to pick up Substance Painter on Steam, and also looking to upgrade the World Machine license so I'm not RAM-limited or locked to dual-core only.  Both these licenses are expensive (Substance Painter is 150$ USD alone, and the world machine upgrade is ~200$ or so), so I figured I'd throw that out there.  Regardless, I'm still grateful x65535 that you all support this project, and that folks enjoy the time that is spent making this.  I just surely hope this version is good enough to go on public servers this time, as otherwise, I'll have to do a controlled burn to tame the yard if I don't get out and mow it soon.

Send bug reports on the BeamNG forums as-always, as I don't check messages on this one as much.

That is all & DO ENJOY, you deserve it!

A copy of the link is below, please make sure you include the stuff after the # sign, as that's the decryption key (I believe this gets done automatically when the file is sent to you/downloaded).

"https://mega.nz/file/7NkXXCyQ#6a-Lp51YoV7b2l7LFVY3DpiSTpT6Ep06QOyJAOR4phM"

UPDATE - release candidate 3.2s

Comments

i want to use this map in my server what is the name of the actual level to put in my config?

Fatt Snapp


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