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Bob Blunderton
Bob Blunderton

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New May version of Los Injurus city map project

More work is done where I'd been working at the highway interchange including more retail and homes.  There's a ton of new culverts you can drive right through, in the typical box-culvert designs we're used to seeing.  Have fun exploring them, there's quite a number of them around.  I hope folks appreciate the extra work in engineering all this stuff.

If anything, enjoy the new roads / redone roads.  I am continuing work on the highway soon, and also on that road I've been working on where all the new buildings have popped up in the last two versions (including this one).

The May 2021 update is below.   It finally calls itself the 2021 version, too.  Derp.

"https://mega.nz/file/iNlwhRDD#rPFaFWmh-FqpIA0yGL-oZZXGsj3CWrGpKc0vnAnDXqM"

It's around 3.54GB or so.  It goes into the mods folder like anything else.  Make sure you don't have any old versions; and if you edited the map previously, you may wish to remove /levels/TSH folder from your map editing folder in my documents/beamng drive to avoid conflicts (this is only present if you edited the map with the F11 map editor).

I fixed a TON (dozens!) of incorrect texture entries, broken texture entries, missing files, incorrect blending at distance (which affected the highways, and made them look blurry especially on lower settings more than they need to be).  So the highways might be a little more easy to drive fast on, since you couldn't see the lines at medium distance as easily before.  I hope folks appreciate that change, that was totally an oversight on my part, but thankfully it's fixed now.

Let me know if there's any other issues.

The next public release will be near the end of the month.  As usual supporters will get a peek at it first.  Top of the feature list for the NEXT beta (not this one!) will be Forklift mod support.  I don't know if I'll have rack models in but there will be sections of some buildings with interiors and open doors for loading stock into and out of vehicles/trailers.  This has been overdue and I wanted it in 6 months ago, but I am finally now getting to it.

Thank you to all whom are supporting this project.  I really appreciate it, and it helps fund a disabled guy and the software / models / textures / other assets which I must purchase and work into the map.  Sometimes I just can't make everything I need, and there's only one of me; so this helps a literal ton in speeding up workflow, give you more map in less time.


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